Template:Navbox Strategy

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|group3 = Rules
 
|group3 = Rules
|list3 = [[Blue dog rule]] • [[Cost]] • [[Gameplay]] • [[Lose Track rule]] • [[Materials]] • [[Dark Ages#.22No visiting.22 rule|No Visiting rule]] • [[Supply]] • [[Triggered events]]
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|list3 = [[Blue dog rule]] • [[Cost]] • [[Gameplay]] • [[Lose Track rule]] • [[Materials]] • [[Dark Ages#.22No visiting.22 rule|No Visiting rule]] • [[Supply]] • [[Triggered effects]]
 
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Revision as of 19:06, 4 May 2015

Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinReshuffleSilver testStop cardStrictly betterThree-pile endingVictory pointVillage idiot
Rules Blue dog ruleCostGameplayLose Track ruleMaterialsNo Visiting ruleSupplyTriggered effects
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