Editing Talk:Gardens
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Man, that Gardens article seems out of date. Doesn't have discussion of silver-flood gardens strategy with Trader, overvalues Woodcutter and undervalues Ironworks, IMO. | Man, that Gardens article seems out of date. Doesn't have discussion of silver-flood gardens strategy with Trader, overvalues Woodcutter and undervalues Ironworks, IMO. | ||
:I agree. There's a lot that has increased the viability of Gardens. Off the top of my head, Candlestick Maker, Storeroom, Squire, even Hamlet are all very powerful Gardens enablers that don't even get a mention. I may write something up when I get some free time. [[User:Chris is me|Chris is me]] ([[User talk:Chris is me|talk]]) 12:26, 22 February 2015 (EST) | :I agree. There's a lot that has increased the viability of Gardens. Off the top of my head, Candlestick Maker, Storeroom, Squire, even Hamlet are all very powerful Gardens enablers that don't even get a mention. I may write something up when I get some free time. [[User:Chris is me|Chris is me]] ([[User talk:Chris is me|talk]]) 12:26, 22 February 2015 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |