Talk:Bandit Camp

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Notable synergies

Guild Hall doesn't seem very notable, especially when compared to Triumph. One gives 1VP, the other gives a Coffers. That doesn't seem comparable in terms of magnitude of effect. Practically speaking, $5 to increase the cost generation of your Bandit Camps by $1 when they already generate $3 with sufficient overdraw doesn't seem that great: why not just buy another Bandit Camp? Or if you already have a bunch of them, why not just get more draw? I think the intention of "notable synergies" was "this is something you must consider in Kingdoms in which it appears" and I'm not sure this qualifies.

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