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'''Adventures tokens''' are those that come with the {{Set|Adventures}} expansion.  There are 10 different kinds, each in 6 colors (one for each player).
 
'''Adventures tokens''' are those that come with the {{Set|Adventures}} expansion.  There are 10 different kinds, each in 6 colors (one for each player).
 
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== List of token cards and Events ==
== List of cards and Events that use tokens ==
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[[Image:Card_token.png|thumb|right|100px|The red player's +1 Card token.]]
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[[Image:Action_token.png|thumb|right|100px|The red player's +1 Action token.]]
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[[Image:Buy_token.png|thumb|right|100px|The red player's +1 Buy token.]]
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[[Image:PlusCoin_token.png|thumb|right|100px|The red player's {{nowrap|+{{Cost|1}}}} token.]]
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[[Image:MinusCost_token.png|thumb|right|100px|The red player's {{nowrap|–{{Cost|2}}}} cost token.]]
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[[Image:Trashing_token.png|thumb|right|100px|The red player's Trashing token.]]
 
[[Image:Trashing_token.png|thumb|right|100px|The red player's Trashing token.]]
[[Image:MinusCard_token.png|thumb|right|120px|The red player's {{nowrap|–1 Card}} token.]]
 
[[Image:MinusCoin_token.png|thumb|right|120px|The red player's {{nowrap|–{{Cost|1}}}} token.]]
 
 
[[Image:Journey_token.png|thumb|right|100px|The red player's Journey token.]]
 
[[Image:Journey_token.png|thumb|right|100px|The red player's Journey token.]]
 
[[Image:Estate_token.png|thumb|right|100px|The red player's Estate token.]]
 
[[Image:Estate_token.png|thumb|right|100px|The red player's Estate token.]]
{| style="margin-left:0em;"
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[[Image:Card_token.png|thumb|right|100px|The red player's +Card token.]]
| Vanilla bonus tokens:
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[[Image:Action_token.png|thumb|right|100px|The red player's +Action token.]]
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[[Image:Buy_token.png|thumb|right|100px|The red player's +Buy token.]]
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[[Image:PlusCoin_token.png|thumb|right|100px|The red player's +Coin token.]]
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[[Image:MinusCost_token.png|thumb|right|100px|The red player's –Cost token.]]
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[[Image:MinusCard_token.png|thumb|right|120px|The red player's –Card token.]]
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[[Image:MinusCoin_token.png|thumb|right|120px|The red player's –Coin token.]]
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Trashing token:
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* {{Event|Plan}}
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Journey token:
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* {{Card|Ranger}}
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* {{Card|Giant}}
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* {{Event|Pilgrimage}}
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Estate token:
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* {{Event|Inheritance}}
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Vanilla bonus tokens:
 
* {{Card|Teacher}}
 
* {{Card|Teacher}}
* {{Event|Lost Arts}}
 
 
* {{Event|Seaway}}
 
* {{Event|Seaway}}
* {{Event|Pathfinding}}
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* {{Event|Lost Arts}}
 
* {{Event|Training}}
 
* {{Event|Training}}
–{{Cost|2}} cost token:
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* {{Event|Pathfinding}}
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–{{Cost|2}} Cost token:
 
* {{Event|Ferry}}
 
* {{Event|Ferry}}
Trashing token:
 
* {{Event|Plan}}
 
 
 
 
 
 
 
|width="235px"|&nbsp;<!--spacer-column-->
 
| &nbsp;
 
 
Penalty tokens:
 
Penalty tokens:
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* {{Card|Bridge Troll}}
 
* {{Card|Relic}}
 
* {{Card|Relic}}
 
* {{Event|Borrow}}
 
* {{Event|Borrow}}
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* {{Event|Ball}}
 
* {{Event|Raid}}
 
* {{Event|Raid}}
* {{Card|Bridge Troll}}
 
* {{Event|Ball}}
 
Journey token:
 
* {{Card|Ranger}}
 
* {{Card|Giant}}
 
* {{Event|Pilgrimage}}
 
Estate token:
 
* {{Event|Inheritance}}
 
|}
 
  
 
== Official Rules ==
 
== Official Rules ==
 
* Adventures has 10 tokens in each of 6 player colors.  
 
* Adventures has 10 tokens in each of 6 player colors.  
 
* These are used with some Kingdom cards and Events.  
 
* These are used with some Kingdom cards and Events.  
* Tokens are counter-limited; there is just one of each per player, and players can never have more.
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* Tokens are counter-limited; there is just one of each per player, and players can never have more than that.
 
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* Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.  
 
* Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.  
 
* The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
 
* The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
* Multiple tokens may be on the same pile; for example the green player might have a +1&nbsp;Action and +1&nbsp;Card token on a pile, while the blue player had a +1&nbsp;Action token on the same pile.  
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* Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile.  
* When multiple tokens are on a pile, they all function; the green player in that example would get both +1&nbsp;Action and +1&nbsp;Card when playing a card from that pile, in addition to the card's normal effects.
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* When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.
 
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==== Other rules clarifications ====
 
==== Other rules clarifications ====
:* If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.
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* If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.
  
 
=== Preparation ===
 
=== Preparation ===
 
* If any tokens are being used, get them out of the box and keep them handy.
 
* If any tokens are being used, get them out of the box and keep them handy.
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=== Trashing token ===
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* The Trashing token (the one showing a tombstone) goes on an Action Supply pile.
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* This token lets a player trash a card from his hand when buying a card from that pile.
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* Trashing a card is optional and only happens when buying a card from that pile, not otherwise gaining one.
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* This token is placed with {{Event|Plan}}.
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=== Journey token ===
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* The Journey token (the one showing a boot) is face up at the start of a game.
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* It can be turned over by {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.
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* They turn over the token and then check to see if it is face up or not, and do something based on that.
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* The token can be turned face down with one effect and then face up with another.
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'''Other rules clarifications'''
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* You don't flip this token like a coin; you just deliberately turn it over.  It tracks that you get an effect every other play; it doesn't randomize when you get the effect.
 +
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=== Estate token ===
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* The Estate token (the one showing a house) is used by {{Event|Inheritance}} to mark the card that a player's Estates have turned into.
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* Once Inheritance is used, the token sits on a card near a player's play area (but not in play).
  
 
=== Vanilla bonus tokens ===
 
=== Vanilla bonus tokens ===
* Four tokens give +1 of something: +1&nbsp;Action, +1&nbsp;Buy, +1&nbsp;Card, {{nowrap|+{{Cost|1}}.}}
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* Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, + {{Cost|1}}.  
 
* These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
 
* These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
* For example a player with their +1&nbsp;Action token on the Ranger pile will get +1&nbsp;Action every time they play a Ranger.  
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* For example a player with his +1 Action token on the Ranger pile will get +1 Action every time he plays a Ranger.  
* These tokens are used by {{Card|Teacher}} and four Events: {{Event|Lost Arts}} (+1&nbsp;Action), {{Event|Seaway}} (+1&nbsp;Buy), {{Event|Pathfinding}} (+1&nbsp;Card), and {{Event|Training}} {{nowrap|(+{{Cost|1}}).}}
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* These tokens are used by {{Card|Teacher}} and four Events: {{Event|Lost Arts}} (+1 Action), {{Event|Seaway}} (+1 Buy), {{Event|Pathfinding}} (+1 Card), and {{Event|Training}} (+ {{Cost|1}}).
 
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'''Other rules clarifications'''
 
'''Other rules clarifications'''
:* Drawing a card due to the +1&nbsp;Card token happens before anything else that that card does; for example, if you play an Attack with the +1&nbsp;Card token on its pile while {{Card|Urchin}} (from {{Set|Dark Ages}}) is in play, you draw a card before trashing Urchin and gaining a {{Card|Mercenary}}.
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* Drawing a card due to the +1 Card token happens before anything else that that card does; for example, if you play an Attack with the +1 Card token on its pile while {{Card|Urchin}} is in play, you draw a card before trashing Urchin and gaining a {{Card|Mercenary}}.
  
=== –2 cost token ===
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=== –2 Cost token ===
 
* The –{{Cost|2}} cost token also goes on an Action Supply pile.  
 
* The –{{Cost|2}} cost token also goes on an Action Supply pile.  
 
* It reduces the cost of cards from that pile on a particular player's turn.  
 
* It reduces the cost of cards from that pile on a particular player's turn.  
* The –{{Cost|2}} cost token lowers costs for all purposes; for example with a {{nowrap|–{{Cost|2}}}} cost token on {{Card|Gear}}, a player could {{Card|Transmogrify}} {{Card|Copper}} into Gear.  
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* The –{{Cost|2}} cost token lowers costs for all purposes; for example with a -{{Cost|2}} cost token on {{Card|Gear}}, a player could {{Card|Transmogrify}} {{Card|Copper}} into Gear.  
 
* The –{{Cost|2}} cost token does not lower costs below {{Cost|0}}.  
 
* The –{{Cost|2}} cost token does not lower costs below {{Cost|0}}.  
 
* This token is placed with {{Event|Ferry}}.
 
* This token is placed with {{Event|Ferry}}.
 
=== Trashing token ===
 
* The Trashing token (the one showing a tombstone) also goes on an Action Supply pile.
 
* This token lets a player trash a card from their hand when gaining a card from that pile.
 
* Trashing a card is optional and only happens when buying a card from that pile or otherwise gaining one.
 
* This token is placed with {{Event|Plan}}.
 
  
 
=== –1 Card token ===
 
=== –1 Card token ===
 
* The large –1 Card token is placed onto a player's deck by {{Card|Relic}}, {{Event|Borrow}}, or {{Event|Raid}}.  
 
* The large –1 Card token is placed onto a player's deck by {{Card|Relic}}, {{Event|Borrow}}, or {{Event|Raid}}.  
* It causes the player to draw one less card the next time they draw cards, and remove the token.  
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* It causes the player to draw one fewer cards the next time he draws cards, and remove the token.  
* This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects.  
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* This will reduce a regular draw of a new hand of 5 cards to 4 cards; it will also reduce the drawing from playing Actions or other effects.  
* The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck.  
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* The token only has that effect once; then it is removed, and the player draws normally until the next time he has the token on his deck.  
 
* The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).  
 
* The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).  
* The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "{{Card|Envoy|oi=1|draw the rest}}" when it should say "{{Card|Envoy|put the rest into your hand}};" it is not affected by the token.  
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* The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card {{Card|Envoy}} says "draw the rest" when it should say "put the rest into your hand;" it is not affected by the token.  
 
* The token can go on an empty deck; it still applies.  
 
* The token can go on an empty deck; it still applies.  
* There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there.
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* There is only one token per player; a player who already has the token on his deck is not further affected by being instructed to put the token there.
*Cards that [[Draw-to-x|draw up to a number of cards]], such as {{Card|Watchtower}} from {{Set|Prosperity}}, skip a draw, removing the token, and then keep going, so that the token essentially did nothing.
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'''Other rules clarifications'''
 
'''Other rules clarifications'''
:* If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
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* The –1 Card token is removed when you try to draw a card, even if your deck and discard pile are empty.
:* If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
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* The –1 Card token applies as the first step of "draw N Cards." This means you count it as if it were a card when determining when to reshuffle before drawing cards. This, again, only applies to drawing cards, not other methods of accessing them (such as revealing cards, looking at cards, etc.).
:* If you draw 0 cards (e.g. you play {{Card|Watchtower}} with 8 cards in hand), you don't remove this.
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=== –1 Coin token ===
 
=== –1 Coin token ===
 
* The large –{{Cost|1}} token is placed in front of a player by {{Card|Bridge Troll}} and {{Event|Ball}}.  
 
* The large –{{Cost|1}} token is placed in front of a player by {{Card|Bridge Troll}} and {{Event|Ball}}.  
* It causes the player to get {{Cost|1}} less the next time they get {{Cost}}; for example if the next {{Cost}} the player gets is from playing a {{Card|Gold}}, instead of {{Cost|3}} they would have {{nowrap|{{Cost|2}}.}}
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* It causes the player to get {{Cost|1}} less the next time he gets {{Cost}}; for example if the next {{Cost}} the player gets is from playing a {{Card|Gold}}, instead of {{Cost|3}} he would have {{Cost|2}}.  
* It is not removed by getting {{nowrap|+{{Cost|0}},}} such as by playing {{Card|Miser}} and choosing +{{Cost}} but having no {{Card|Copper|Coppers}} on the Tavern mat.  
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* It is not removed by getting +{{Cost|0}}, such as by playing {{Card|Miser}} and choosing +{{Cost}} but having no {{Card|Copper|Coppers}} on the Tavern mat.  
* It applies to any source of {{Cost}}, such as [[Treasure]]s, [[Action]] effects, and other effects like {{Event|Borrow}}.  
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* It applies to any source of {{Cost}}, such as [[Treasure|Treasures]], [[Action]] effects, and other effects like Borrow.  
 
* It only applies once and then is removed, until the next time the player is given the token.  
 
* It only applies once and then is removed, until the next time the player is given the token.  
 
* There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.
 
* There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.
 
=== Journey token ===
 
* The Journey token (the one showing a boot) is face up at the start of a game.
 
* It can be turned over by {{Card|Ranger}}, {{Card|Giant}}, and {{Event|Pilgrimage}}.
 
* They turn over the token and then check to see if it is face up or not, and do something based on that.
 
* The token can be turned face down with one effect and then face up with another.
 
 
'''Other rules clarifications'''
 
:* You don't flip this token like a coin; you just deliberately turn it over.  It tracks that you get an effect every other play; it doesn't randomize when you get the effect.
 
 
=== Estate token ===
 
* The Estate token (the one showing a house) is used by {{Event|Inheritance}} to mark the card that a player's Estates have turned into.
 
* Once Inheritance is used, the token sits on a card near a player's play area (but not in play).
 
  
 
== Trivia ==
 
== Trivia ==
The pictures on three of the tokens (Trashing, Journey, Estate) were changed for later reprints of the expansion.
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The pictures on three of the tokens (Trashing, Journey, Estate) were changed for the [[second edition]].
 
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{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
 
[[Category:Adventures]]
 
[[Category:Adventures]]
 
[[Category:Tokens]]
 
[[Category:Tokens]]

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