Editing Summon

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Improve}}
 
 
 
{{Infobox Event
 
{{Infobox Event
 
  |name = Summon
 
  |name = Summon
Line 16: Line 14:
 
* If you did set it aside, then at the start of your next turn, play that Action card. This doesn't use up your default Action for the turn.  
 
* If you did set it aside, then at the start of your next turn, play that Action card. This doesn't use up your default Action for the turn.  
 
* In order to remember to play the card on your next turn, you may want to turn it sideways or diagonally, turning it right side up when you play it.  
 
* In order to remember to play the card on your next turn, you may want to turn it sideways or diagonally, turning it right side up when you play it.  
* If you move the Action card after you gain it but before you set it aside (e.g. by putting it on top of your deck with {{Card|Watchtower}} from [[Prosperity|Dominion: Prosperity]]), then Summon will "[[Lose Track rule|lose track]]" of it and be unable to set it aside; in that case you will not play it at the start of your next turn.
+
* If you move the Action card after you gain it but before you set it aside (e.g. by putting it on top of your deck with {{Card|Watchtower}}, from [[Prosperity|Dominion: Prosperity]]), then Summon will "[[Lose Track rule|lose track]]" of it and be unable to set it aside; in that case you will not play it at the start of your next turn.  
 
* If you use Summon to gain a {{Card|Nomad Camp}} (from [[Hinterlands|Dominion: Hinterlands]]), Summon will know to find the Nomad Camp on your deck, so you will set it aside in that case (unless you have moved it elsewhere via another ability).
 
* If you use Summon to gain a {{Card|Nomad Camp}} (from [[Hinterlands|Dominion: Hinterlands]]), Summon will know to find the Nomad Camp on your deck, so you will set it aside in that case (unless you have moved it elsewhere via another ability).
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
 
* The Summoned card is discarded during your Clean-up phase once its effects are resolved like a typical Action card, as it has been brought into play by the effect of Summon.
 
* The Summoned card is discarded during your Clean-up phase once its effects are resolved like a typical Action card, as it has been brought into play by the effect of Summon.
 +
* Summoning a card that gains other cards when gained (such as {{Card|Border Village}} or {{Card|Death Cart}}) will cause the Summoned card to not be set aside, and thus not played at the start of your next turn.  This is because the extra cards gained cover up the Summoned card in the discard pile (since the Summoned card is not set aside immediately), causing the Summoned card to be lost track of.  This can still be the right move, however, if the card is {{Card|Embargo|Embargoed}} or under a {{Card|Contraband}}.
 
* If you are being {{Card|Possession|Possessed}}, and the player to your right tells you to Summon a card, they gain the card, which does not get set aside, nor played at the start of their turn, instead staying in their discard pile.
 
* If you are being {{Card|Possession|Possessed}}, and the player to your right tells you to Summon a card, they gain the card, which does not get set aside, nor played at the start of their turn, instead staying in their discard pile.
 +
* If you reveal a {{Card|Trader}} after Summoning a card, the {{Card|Silver}} you gain is not set aside, but stays in your discard pile.
 
* If you Summon a {{Card|Hireling}}, you will draw a card when you play it, since it will still be the start of your turn.
 
* If you Summon a {{Card|Hireling}}, you will draw a card when you play it, since it will still be the start of your turn.
* Summon will also fail to move a card if it moves away, and then moves back to the same place. For example, if you gain an {{Card|Experiment}}, exile it to {{Card|Gatekeeper}}, then gain the second {{Card|Experiment}} and discard the first {{Card|Experiment}} from [[Exile]], Summon will still fail to set aside the {{Card|Experiment}}, even though it's still in your discard pile.
 
  
 
== Strategy ==
 
== Strategy ==
 
There is no strategy article for Summon yet, as it has only recently been released! Plese share your ideas on the [http://forum.dominionstrategy.com/ forum]!
 
There is no strategy article for Summon yet, as it has only recently been released! Plese share your ideas on the [http://forum.dominionstrategy.com/ forum]!
===Synergies and Combos===
 
*{{Card|Smithy}}
 
*Opponent's {{Card|Swamp Hag}}
 
 
===Antisynergies===
 
  
 
== Versions ==
 
== Versions ==
Line 37: Line 31:
 
! Print !! Digital !! Text !! Release !! Date  
 
! Print !! Digital !! Text !! Release !! Date  
 
|-
 
|-
| {{LandscapeLangVersionImage|o=1}} || {{LandscapeLangVersionImage|o=1|d=g}} || style="padding: 0px 15px;"| Gain an Action card costing up to {{Cost|4}}. Set it aside. If you do, then at the start of your next turn, play it. || Summon || November 2015
+
| {{LandscapeVersionImage|SummonOld|Summon}} || {{LandscapeVersionImage|SummonDigitalOld|Summon from Goko/Making Fun}} || Gain an Action card costing up to {{Cost|4}}. Set it aside. If you do, then at the start of your next turn, play it. || Summon 1st Edition || November 2015
 
|-
 
|-
| {{LandscapeVersionImage|Summon2016|Summon}} || {{LandscapeLangVersionImage|d=s}} || style="padding: 0px 15px;"| Gain an Action card costing up to {{Cost|4}}. Set it aside. If you did, then at the start of your next turn, play it. || Summon (2016 printing) || February 2017  
+
| {{LandscapeVersionImage|Summon|Summon}} || {{LandscapeVersionImage|SummonDigital|Summon from Shuffle iT}} || Gain an Action card costing up to {{Cost|4}}. Set it aside. If you did, then at the start of your next turn, play it. || Summon [[Second Edition|2nd Edition]] || February 2017  
 
|}
 
|}
  
 
===Other language versions===
 
===Other language versions===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! Language !! Name !! Print !! Digital !! Text !! Date
+
! Language !! Name !! Print !! Digital !! Text  
 
|-
 
|-
!French
+
!German  
| Convocation (lit. ''meeting'') || || || ||
+
| Einladung (lit. ''invitation'') || {{LandscapeVersionImage|SummonGerman|German language Summon}} || ||   
|-
+
! rowspan="2" | German
+
| Einladung (lit. ''invitation'') || {{LandscapeVersionImage|SummonGerman|German language Summon}} || ||  Nimm eine Aktionskarte, die bis zu {{Cost|4}} kostet und lege sie zur Seite. Spiele sie zu Beginn deines nächsten Zuges. || <p>Promo 2015</p><hr><p>omission:<br> "...If you do&hellip;"</p>
+
|-
+
| Einladung (lit. ''invitation'') || || {{LandscapeLangVersionImage|German|d=1}} ||  Nimm eine Aktionskarte, die bis zu {{Cost|4}} kostet. Lege sie zur Seite. Wenn du das tust: Spiele sie zu Beginn deines nächsten Zuges. || Sammler-Box 2019
+
 
|-
 
|-
 
!Japanese  
 
!Japanese  
| 召喚 (pron. ''shōkan'') || || || style="padding: 10px 10px;"| コスト{{Cost|4}}以下のアクションカード1枚を獲得する。それを脇に置く。脇に置いた場合、あなたの次のターンの開始時に、それを使用する。||
+
| 召喚 (pron. ''shōkan'') || || ||
 
|-
 
|-
 
!Russian  
 
!Russian  
| Зов (pron. ''zov'', lit. ''call'') || || || || 
+
| Зов (pron. ''zov'', lit. ''call'') || || ||  
 
|}
 
|}
  
Line 90: Line 79:
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=153.msg538787#msg538787 'The Secret History of the Dominion Promos']
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=153.msg538787#msg538787 'The Secret History of the Dominion Promos']
 
}}
 
}}
=== Retrospective ===
 
{{Quote
 
|Text=Lose track has to exist due to ways you can actually lose track of cards. It needs a straightforward rule for what it means to lose track and well there it is. Summon meanwhile had to check for the card, because otherwise it might play a card that was hidden away, which is bad multiple ways.
 
  
Summon could have changed the gain-destination of the card to set-aside-land, rather than gaining it and setting it aside. That would be way more wordy and confusing, just to improve a small number of interactions.
 
 
Summon could not exist. There, now are you happy?
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=18742.msg760280#msg760280 summon + death cart vs. summon + nomad camp]
 
}}
 
{{Quote
 
|Text=I don't like gaining without gaining, that's creating more rules questions than Summon / Death Cart stuff.
 
 
But, aha: "At the start of your next turn, +1 Action and gain to your hand an Action card costing up to {{Cost|4}}." {{Card|Villa}} and {{Card|Cobbler}} technology. Since we don't actually play it we don't need to worry about where it is, and since we delay the gain we don't need to set it aside. You do need to remember that you bought this. And of course it's dangerous with low piles.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=18742.msg760332#msg760332 summon + death cart vs. summon + nomad camp]
 
}}
 
 
{{Navbox Promo}}
 
{{Navbox Promo}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox