Talk:Ill-Gotten Gains

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(FAQ question)
(Question about conflicting sections)
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== Trader / Changeling inconsistency ==
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The Strategy section says "you can gain the Ill-Gotten Gains and then immediately exchange it for a Changeling, cursing your opponent without adding a junk card to your deck."
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The Trivia section quotes Donald saying "if you buy Ill-Gotten Gains and use Trader to get a Silver instead, no-one else gets a Curse, because you did not actually gain Ill-Gotten Gains."
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These seem inconsistent, as the relevant language on Changeling and Trader are functionally equivalent: "When you gain a card ... exchange [it]."
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Is one of the statements (about Trader or about Changeling) incorrect? The Trader statement is directly from the creator. Is there a source for the Changeling statement?
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== Combos ==
 
== Combos ==
 
This card works well with [[Bank]]. --[[Special:Contributions/217.84.142.159|217.84.142.159]] 18:42, 2 October 2015 (EDT)
 
This card works well with [[Bank]]. --[[Special:Contributions/217.84.142.159|217.84.142.159]] 18:42, 2 October 2015 (EDT)

Revision as of 02:57, 17 January 2022

Contents

Trader / Changeling inconsistency

The Strategy section says "you can gain the Ill-Gotten Gains and then immediately exchange it for a Changeling, cursing your opponent without adding a junk card to your deck."

The Trivia section quotes Donald saying "if you buy Ill-Gotten Gains and use Trader to get a Silver instead, no-one else gets a Curse, because you did not actually gain Ill-Gotten Gains."

These seem inconsistent, as the relevant language on Changeling and Trader are functionally equivalent: "When you gain a card ... exchange [it]."

Is one of the statements (about Trader or about Changeling) incorrect? The Trader statement is directly from the creator. Is there a source for the Changeling statement?

Combos

This card works well with Bank. --217.84.142.159 18:42, 2 October 2015 (EDT)

Silver/Copper value

This article confuses me, claiming the card is worth the same as a silver and 3 IGG + 2 Copper is enough to buy a province. Needs to be checked for consistency.

  • When you play IGG, you can choose to gain a Copper to hand, which you can play immediately, as long as it's before you start buying cards. So 3 IGGs can give you 3 more Coppers in hand, which, along with 2 Coppers already there, can net you $8 for a Province. Werothegreat (talk) 15:31, 23 March 2016 (EDT)

FAQ question

When gaining IGG, everyone OTHER THAN the player who gained it gets a curse. HOWEVER, the FAQ goes to great lengths to say that, if there are not enough curses left, remaining curses are given out in player order, STARTING WITH THE PLAYER WHO GAINED THE IGG. Please explain the game logic of why the IGG-gaining player is suddenly getting a curse when the card clearly states he doesn't.

†The rulebook erroneously says "starting with the player to the left of the player who gained Ill-Gotten Gains" here.

It just defines a "starting point" here. Imagine playing 4 player game, players A, B, C, and D. It's now A's turn, in which he plays SwindlerSwindler.jpg. Player B reveals a $5-cost card, and for some reason player A chooses IGG for him to gain. There are 2 Curses left. Who's going to get those Curses? Player A (because it's his turn) and player C (because it was B who dealt the Curses, so B skips getting one by the "each other player" wording). If the rule was "the player to the left who gained IGG", the two Curses will be gained by players C and D. m_knox (talk) 05:09, 28 August 2020 (EDT)
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