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|Source=[http://forum.dominionstrategy.com/index.php?topic=153.msg538787#msg538787 'The Secret History of the Dominion Promos']
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=153.msg538787#msg538787 'The Secret History of the Dominion Promos']
 
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=== Retrospective ===
 
{{Quote
 
|Text=Lose track has to exist due to ways you can actually lose track of cards. It needs a straightforward rule for what it means to lose track and well there it is. Summon meanwhile had to check for the card, because otherwise it might play a card that was hidden away, which is bad multiple ways.
 
  
Summon could have changed the gain-destination of the card to set-aside-land, rather than gaining it and setting it aside. That would be way more wordy and confusing, just to improve a small number of interactions.
 
 
Summon could not exist. There, now are you happy?
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=18742.msg760280#msg760280 summon + death cart vs. summon + nomad camp]
 
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{{Quote
 
|Text=I don't like gaining without gaining, that's creating more rules questions than Summon / Death Cart stuff.
 
 
But, aha: "At the start of your next turn, +1 Action and gain to your hand an Action card costing up to {{Cost|4}}." {{Card|Villa}} and {{Card|Cobbler}} technology. Since we don't actually play it we don't need to worry about where it is, and since we delay the gain we don't need to set it aside. You do need to remember that you bought this. And of course it's dangerous with low piles.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=18742.msg760332#msg760332 summon + death cart vs. summon + nomad camp]
 
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{{Navbox Promo}}
 
{{Navbox Promo}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

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