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[[Image:Monument.jpg|thumb|right|200px|[[Monument]], a terminal silver card.]]
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[[Image:Duchess.jpg|thumb|right|200px|[[Duchess]], a terminal silver card.]]
  
"'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that provide +{{Cost|2}} and are [[stop card]]s —i.e., they have the same effect on your buying power as {{Card|Silver}} does. Most terminal silvers have another benefit in addition to the {{Cost|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack|Attacks]], with the +{{Cost|2}} allowing the cards to benefit your current turn as well as harm your opponents.
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"'''Terminal silver'''" is an informal term for [[terminal]] [[Action]] cards that provide +{{Cost|2}} and do not draw cards when played—i.e., they have the same effect on your buying power as {{Card|Silver}} does. Most terminal silvers have another benefit in addition to the {{Cost|2}} and are priced to compete with Silver for your buy—so a key strategic point is deciding whether the additional benefit the Action card provides is sufficient to offset the probability of drawing it without enough actions to be able to play it. Many terminal silvers are [[Attack|Attacks]], with the +{{Cost|2}} allowing the cards to benefit your current turn as well as harm your opponents.
 
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Similarly, terminal Actions that provide +{{Cost|1}}, +{{Cost|3}}, or +{{Cost|5}} may sometimes be referred to as "terminal {{Card|Copper}}", "terminal {{Card|Gold}}", and "terminal {{Card|Platinum}}", respectively. 
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Similarly, terminal Actions that provide +{{Cost|1}}, +{{Cost|3}}, or +{{Cost|5}} may sometimes be referred to as "terminal [[copper]]", "terminal [[gold]]", and "terminal [[platinum]]", respectively.  "Terminal silver" is sometimes used as a blanket category for all terminal Actions that provide +[[Coin]].
 
== List of terminal silvers ==
 
== List of terminal silvers ==
Cards in ''italics'' have been [[removed]].
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Cards in italics have been [[Removed cards|removed]].
 
=== 3- and 4-cost terminal silvers ===
 
=== 3- and 4-cost terminal silvers ===
 
These cards compete the most directly with Silver.
 
These cards compete the most directly with Silver.
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* {{Set|Intrigue}}: {{Card|Swindler}}
 
* {{Set|Intrigue}}: {{Card|Swindler}}
 
** {{Card|Steward}} and {{Card|Conspirator}} are terminal silvers sometimes but not always. {{Card|Bridge}} gives +{{Cost|1}} and lowers prices by {{Cost|1}}, so if you only use one buy Bridge acts as a terminal silver.
 
** {{Card|Steward}} and {{Card|Conspirator}} are terminal silvers sometimes but not always. {{Card|Bridge}} gives +{{Cost|1}} and lowers prices by {{Cost|1}}, so if you only use one buy Bridge acts as a terminal silver.
* {{Set|Seaside}}: {{Card|Cutpurse}}, ''{{Card|Navigator}}''
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* {{Set|Seaside}}: {{Card|Cutpurse}}, {{Card|Navigator}}
* {{Set|Prosperity}}: {{card|Clerk}}, {{Card|Monument}}
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* {{Set|Prosperity}}: {{Card|Monument}}
 
* {{Set|Cornucopia}}: {{Card|Fortune Teller}}
 
* {{Set|Cornucopia}}: {{Card|Fortune Teller}}
* {{Set|Hinterlands}}: ''{{Card|Nomad Camp}}'', {{card|Nomads}}
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* {{Set|Hinterlands}}: {{Card|Nomad Camp}}
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** {{Card|Spice Merchant}} can give terminal +{{Cost|2}} but trashes a [[Treasure]], so it rarely actually increases your buying power by {{Cost|2}}.
 
* {{Set|Dark Ages}}: {{Card|Scavenger}}
 
* {{Set|Dark Ages}}: {{Card|Scavenger}}
 
* {{Set|Adventures}}: {{Card|Messenger}}
 
* {{Set|Adventures}}: {{Card|Messenger}}
 
** {{Card|Amulet}} can give +{{Cost|2}}, but over 2 turns, and is only effectively terminal the turn it is first played.
 
** {{Card|Amulet}} can give +{{Cost|2}}, but over 2 turns, and is only effectively terminal the turn it is first played.
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* {{Set|Empires}}: {{Card|Farmers' Market}}, {{Card|Gladiator}}, and {{Card|Sacrifice}} are all sometimes a terminal silver, though the latter rarely so for the same reason as Spice Merchant.
 
* {{Set|Nocturne}}: {{Card|Bard}}
 
* {{Set|Nocturne}}: {{Card|Bard}}
 
* {{Set|Renaissance}}: {{Card|Cargo Ship}}, {{Card|Flag Bearer}}, {{Card|Improve}}, {{Card|Priest}}
 
* {{Set|Renaissance}}: {{Card|Cargo Ship}}, {{Card|Flag Bearer}}, {{Card|Improve}}, {{Card|Priest}}
* {{Set|Menagerie}}: {{Card|Cardinal}}
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* {{Set|Menagerie}}: {{Card|Cardinal}}, {{Card|Animal Fair}}
* {{set|Allies}}: {{card|Archer}}, {{card|Tent}}, {{card|Town}}, {{card|Garrison}}
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** {{Card|Bounty Hunter}} gives +{{Cost|3}} if you Exile a card you didn't have in Exile.
* {{set|Plunder}}: {{card|Flagship}}
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** {{card|Fortune Hunter}} is a terminal silver per its card text, but it also lets you play a Treasure from your deck, so in many cases it will give you more than {{cost|2}} in total.
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* [[Promo]]: {{Card|Black Market}}
 
* [[Promo]]: {{Card|Black Market}}
  
=== Other costs ===
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=== 2-cost terminal silvers ===
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These cards can be useful in that they give you a weak or temporary source of {{Cost|2}} that you can buy when you can't afford Silver itself.
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* {{Set|Seaside}}: {{Card|Embargo}}
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* {{Set|Hinterlands}}: {{Card|Duchess}}
  
* {{Set|Seaside}}: ''{{Card|Embargo}}''
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=== 5-cost, 6-cost, and not-Supply terminal silvers ===
* {{Set|Hinterlands}}: ''{{Card|Duchess}}''
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These cards have more powerful effects and are not usually in direct competition with Silver; but the +{{Cost|2}} still functions to make them more balanced and worth the greater difficulty of obtaining them. Many of them are [[Attack]]s.
* {{set|Allies}}: {{card|Town Crier}}
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* {{Set|Seaside}}: {{Card|Merchant Ship}}
* {{Set|Seaside}}: {{card|Corsair}}, {{Card|Merchant Ship}}
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* {{Set|Prosperity}}: {{Card|Mountebank}}, {{Card|Goons}}
* {{Set|Prosperity}}: ''{{Card|Mountebank}}'', ''{{Card|Goons}}''
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* {{Set|Cornucopia}}: {{Card|Jester}}
 
* {{Set|Cornucopia}}: {{Card|Jester}}
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** {{Card|Trusty Steed}} can (like {{Card|Steward}}) optionally function as a terminal silver. {{Card|Princess}} lowers prices by {{Cost|2}}, so if you don't use multiple buys, it acts as a terminal silver.
 
* {{Set|Hinterlands}}: {{Card|Haggler}}
 
* {{Set|Hinterlands}}: {{Card|Haggler}}
 
* {{Set|Dark Ages}}: {{Card|Dame Sylvia}}, {{Card|Rogue}}
 
* {{Set|Dark Ages}}: {{Card|Dame Sylvia}}, {{Card|Rogue}}
* {{set|Cornucopia and Guilds}}: {{Card|Courser}} can (like {{Card|Steward}}) optionally function as a terminal silver. {{Card|Renown}} lowers prices by {{Cost|2}}, so if you don't use multiple buys, it acts as a terminal silver. The same is true of the corresponding removed Cornucopia [[Prize]]s ''{{card|Trusty Steed}}'' and ''{{card|Princess}}''.
 
 
* {{Set|Adventures}}: {{Card|Hero}}
 
* {{Set|Adventures}}: {{Card|Hero}}
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** {{Card|Soldier}} is sometimes a terminal silver and sometimes gives more than {{Cost|2}}.
 
* {{Set|Nocturne}}: {{Card|Tormentor}}
 
* {{Set|Nocturne}}: {{Card|Tormentor}}
* {{Set|Menagerie}}: {{Card|Kiln}}
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* {{Set|Menagerie}}: {{Card|Kiln}}, {{Card|Livery}}, {{Card|Paddock}}
* {{set|Allies}}: {{card|Barbarian}}
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* {{set|Plunder}}: {{card|Search}}
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=== Edge cases ===
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* {{Card|Conclave}}, from {{Set|Nocturne}}, is a [[villages|village]] if you can play a card from hand that you don't already have a copy of in play, but a terminal silver otherwise.
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* ''{{Card|Tribute}}'', from {{Set|Intrigue}}, is not usually considered a terminal silver; it ''can'' give terminal +{{Cost|2}}, but the player has little to no control over whether it will, and it will usually either give more money than {{Cost|2}}, draw cards, or be non-terminal.
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* {{Card|Butcher}}, from {{Set|Guilds}}, gives two [[Coffers]] that may be spent on {{Card|Butcher|Butcher's}} [[remodeler]] effect; if they are not used for remodeling, they may be spent for +{{Cost|}}, allowing {{Card|Butcher}} to function as a terminal silver.
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* {{Card|Villain}}, from {{Card|Renaissance}}, also provides two Coffers.
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* {{Card|Explorer}}, from {{Card|Seaside}} gains a {{Card|Silver}} or {{Card|Gold}} to your hand.
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* {{card|Patron}}, from {{Set|Renaissance}}, gives you a [[Villager]], so it doesn't have to be terminal if you don't want it to be.
 
* {{Way|Way of the Sheep}} from {{Set|Menagerie}} allows any [[Action]] card to be used as a terminal silver.
 
* {{Way|Way of the Sheep}} from {{Set|Menagerie}} allows any [[Action]] card to be used as a terminal silver.
 
=== Edge cases ===
 
* {{Card|Conclave}}, {{card|Patron}}, and {{Card|Paddock}} can also be non-terminal
 
* {{Card|Butcher}}, {{card|Footpad}}, and {{Card|Villain}} provide two Coffers.
 
* ''{{Card|Explorer}}'', from {{Card|Seaside}} gains a {{Card|Silver}} or {{Card|Gold}} to your hand.
 
* {{Card|Spice Merchant}} and {{Card|Sacrifice}} have to trash a Treasure which usually deducts {{Cost}} from the {{Cost|2}} generation.
 
* {{Card|Farmers' Market}}, {{Card|Gladiator}}, and {{Card|Soldier}} generate variable amounts of {{Cost}} which does sometimes but not always amount to {{Cost|2}}.
 
 
==Gallery==
 
{{CardImage|Amulet}}{{CardImage|Archer}}{{CardImage|Barbarian}}{{CardImage|Bard}}{{CardImage|Black Market}}{{CardImage|Cardinal}}{{CardImage|Cargo Ship}}{{CardImage|Clerk}}{{CardImage|Conspirator}}{{CardImage|Corsair}}{{CardImage|Cutpurse}}{{CardImage|Dame Sylvia}}{{CardImage|Flag Bearer}}{{CardImage|Fortune Teller}}{{CardImage|Garrison}}{{CardImage|Haggler}}{{CardImage|Hero}}{{CardImage|Improve}}{{CardImage|Jester}}{{CardImage|Kiln}}{{CardImage|Merchant Ship}}{{CardImage|Messenger}}{{CardImage|Militia}}{{CardImage|Moneylender}}{{CardImage|Monument}}{{CardImage|Priest}}{{CardImage|Princess}}{{CardImage|Rogue}}{{CardImage|Scavenger}}{{CardImage|Steward}}{{CardImage|Swindler}}{{CardImage|Tent}}{{CardImage|Tormentor}}{{CardImage|Town}}{{CardImage|Town Crier}}{{CardImage|Trusty Steed}}{{CardImage|Vassal}}{{LandscapeImage|Way of the Sheep}}
 
 
===Removed cards===
 
{{CardImage|Chancellor}}{{CardImage|Duchess}}{{CardImage|Embargo}}{{CardImage|Goons}}{{CardImage|Mountebank}}{{CardImage|Navigator}}{{CardImage|Nomad Camp}}{{CardImage|Woodcutter}}
 
 
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}
  
 
[[Category: Buy/Money]]
 
[[Category: Buy/Money]]

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