Heirloom: Difference between revisions

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[[Image:Cursed Gold.jpg|thumb|right|200px|[[Cursed Gold]], an Heirloom card.]]
[[Image:Pooka.jpg|thumb|right|200px|[[Pooka]], its corresponding [[Kingdom]] card.]]
'''Heirloom''' is a [[card type]] from [[Nocturne]]. Heirlooms are special [[Treasure]]s that replace your starting {{Card|Copper|Coppers}}. Each Heirloom is paired with a [[Kingdom]] card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of a starting {{Card|Copper}}.


== List of Heirloom cards (and paired Kingdom card) ==
* {{Cost|0}} {{Card|Haunted Mirror}}/({{Card|Cemetery}}), {{Card|Magic Lamp}}/({{Card|Secret Cave}})
* {{Cost|2}} {{Card|Goat}}/({{Card|Pixie}}), {{Card|Pasture}}/({{Card|Shepherd}}), {{Card|Pouch}}/({{Card|Tracker}})
* {{Cost|4}} {{Card|Cursed Gold}}/({{Card|Pooka}}), {{Card|Lucky Coin}}/({{Card|Fool}})
== Official Rules ==
* Nocturne has cards with a yellow banner saying "Heirloom" and naming a card.
* In games using a card with that banner, each player replaces a starting {{Card|Copper}} with the named card.
=== Preparation ===
* If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a {{Card|Copper}}.
* For example in a game with {{Card|Pixie}} and {{Card|Tracker}}, players start with 3 {{Card|Estate|Estates}}, 5 {{Card|Copper|Coppers}}, a {{Card|Goat}}, and a {{Card|Pouch}}.
* The unused {{Card|Copper|Coppers}} go in the Copper pile.
=== Other rules clarifications ===
* Unlike Coppers, Heirlooms don't come from a [[supply]] pile..Therefore they can't be returned or distributed with {{card|Ambassador}}.
== Card gallery ==
{{startsort|1}}{{Image|Cursed Gold|link=Cursed Gold|file=Cursed_Gold|cost=$4}}{{Image|Goat|cost=$2}}{{Image|Haunted Mirror|link=Haunted Mirror|file=Haunted_Mirror|cost=$0}}{{Image|Lucky Coin|link=Lucky Coin|file=Lucky_Coin|cost=$4}}{{Image|Magic Lamp|link=Magic Lamp|file=Magic_Lamp|cost=$0}}{{Image|Pasture|cost=$2}}{{Image|Pouch|cost=$2}}{{endsort}}
=== Paired Kingdom Cards ===
{{startsort|2}}{{Image|Pooka|cost=$5}}{{Image|Pixie|cost=$2}}{{Image|Cemetery|cost=$4}}{{Image|Fool|cost=$3}}{{Image|Secret Cave|link=Secret Cave|file=Secret_Cave|cost=$3}}{{Image|Shepherd|cost=$4}}{{Image|Tracker|cost=$2}}{{endsort}}
== Trivia ==
=== In other languages ===
* French: Patrimoine (lit. ''heritage'')
* German: Erbstück
* Russian: Наследие (pron. ''naslyediye'')
=== Preview ===
{{Quote|Text=I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.<br>
Seven cards in Nocturne come with an Heirloom. Let's see one.<br>
That yellow band means, everyone replaces a starting {{Card|Copper}} with the listed card. In a game with {{Card|Shepherd}}, you have 3 {{Card|Estate|Estates}}, 6 {{Card|Copper|Coppers}}, and a {{Card|Pasture}}. In a game with {{Card|Shepherd}}, {{Card|Pooka}}, and {{Card|Cemetery}} (they're coming in a second), you start with 3 {{Card|Estate|Estates}}, 4 {{Card|Copper|Coppers}}, a {{Card|Pasture}}, a {{Card|Cursed Gold}}, and a {{Card|Haunted Mirror}}. See how it works?
| Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=17770.0 Nocturne Previews #2: Shepherd, Pooka, Cemetery]
}}
=== Secret History ===
{{Quote|Text=
Matt suggested having a card that caused a starting {{Card|Copper}} to be replaced by some [[non-Supply]] card (that's my memory anyway; Matt thinks I just saw it in his homemade cards). He had tried it where the two cards interacted in some way. It sounded good. I thought I would try one, maybe have two or three if it worked out, possibly interacting or possibly not. In the end there are the full seven. There were times when I only had six good ones, but how do you just do six. And while only a couple of the cards directly interact with the Heirlooms they are paired with, some of them interact in a more subtle way.
Originally they had the setup spelled out, then they had "Heirloom: {{Card|Lucky Coin}}," then Billy suggested having it on its own banner. The yellow banner helps you spot these cards in time to do the setup before people are playing.
|Name=[[Donald X. Vaccarino]]
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
}}
=== Retrospective ===
{{Quote|Text=
Heirlooms irl have bad setup. When we play with [[Dark Ages]], tonight we have {{Card|Shelter|Shelters|file=Shelters}}. When we play with [[Nocturne]], okay what's your starting deck this game.
|Name=[[Donald X. Vaccarino]]
|Source=[https://discord.com/channels/212660788786102272/499250664690679808/728068065539129430 Dominion Discord, 2020]
}}
=== Heirloom connections ===
{{Quote|Text=
- {{Card|Pasture}} - can be discarded by {{Card|Shepherd}}
- {{Card|Secret Cave}} - "guarantees" {{Card|Magic Lamp}} can be activated
- {{Card|Cursed Gold}} - called out by {{Card|Pooka}}, affects its power level
- {{Card|Haunted Mirror}} - {{Card|Cemetery}} means there's always a way to trash it
- {{Card|Goat}} - means that {{Boon|The Flame's Gift}} is never the only trashing for {{Card|Pixie}} games
- {{Card|Lucky Coin}} - speeds up games slowed down by {{Card|Fool}} resolutions for casual players
- {{Card|Pouch}} - +Buy interacts with both the topdecking and {{Card|Tracker}} being cheap, but this one is in fact not really related
|Name=[[Donald X. Vaccarino]]
|Source=[https://discord.com/channels/212660788786102272/212660788786102272/1031990168128851988 Dominion Discord, 2022]
}}
{{Navbox Nocturne}}
{{Navbox card types}}
{{Navbox Mechanics}}
[[Category:Nocturne]]
[[Category:Single-expansion special card types]]

Revision as of 11:19, 13 September 2024