Talk:Ill-Gotten Gains
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HOWEVER, the FAQ goes to great lengths to say that, if there are not enough curses left, remaining curses are given out in player order, STARTING WITH THE PLAYER WHO GAINED THE IGG. | HOWEVER, the FAQ goes to great lengths to say that, if there are not enough curses left, remaining curses are given out in player order, STARTING WITH THE PLAYER WHO GAINED THE IGG. | ||
Please explain the game logic of why the IGG-gaining player is suddenly getting a curse when the card clearly states he doesn't. | Please explain the game logic of why the IGG-gaining player is suddenly getting a curse when the card clearly states he doesn't. | ||
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+ | †The rulebook erroneously says "starting with the player to the left of the player who gained Ill-Gotten Gains" here. |
Revision as of 14:12, 21 August 2020
Combos
This card works well with Bank. --217.84.142.159 18:42, 2 October 2015 (EDT)
Silver/Copper value
This article confuses me, claiming the card is worth the same as a silver and 3 IGG + 2 Copper is enough to buy a province. Needs to be checked for consistency.
- When you play IGG, you can choose to gain a Copper to hand, which you can play immediately, as long as it's before you start buying cards. So 3 IGGs can give you 3 more Coppers in hand, which, along with 2 Coppers already there, can net you for a Province. Werothegreat (talk) 15:31, 23 March 2016 (EDT)
FAQ question
When gaining IGG, everyone OTHER THAN the player who gained it gets a curse. HOWEVER, the FAQ goes to great lengths to say that, if there are not enough curses left, remaining curses are given out in player order, STARTING WITH THE PLAYER WHO GAINED THE IGG. Please explain the game logic of why the IGG-gaining player is suddenly getting a curse when the card clearly states he doesn't.
†The rulebook erroneously says "starting with the player to the left of the player who gained Ill-Gotten Gains" here.