Editing Talk:Gardens

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Man, that Gardens article seems out of date. Doesn't have discussion of silver-flood gardens strategy with Trader, overvalues Woodcutter and undervalues Ironworks, IMO.
 
Man, that Gardens article seems out of date. Doesn't have discussion of silver-flood gardens strategy with Trader, overvalues Woodcutter and undervalues Ironworks, IMO.
 
:I agree. There's a lot that has increased the viability of Gardens. Off the top of my head, Candlestick Maker, Storeroom, Squire, even Hamlet are all very powerful Gardens enablers that don't even get a mention. I may write something up when I get some free time. [[User:Chris is me|Chris is me]] ([[User talk:Chris is me|talk]]) 12:26, 22 February 2015 (EST)
 
:I agree. There's a lot that has increased the viability of Gardens. Off the top of my head, Candlestick Maker, Storeroom, Squire, even Hamlet are all very powerful Gardens enablers that don't even get a mention. I may write something up when I get some free time. [[User:Chris is me|Chris is me]] ([[User talk:Chris is me|talk]]) 12:26, 22 February 2015 (EST)
:: Blanking? I mean, IW + Gardens = :-) [[Special:Contributions/108.53.80.246|108.53.80.246]] 15:38, 27 August 2015 (EDT)
 
 
== Pirate ship an antisynergy/counter ==
 
 
Is it worth adding that opponent's trashing attacks (such as Pirate Ship or Knights) might be an antisynergy as they can reduce your bloat and reduce the value of the gardens. Knight will hit the gardens, Pirate Ship the coppers that your +buy might be used on?
 
 
 
== Exile ==
 
I think it's worth specifically mentioning that cards in Exile are also counted.
 
:Page now does, under "Other Rules clarifications". Thanks AJD --[[User:Terracubist|Terracubist]] ([[User talk:Terracubist|talk]]) 02:16, 25 March 2021 (EDT)
 

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