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== Official Rules ==
 
== Official Rules ==
* {{Set|Adventures}} has Traveller cards. These cards have an arrow over the text box to remind players of their ability to upgrade into another card.  
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* Adventures has Traveller cards. These cards have an arrow over the text box to remind players of their ability to upgrade into another card.  
* When a player discards a Traveller from play, they may exchange it for the card indicated; they return the card being exchanged to its pile, take the card they are exchanging it for, and put that card into their discard pile.  
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* When a player discards a Traveller from play, he may exchange it for the card indicated; he returns the card being exchanged to its pile, takes the card he is exchanging it for, and puts that card into his discard pile.  
* For example when exchanging {{Card|Peasant}} for {{Card|Soldier}}, they put Peasant back into its pile and take a Soldier and put it into their discard pile.
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* For example when exchanging Peasant for Soldier, he puts Peasant back into its pile and takes a Soldier and puts it into his discard pile.
* Exchanging is not [[trash]]ing or [[gain]]ing, and so does not trigger abilities like {{Event|Travelling Fair|Travelling Fair's}}.  
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* Exchanging is not [[trash|trashing]] or [[gain|gaining]], and so does not trigger abilities like {{Event|Travelling Fair|Travelling Fair's}}.  
** It is optional.  
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* It is optional.  
** It only happens when the card is discarded from play; discarding it from hand, such as due to not playing it, will not trigger it.  
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* It only happens when the card is discarded from play; discarding it from hand, such as due to not playing it, will not trigger it.  
** It only happens if the card being exchanged for has any copies available; if there are no Soldiers in the pile, Peasant cannot be exchanged at that time.  
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* It only happens if the card being exchanged for has any copies available; if there are no Soldiers in the pile, Peasant cannot be exchanged at that time.  
* If multiple cards do something when discarded from play, the player picks the order; for example, with no {{Card|Soldier|Soldiers}} left in the pile, a player with {{Card|Peasant}} and {{Card|Soldier}} in play could first exchange {{Card|Soldier}} for {{Card|Fugitive}}, then exchange {{Card|Peasant}} for that {{Card|Soldier}}.  
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* If multiple cards do something when discarded from play, the player picks the order; for example, with no Soldiers left in the pile, a player with Peasant and Soldier in play could first exchange Soldier for Fugitive, then exchange Peasant for that Soldier.  
* {{Card|Page}} and {{Card|Peasant}} are [[Kingdom]] cards that are Travellers.
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* Page and Peasant are Kingdom cards that are Travellers. Page is exchanged for Treasure Hunter, which is exchanged for Warrior, which is exchanged for Hero, which is exchanged for Champion; Peasant is exchanged for Soldier, which is exchanged for Fugitive, which is exchanged for Disciple, which is exchanged for Teacher.  
* {{Card|Page}} is exchanged for {{Card|Treasure Hunter}}, which is exchanged for {{Card|Warrior}}, which is exchanged for {{Card|Hero}}, which is exchanged for {{Card|Champion}}; <br> {{Card|Peasant}} is exchanged for {{Card|Soldier}}, which is exchanged for {{Card|Fugitive}}, which is exchanged for {{Card|Disciple}}, which is exchanged for {{Card|Teacher}}.  
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* Champion and Teacher are not Travellers; they cannot be exchanged for anything.  
* {{Card|Champion}} and {{Card|Teacher}} are not Travellers; they cannot be exchanged for anything.  
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* Page and Peasant can be bought or otherwise gained when being used in a game, but the other cards cannot, they are not in the Supply.  
* {{Card|Page}} and {{Card|Peasant}} can be bought or otherwise gained when being used in a game, but the other cards cannot, they are not in the [[Supply]].  
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* When a non-Supply pile is empty, that does not count as an empty pile for the game ending condition or for {{Card|City}} (from [[Prosperity]]).
* When a non-Supply pile is empty, that does not count as an empty pile for the game [[Gameplay#Ending_conditions|ending condition]] or for cards like {{Card|City}} (from {{Set|Prosperity}}).
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=== Preparation ===
 
=== Preparation ===
 
* If Page or Peasant is being used in a game, take the cards that they upgrade into (for Page: Treasure Hunter, Warrior, Hero, and Champion; for Peasant: Soldier, Fugitive, Disciple, and Teacher) and put them near the Supply.  
 
* If Page or Peasant is being used in a game, take the cards that they upgrade into (for Page: Treasure Hunter, Warrior, Hero, and Champion; for Peasant: Soldier, Fugitive, Disciple, and Teacher) and put them near the Supply.  
 
* They can be in a single pile or multiple piles, depending on player preferences and table space.
 
* They can be in a single pile or multiple piles, depending on player preferences and table space.
  
== Other rules clarifications ==
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=== Other rules clarifications ===
 
* Exchanging must happen both ways; there must be somewhere for the discarding card to return to.  If a Traveller is bought using {{Card|Black Market}}, there is no pile to return it to and therefore it cannot be exchanged.
 
* Exchanging must happen both ways; there must be somewhere for the discarding card to return to.  If a Traveller is bought using {{Card|Black Market}}, there is no pile to return it to and therefore it cannot be exchanged.
 
* Travellers in the [[trash]], even though they are not from the Supply, may be gained by {{Card|Graverobber}} or {{Card|Rogue}} if they have the right cost.
 
* Travellers in the [[trash]], even though they are not from the Supply, may be gained by {{Card|Graverobber}} or {{Card|Rogue}} if they have the right cost.
* If a Traveller is played using a [[Way]], or subject to the attack of {{card|Enchantress}}, that doesn't stop you from exchanging it when you discard it from play.
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* <s>Cards emulating Travellers, such as {{Card|Band of Misfits}} or {{Card|Estate|Estates}} via {{Event|Inheritance}}, can be exchanged; in that case, they return to their respective pile, and ''not'' to the pile of the Traveller they're emulating.</s> (no longer accurate after the [[Dominion_2019_Errata_and_Rules_Tweaks|2019 errata]])
 
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{| class="wikitable mw-collapsible mw-collapsed"
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| <h5> Deprecated rules clarifications (2015 2019) </h5>
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|-
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|<ul>
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<li> <p>Cards playing ''as'' Travellers, such as {{Card|Band_of_Misfits|oi=2|the early version of Band of Misfits}} or {{Card|Estate|Estates}} via <span class="card-popup">[[Inheritance#Versions|Inheritance (early version)]]<span class="noprint">[[File:InheritanceOld2.jpg|320px|link=]]</span></span>, can be exchanged; in that case, they return to their respective pile, and ''not'' to the pile of the Traveller they're emulating.<sup>†</sup></p>
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<sup>†</sup> ''This interaction is no longer possible with [[Dominion_2019_Errata_and_Rules_Tweaks|reworded versions]] of cards like {{Card|Band of Misfits}}, which are now just causing the targeted Supply card to be played without entering the play area (i.e., "leaving it there").''
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</ul>
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|}
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==Gallery==
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{{CardImage|Disciple}}{{CardImage|Fugitive}}{{CardImage|Hero}}{{CardImage|Page}}{{CardImage|Peasant}}{{CardImage|Soldier}}{{CardImage|Treasure Hunter}}{{CardImage|Warrior}}
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=== End cards of Traveller line ===
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{{CardImage|Champion}}{{CardImage|Teacher}}
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== Trivia ==
 
== Trivia ==
 
=== In other languages ===
 
=== In other languages ===
 
* Dutch: Reiziger
 
* Dutch: Reiziger
* Finnish: Matkaaja
 
 
* French: Itinérant (lit. ''travelling'')
 
* French: Itinérant (lit. ''travelling'')
 
* German: Reisender
 
* German: Reisender
 
* Russian: Путешественник (pron. ''putyeshyestvyennik'')
 
* Russian: Путешественник (pron. ''putyeshyestvyennik'')
 +
 
=== Spelling ===
 
=== Spelling ===
 
{{Quote|Text=I used the old form Traveller because it's a medieval game and I like the old-timey look of it.
 
{{Quote|Text=I used the old form Traveller because it's a medieval game and I like the old-timey look of it.
Line 77: Line 59:
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
}}
 
=== Relevant outtakes ===
 
{{Quote|Text=I tried a drastically simpler variation on the {{Card|Peasant}} concept, where playing a card got you a token, or you traded in the card and 3 tokens for a particular card costing {{Cost|5}}, different each game. It was fine but didn't seem worth the tokens.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=13103.msg486179#msg486179 IRL Adventures stories]
 
}}
 
=== Development history ===
 
{{Quote|Text=
 
Well for the step where I first had the two linear paths, I picked names first. One line was just someone getting better, the other told a little story. Then, the effects wanted to at least somewhat fit the names.
 
 
For the {{Card|Page}} line, I liked the idea of having just one attack (and one in the other in the obvious {{Card|Soldier}} slot). The names thus had to work with not being attacks despite being names that might otherwise go on attack cards. One thing was to have a {{Card|Moat}}, but that had to go on the top, since the under-the-line space was reserved for upgrading. So, there's an attack, a {{Card|Moat}}, and two treasure-gainers, which also fits with the names. Your {{Card|Hero}} fights, but doesn't fight the other players.
 
 
For the {{Card|Peasant}} line, things were more of a mystery. {{Card|Soldier}} wanted to attack and {{Card|Teacher}} wanted to hand out tokens. {{Card|Fugitive}} and {{Card|Disciple}} did not suggest as much in terms of what they would do. At one point the {{Card|Fugitive}} went on the Tavern mat; that was cute, he hid out in the Tavern. That was part of trying to make {{Card|Teacher}} harder to go nuts with, but was very wordy.
 
 
It was natural to look at old ideas to see if some of them would work; I mean I needed 8 extra cards. {{Card|Fugitive}} in particular was a card I was resigned to never doing, but I could just do it here with no issues. {{Card|Treasure Hunter}} you know about. It had been in [[Hinterlands]], it was pretty cool there, what with {{Card|Haggler}} and {{Card|Border Village}} and so on. {{Card|Disciple}} tried another classic dead card, but didn't keep it. {{Card|Hero}} tried something new simple & exciting, that would be dangerous on a regular card. {{Card|Champion}} was a {{Card|Moat}} variant, then Moated from anywhere. {{Card|Teacher}} was new. {{Card|Soldier}} and {{Card|Warrior}} were just very simple attacks using the tokens (at first). Attacks are hard and that was an easy way to get terse new ones.
 
 
There were things that weren't a reason why a card showed up, but which then seemed nice, and made it less likely that that card would leave. It was cute that {{Card|Page}} and {{Card|Treasure Hunter}} were +1 Action while {{Card|Peasant}} and {{Card|Soldier}} weren't. It was cute that {{Card|Peasant}} was the +'s not on Page, but it didn't start that way. It was cute that {{Card|Champion}} was a duration and {{Card|Teacher}} a reserve; neither started that way. It was cute that {{Card|Soldier}} gave the -1 card token and {{Card|Warrior}} gave the -{{Cost|1}} token, while {{Card|Soldier}} gave +{{Cost|2}} and {{Card|Warrior}} gave +2 Cards.
 
 
I liked the idea of trying to have each step be worth stopping on sometimes, but it was clear you would usually want to push to the top with your first {{Card|Page}}/{{Card|Peasant}}. I do think it ended up where every step is worth stopping on sometimes, except {{Card|Page}} (and yes even then but way less often). You don't stop on {{Card|Fugitive}} that often, but I have done it. You stop on {{Card|Soldier}}, {{Card|Warrior}}, and {{Card|Disciple}} all the time; and then sometimes there's a combo for {{Card|Treasure Hunter}} or {{Card|Hero}} (or you don't need {{Card|Champion}}).
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg569616#msg569616 Interview with Donald X.]
 
}}
 
{{Quote|Text=
 
Mostly what makes for a poor upgrade but not a poor card, is something that's missing out by being an upgrade. You see the upgrade less often; it would bring more joy to the game as a regular card. There's also, things you need early game, since the upgrades are delayed. Arguably when an ability is precious (e.g. +buy, in some games) it's bad to have it on a traveller (other than the 1st or last one). I kind of shied away from those but not completely.
 
 
A card that's too narrow as a regular card can hope to find life in a less-used slot like the travellers; if this isn't the game for {{Card|Treasure Hunter}} combos, you just play it once and move on. A card that's hard to cost (e.g. {{Card|Fugitive}}) gets this new option of costing time.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg569616#msg569616 Interview with Donald X.]
 
}}
 
=== Retrospective on exchanging ===
 
{{Quote|Text= I think of this as, well not exactly a failed experiment, but something that was better constrained to the Travellers. I think it confuses people and the move is not to use it. {{Card|Trader}}, as I've said in the past, either it should not have the reaction, or the reaction should let you trash a when-gained non-{{Card|Silver}} card to gain a {{Card|Silver}}. Of course a spin-off could have exchange but not when-gain, or could just really require that people learn all about exchanging day one, as a basic part of the rules.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=18180.msg742782#msg742782 How would old cards be made differently with new mechanics?]
 
}}
 
=== Why is exchanging not gaining?===
 
{{Quote|Text=
 
I obv. didn't want to trash the Travellers because it would reduce your ability to go up the path, or require 40 more cards. It made no sense to both trash and return them, it's just extra words to confuse people. Since you weren't trashing them, I automatically preferred not gaining them, it seems simpler. Gaining them but not trashing them just seems weird to me.
 
 
Since they are people getting better there's a poetry to not gaining/trashing, hooray. And to fit on the cards it's all just this magic word "exchange" you have to look up anyway.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg489643#msg489643 Interview with Donald X.]
 
 
}}
 
}}
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox card types}}
 
{{Navbox card types}}
 
[[Category:Single-expansion special card types]]
 
[[Category:Single-expansion special card types]]

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