Editing Combo: Royal Carriage and Bridge
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{{Infobox 2CardCombo | {{Infobox 2CardCombo | ||
|name1 = Royal Carriage | |name1 = Royal Carriage | ||
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This combo is similar to [[Combo: Native Village and Bridge|Native Village and Bridge]]; the goal is to end the game with a megaturn where you play and replay Bridge several times to buy out the remaining Provinces (and perhaps some {{Card|Duchy|Duchies}}). Multiple Royal Carriages can replay the same Bridge. The condition for the megaturn is 6+ Royal Carriages in reserve and a Bridge and an additional {{Cost|1}} in hand. If some Provinces are gone, you can also end the game with 5 Royal Carriages in reserve, a Bridge and sufficient coin in hand ({{Cost|6}} for 6 Provinces, {{Cost|4}} for 5 Provinces). | This combo is similar to [[Combo: Native Village and Bridge|Native Village and Bridge]]; the goal is to end the game with a megaturn where you play and replay Bridge several times to buy out the remaining Provinces (and perhaps some {{Card|Duchy|Duchies}}). Multiple Royal Carriages can replay the same Bridge. The condition for the megaturn is 6+ Royal Carriages in reserve and a Bridge and an additional {{Cost|1}} in hand. If some Provinces are gone, you can also end the game with 5 Royal Carriages in reserve, a Bridge and sufficient coin in hand ({{Cost|6}} for 6 Provinces, {{Cost|4}} for 5 Provinces). | ||
− | + | The speed of this combo depends on shuffle luck. With very good luck, it is possible to buy all eight Provinces in 12 or fewer turns. With poor luck, it is still possible to buy out the remaining Provinces and several Duchies by turn 16. If Royal Carriages are contested, it is important to get at least 6. However, 5 Royal Carriages are enough to buy the majority of Provinces and several Duchies. Bridges are not heavily contested with this strategy. 1 is sufficient; 3 is plenty. | |
This strategy is moderately affected by attacks. {{Card|Ghost Ship}} is the most debilitating; it makes it harder to reach 5 coins to buy Royal Carriage, and it reduces the speed at which you can play and use Royal Carriages. Other [[Handsize_attack|handsize attacks]] are an inconvenience; invest in more {{Card|Silver}}. [[Junking_attack|Junking attacks]] slow this combo down a little; [[sifting]] becomes extraordinarily valuable. [[Trashing_attack|Trashing attacks]] can hurt if they hit Royal Carriage; buy more copies than you need and keep them on your Tavern mat longer. | This strategy is moderately affected by attacks. {{Card|Ghost Ship}} is the most debilitating; it makes it harder to reach 5 coins to buy Royal Carriage, and it reduces the speed at which you can play and use Royal Carriages. Other [[Handsize_attack|handsize attacks]] are an inconvenience; invest in more {{Card|Silver}}. [[Junking_attack|Junking attacks]] slow this combo down a little; [[sifting]] becomes extraordinarily valuable. [[Trashing_attack|Trashing attacks]] can hurt if they hit Royal Carriage; buy more copies than you need and keep them on your Tavern mat longer. | ||
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* Buy Royal Carriage whenever you can. | * Buy Royal Carriage whenever you can. | ||
* Buy Silver with {{Cost|3}} or {{Cost|4}} coins. Buy an extra Bridge or two if the opportunity presents itself and you aren't worried about collisions. | * Buy Silver with {{Cost|3}} or {{Cost|4}} coins. Buy an extra Bridge or two if the opportunity presents itself and you aren't worried about collisions. | ||
− | * | + | * Use Royal Carriage on Bridge to buy more Royal Carriages (as many as you can - 6 may be required for a Province-rush strategy). |
− | * Once you have 6+ Royal Carriages | + | * Once you have 6+ Royal Carriages in your tavern (or 5 with the coin to buy out Provinces), play a Bridge and re-play it 5+ times. Buy out the Provinces and as many Duchies as you can. |
(Some [[Combo:_Royal_Carriage_and_Bridge#Synergies|supporting cards]] can be purchased in place of Silver and Bridge at {{Cost|3}} and {{Cost|4}}.) | (Some [[Combo:_Royal_Carriage_and_Bridge#Synergies|supporting cards]] can be purchased in place of Silver and Bridge at {{Cost|3}} and {{Cost|4}}.) | ||
== Synergies == | == Synergies == | ||
* Non-terminal Sifting (find your Royal Carriages faster to set up the megaturn) | * Non-terminal Sifting (find your Royal Carriages faster to set up the megaturn) | ||
− | * {{Card|Estate}} [[trashing]] | + | * {{Card|Estate}} [[trashing]] |
− | * {{ | + | * Mild [[Gainer#Silver_gainers|Silver gain]] (e.g. {{Card|Jack of all Trades}}, {{Card|Amulet}}, or {{Card|Squire}}) |
− | * {{ | + | * {{Card|Ferry}} (make it trivial to get Royal Carriages) |
+ | * {{Card|Save}} (save your Bridge until the last turn before your shuffle to maximize the impact of your Royal Carriages) | ||
* {{Card|Colony}} games (your opponent is less likely to compete over Provinces, and you can end the game with your megaturn before your opponent can get 5+ Colonies) | * {{Card|Colony}} games (your opponent is less likely to compete over Provinces, and you can end the game with your megaturn before your opponent can get 5+ Colonies) | ||
== Anti-Synergies == | == Anti-Synergies == | ||
* Ghost Ship | * Ghost Ship | ||
− | * {{Card|Embargo}} (an early embargo on Royal Carriages kills the strategy | + | * {{Card|Embargo}} (an early embargo on Royal Carriages kills the strategy) |
{{Navbox Adventures}} | {{Navbox Adventures}} |