Editing Combo: Counting House and Travelling Fair

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{{Infobox CardEventCombo
 
{{Infobox CardEventCombo
 
|name1 = Counting House
 
|name1 = Counting House
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'''{{Card|Counting House}} and {{Event|Travelling Fair}}''' is a [[combo]] that uses Travelling Fair's [[+Buy]] and [[Top decker|top-decking]] to fuel Counting House to quickly buy out the Provinces.
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'''{{Card|Counting House}} and {{Card|Travelling Fair}}''' is a [[combo]] that uses Travelling Fair's [[+Buy]] and [[Top decker|top-decking]] to fuel Counting House to quickly buy out the Provinces.
  
 
== Article ==
 
== Article ==
Counting House is usually regarded as one of the weakest cards for its [[cost]]; while it can provide a substantial amount of {{Cost}}, it's reliant on how close to a [[reshuffle]] it's drawn, and its buying power can be undercut if there's no +Buy to use it.  Travelling Fair addresses both of these problems: once you're fielding enough {{Cost}}, it can top-deck a newly bought Counting House, as well as 4 {{Card|Copper|Coppers}}, preventing a reshuffle.
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Counting House is usually regarded as one of the weakest cards for its cost; while it can provide a substantial amount of {{Cost}}, it's reliant on how close to a [[reshuffle]] it's drawn, and its buying power can be undercut if there's no +Buy to use it.  Travelling Fair addresses both of these problems: once you're fielding enough {{Cost}}, it can top-deck a newly bought Counting House, as well as 4 {{Card|Copper|Coppers}}, preventing a reshuffle.
  
 
=== Step 1: Buy Coppers ===
 
=== Step 1: Buy Coppers ===
Ignore all other [[Treasure|Treasures]].  Buy Travelling Fair at every chance, and as many as you can, and just flood your deck with as many Coppers as you can buy.
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Ignore all other [[Treasure]]s.  Buy Travelling Fair at every chance, and as many as you can, and just flood your deck with as many Coppers as you can buy.
  
 
=== Step 2: First Counting House ===
 
=== Step 2: First Counting House ===
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=== Weaknesses ===
 
=== Weaknesses ===
This is highly vulnerable to [[Attack|Attacks]], particularly {{Card|Pillage}}, which can discard your Counting House, {{Card|Cutpurse}}, which can stymie your first Counting House Buy, and {{Card|Minion}} and any [[deck inspection attack]] or [[deck order attack]], which can force a reshuffle.  {{Card|Possession}} can also mess with this combo, but getting a Possession quickly enough will be rather difficult.  However, this strategy is a bit more resistant to [[junker|junkers]], especially after you have your first Counting House, since you won't be shuffling anyway, as well as most [[handsize attack|handsize attacks]], since you can just discard Coppers.  This combo is also slightly dependent on shuffle luck: if you can't manage to produce {{Cost|7}} by your third reshuffle, it will take about 4 extra turns to empty out the Provinces.
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This is highly vulnerable to [[Attack]]s, particularly {{Card|Pillage}}, which can discard your Counting House, {{Card|Cutpurse}}, which can stymie your first Counting House Buy, and {{Card|Minion}} and any [[deck inspection attack]] or [[deck order attack]], which can force a reshuffle.  However, this strategy is a bit more resistant to [[junker]]s, especially after you have your first Counting House, since you won't be shuffling anyway, as well as most [[handsize attack]]s, since you can just discard Coppers.
  
 
{{Navbox Prosperity}}
 
{{Navbox Prosperity}}
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
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{{Navbox Card combos}}

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