Turn advantage
Thirtyseven (Talk | contribs) m (→Alternative views: missed a comma) |
m (Tiedy up Coin/Potion/Card-Template and internal links, lists and headlines) |
||
Line 2: | Line 2: | ||
== First player advantage == | == First player advantage == | ||
− | Generally, [[curser]] | + | Generally, [[curser|cursers]] give a significant advantage to the first player, because a {{Card|Curse}} can be dealt to the second player more quickly. Some other cards besides cursers that provide a first player advantage include: |
* {{Card|Chapel}} | * {{Card|Chapel}} | ||
* {{Card|Fool's Gold}} | * {{Card|Fool's Gold}} |
Revision as of 06:38, 25 April 2015
Turn advantage is a term describing an advantage for a player based on turn order. Usually, the first player has an advantage, but occasionally the second (or last) player has an advantage, depending on the kingdom. If the first player ends the game, he will have taken one more turn than the second player (and all others), which is a huge advantage, remedied in part by the fact that if the game ends on a tie, the player with the fewest number of turns is the winner.
First player advantage
Generally, cursers give a significant advantage to the first player, because a Curse can be dealt to the second player more quickly. Some other cards besides cursers that provide a first player advantage include:
Second player advantage
Sometimes a kingdom will have three viable strategies that can have a "rock-paper-scissors" effect on each other, meaning each strategy will have one other strategy they can beat and one they can lose to, which possibly gives the second player an advantage. Some cards that players consider giving the second player an advantage include:
Alternative views
Dominion creator Donald X. holds the opinion that there is no such thing as first-turn advantage, save for the possibility of the first player getting one more turn than the other(s):