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| [[Image:Festival.jpg|thumb|right|200px|[[Festival]], a disappearing money card.]]
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| '''Disappearing money''' is an informal term for [[non-terminal]] [[Action]] cards that give {{Costplus}} but are [[stop card]]s. They resemble most [[Treasure]] cards in that they give {{Costplus}} and reduce handsize when played, and any number of them can be freely played on a turn; but unlike Treasure cards they can be played from your hand ''before'' other Action cards are played, which makes them relevant as [[payload]] in certain kinds of [[engine]]s that do not work well with Treasures.
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| With sufficient [[terminal space]], [[terminal]] Actions that give {{Costplus}} (like {{Card|Guildmaster}}) can work the same way.
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| == Engines which benefit from disappearing money ==
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| * [[Draw-to-x]] cards like {{Card|Library}}, {{card|Cursed Village}}, {{card|Minion}}
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| * {{Card|Tactician}} which typically prevents you from using Treasures on the turn it is played.
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| * {{Card|Menagerie}}: unlike Treasure, you can have any number of copies of the same disappearing-money Action and play them all before Menagerie to create a hand with no duplicates.
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| * Engines that draw Actions much more easily than Treasures: {{Card|Scrying Pool}} and {{Card|City Quarter}}
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| * {{card|Diplomat}}: reducing your handsize first before playing Diplomat allows you to use Diplomat as a [[village (card category)|village]].
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| == List of cards that can provide disappearing money ==
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| === No conditions ===
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| These are always, or can always be chosen to be played as, disappearing money.
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| * {{Set|Dominion}}: {{Card|Festival}}
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| * {{Set|Intrigue}}: {{Card|Minion}}, {{Card|Pawn}}
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| * {{Set|Seaside}}: {{Card|Lighthouse}}, {{Card|Fishing Village}}
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| * {{Set|Dark Ages}}: {{Card|Mystic}}, {{Card|Squire}}
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| * {{Set|Cornucopia & Guilds}}: {{Card|Candlestick Maker}}, {{Card|Courser}}, ''{{Card|Trusty Steed}}''
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| * {{Set|Adventures}}: {{Card|Treasure Hunter}}
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| * {{Set|Empires}}: {{Card|Villa}}
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| * {{Set|Renaissance}}: {{Card|Patron}}
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| * {{Set|Menagerie}}: {{Card|Coven}}, {{Way|Way of the Mule}}
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| * {{Set|Allies}}: {{Card|Merchant Camp}}
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| * {{Set|Plunder}}: {{card|Mining Road}}, {{card|Shaman}}, {{card|Taskmaster}}
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| * {{Set|Rising Sun}}: {{card|Kitsune}}
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| {{Card|Oasis}} and {{Card|Junk Dealer}} each draw a card but also remove a card from your hand, so they have the same effect on your hand size as if they were a stop card.
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| === Conditional and related effects ===
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| * {{Set|Dominion}}: {{Card|Poacher}} – Only reduces your handsize if at least one [[Supply]] pile is empty.
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| * {{Set|Intrigue}}: {{Card|Courtier}} – Needs a card with at 2 or more types in hand to produce both +1 Action and {{Costplus|3}}.
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| * {{Set|Intrigue}}: {{Card|Ironworks}} – If gaining an [[Action]]-[[Treasure]].
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| * {{Set|Prosperity}}: {{card|Clerk}} – Is only [[non-terminal]] if it is in your hand at the start of your turn.
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| * {{Set|Seaside}}: {{card|Sailor}} – disappears from your hand on one turn to provide money on the next turn.
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| * {{Set|Dark Ages}}: {{Card|Forager}} – Only provides {{Costplus}} if there are any [[Treasure]]s in the trash.
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| * {{Set|Cornucopia & Guilds}}: {{Card|Plaza}} – requires you to discard a [[Treasure]] or it doesn't reduce your handsize.
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| * {{Set|Nocturne}}: {{Card|Conclave}} – Is [[terminal]] unless you can play an [[Action]] card that you don't already have a copy of in play.
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| * {{Set|Nocturne}}: {{Boon|The Field's Gift}} – unreliable because it will only be revealed by a [[Fate]] card 1/12 of the time.
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| * {{Set|Menagerie}}: {{Card|Bounty Hunter}} – Only provides {{Costplus|3}} if [[Exile|Exiling]] a card not already in Exile.
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| * {{Set|Menagerie}}: {{Card|Paddock}} – Only produces +Actions if there are empty supply piles.
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| * {{Set|Menagerie}}: {{Card|Scrap}} – Can provide both +1 Action and {{Costplus|1}} if trashing a card costing at least {{Cost|2}}.
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| * {{Set|Allies}}: {{Card|Courier}} and {{Card|Elder}} – need to play a non-terminal [[stop card]]. In the latter case, a [[cantrip]] also works.
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| * {{Set|Allies}}: {{Card|Sycophant}} – Only provides {{Costplus|3}} if there are any cards in hand to discard.
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| ==Gallery==
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| === Unconditional ===
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| {{startsort|1}}{{Image|Candlestick Maker|link=Candlestick Maker|file=Candlestick_Maker|cost=$2}}{{Image|Courser|cost=$0*}}{{Image|Coven|cost=$5}}{{Image|Festival|cost=$5}}{{Image|Fishing Village|link=Fishing Village|file=Fishing_Village|cost=$3}}{{Image|Kitsune|cost=$5}}{{Image|Lighthouse|cost=$2}}{{Image|Merchant Camp|link=Merchant Camp|file=Merchant_Camp|cost=$3}}{{Image|Mining Road|link=Mining Road|file=Mining_Road|cost=$5}}{{Image|Minion|cost=$5}}{{Image|Mystic|cost=$5}}{{Image|Patron|cost=$4}}{{Image|Pawn|cost=$2}}{{Image|Shaman|cost=$2}}{{Image|Squire|cost=$2}}{{Image|Taskmaster|cost=$3}}{{Image|Treasure Hunter|link=Treasure Hunter|file=Treasure_Hunter|cost=$3*}}{{Image|Villa|cost=$4}}{{Image|Way of the Mule|link=Way of the Mule|file=Way_of_the_Mule|size=320|cost=$0}}{{endsort}}
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| === Conditional ===
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| {{startsort|2}}{{Image|Bounty Hunter|link=Bounty Hunter|file=Bounty_Hunter|cost=$4}}{{Image|Clerk|cost=$4}}{{Image|Conclave|cost=$4}}{{Image|Courier|cost=$4}}{{Image|Courtier|cost=$5}}{{Image|Elder|cost=$5}}{{Image|Forager|cost=$3}}{{Image|Ironworks|cost=$4}}{{Image|Paddock|cost=$5}}{{Image|Plaza|cost=$4}}{{Image|Poacher|cost=$4}}{{Image|Sailor|cost=$4}}{{Image|Scrap|cost=$3}}{{Image|Sycophant|cost=$2}}{{Image|The Field's Gift|link=The Field's Gift|file=The_Field's_Gift|size=320|cost=$0}}{{endsort}}
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| === Removed ===
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| {{Image|Trusty Steed|link=Trusty Steed|file=Trusty_Steed|cost=$0*}}
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| {{Navbox card categories}}
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| [[Category: Buy/Money]]
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