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===What cards should be treasures?===
 
===What cards should be treasures?===
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Treasures that started out as actions:
 
- {{Card|Horn of Plenty}}: +{{Cost|1}} per action you have in play.
 
 
- {{Card|Philosopher's Stone}}: +1 Buy, +{{Cost|1}} per 4 cards in your deck.
 
 
- {{Card|Quarry}}: +{{Cost|2}}, actions cost {{Cost|1}} less this turn.
 
 
- {{Card|Diadem}}: +{{Cost|2}}, return this to your hand.
 
 
The original {{Card|Feast}} looks like an action {{Card|Spoils}} but that isn't where Spoils comes from really.
 
 
Treasures should make money; I made an exception for a card that wanted to be played in the buy phase. They should feel like treasures - they make money, or, there's {{Card|Horn of Plenty}} again, gain cards. They don't use an action, which affects power level.
 
 
I would lean towards making an action with "+1 Action, +{{Cost}}" a treasure, if it didn't have reasons to not make it one, like "+1 Card" or another +1 Action. {{Card|Candlestick Maker}} is an action though, and so was the version that gave +{{Cost|1}} instead of a coin token.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg361481#msg361481 Interview with Donald X.]
 
}}
 
 
{{Quote
 
{{Quote
 
|Text={{Set|Prosperity}} had a theme of treasures that did things. Originally many of them were "when you spend this," but that created questions that I could solve by going either to "when you play this" or "while this is in play."
 
|Text={{Set|Prosperity}} had a theme of treasures that did things. Originally many of them were "when you spend this," but that created questions that I could solve by going either to "when you play this" or "while this is in play."

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