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'''Treasure Chest''' is the nickname for a hypothetical future Dominion expansion that revisits the themes and gameplay mechanics from each of the previous [[expansions]]. For instance, a Treasure Chest expansion might include a new [[Duration]] card (from [[Seaside]]), a new {{P}}-costing card (from [[Alchemy]]), and a new [[Looter]] (from [[Dark Ages]]).  
 
'''Treasure Chest''' is the nickname for a hypothetical future Dominion expansion that revisits the themes and gameplay mechanics from each of the previous [[expansions]]. For instance, a Treasure Chest expansion might include a new [[Duration]] card (from [[Seaside]]), a new {{P}}-costing card (from [[Alchemy]]), and a new [[Looter]] (from [[Dark Ages]]).  
  
No such expansion is in the works; however, [[Donald X. Vaccarino]] has said that, ''if'' he were to create a Treasure Chest expansion, it would probably include one card representing each previous small expansion and two representing each large expansion. He has also reported that he considered a Treasure Chest concept for the expansion that ended up being [[Guilds]], but [[Jay Tummelson]] persuaded him an expansion based on new mechanics would be more interesting.
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No such expansion is in the works; however, [[Donald X. Vaccarino]] has said that, ''if'' he were to create a Treasure Chest expansion, it would probably include one card representing each previous small expansion and two representing each large expansion. He has also reported that he considered a Treasure Chest concept for the expansion that ended up being [[Guilds]], but [[Jay Tummelson]] persuaded hiim an expansion based on new mechanics would be more interesting.
  
 
Donald X. has written that arguments ''against'' creating a Treasure Chest expansion include the fact that ''most'' of the expansions' distinctive mechanics either (a) aren't ''that'' distinctive (e.g., there are already several cards with on-buy or on-gain effects outside [[Hinterlands]]) or (b) require specialized components (such as {{Card|Potion}} cards or [[Coin tokens]]) that it would not be economical to include in an expansion containing only one card that used them.
 
Donald X. has written that arguments ''against'' creating a Treasure Chest expansion include the fact that ''most'' of the expansions' distinctive mechanics either (a) aren't ''that'' distinctive (e.g., there are already several cards with on-buy or on-gain effects outside [[Hinterlands]]) or (b) require specialized components (such as {{Card|Potion}} cards or [[Coin tokens]]) that it would not be economical to include in an expansion containing only one card that used them.
  
 
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