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{{Infobox Card
 
{{Infobox Card
 
  |name = Cobbler
 
  |name = Cobbler
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  |type2 = Duration
 
  |type2 = Duration
 
  |illustrator = Brian Brinlee
 
  |illustrator = Brian Brinlee
  |text = At the start of your next turn, gain a card to your hand costing up to {{Cost|4}}.
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  |text = At the start of your next turn, gain a card to your hand costing up to {{Cost|4}}
 
}}
 
}}
  
'''Cobbler''' is a [[Night]]-[[Duration]] card from [[Nocturne]].  It's a [[gainer]] that fires on your next turn, and gains to your hand.
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'''Cobbler''' is an [[Night]]-[[Duration]] card from [[Nocturne]].  It's a [[Workshop]] that fires on your next turn, and gains to your hand instead.
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* If you gain a {{Card|Nomad Camp}} (from {{Set|Hinterlands}}) with this, it goes to your hand.
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* If you gain a Nomad Camp (from Hinterlands) with this, it goes to your hand.
 
=== Other rules clarifications ===
 
=== Other rules clarifications ===
 
== Strategy ==
 
== Strategy ==
In essence, Cobbler is one of the many {{Card|Workshop}} variants. It's a [[gainer]] that can gain a card up to {{cost|4}}, and as such, its strength depends wildly on the kingdom. Are there any cheap(ish) cards you want a ton of, or are most of the good cards fairly cheap on this board? If so, then Cobbler is likely to be a good card. Of course, an obvious downside it its fairly high cost of {{cost|5}}; often if gainers are strong, you want one as early as possible, maybe even opening with it. Cobbler's cost makes this more difficult unless you happen to open {{cost|5}}/{{cost|2}}. Unfortunately, Cobbler also does not work with [[cost reduction]] as well as other gainers, since you're forced to use it at the start of your turn; only {{Card|Bridge Troll}} and {{Card|Ferry}} might work ({{Card|Prince}}-ing a {{Card|Bridge}} seems to be more trouble than it's worth).
 
 
Cobbler does have a couple of finesses, though, that set it apart from other gainers. The most important thing is that it gains cards to your hand, which means that your chances of having a dud hand are decreased. In this sense, it's somewhat similar to {{Card|Transmogrify}}; with both cards, you're able to choose a card flexibly based on the other cards you have in hand, which helps your [[engine]] kick off. For example, if you have multiple [[terminal]]s, gain a {{Card|Village}}; if you have multiple [[village]]s, gain a {{Card|Smithy}}.
 
 
=== Synergies ===
 
* {{cost|4}} or cheaper engine components
 
 
=== Antisynergies ===
 
* {{cost|5}} or higher engine components
 
 
 
== Versions ==
 
== Versions ==
 
=== English versions ===
 
=== English versions ===
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! Print !! Digital !! Text !! Release !! Date
 
! Print !! Digital !! Text !! Release !! Date
 
|-
 
|-
| {{CardVersionImage|Cobbler|Cobbler}} || {{CardVersionImage|CobblerDigital|Cobbler from Shuffle iT}} || At the start of your next turn, gain a card to your hand costing up to {{Cost|4}}. || Nocturne || November 2017
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| {{CardVersionImage|Cobbler|Cobbler}} || {{CardVersionImage|CobblerDigital|Cobbler from Shuffle iT}} || At the start of your next turn, gain a card to your hand costing up to {{Cost|4}} || Nocturne || November 2017
 
|}
 
|}
  
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text
 
! Language !! Name !! Print !! Digital !! Text
|-
 
!Dutch
 
| Schoenmaker || || ||
 
|-
 
!French
 
| Cordonnier || || ||
 
 
|-
 
|-
 
!German
 
!German
| Schuster ||{{CardLangVersionImage|German}}|| {{CardLangVersionImage|German|d=1}} ||Nimm zu Beginn deines nächsten Zuges eine Karte auf die Hand, die bis zu {{Cost|4}} kostet.
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| || || ||
 
|-
 
|-
 
!Japanese
 
!Japanese
| カブラー (pron. ''kaburā'') || || || あなたの次のターンの開始時に、コスト{{Cost|4}}以下のカード1枚を手札に獲得する。
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| || || ||
 
|-
 
|-
 
!Russian
 
!Russian
| Башмачник (pron. ''bashmachnik'') || || ||
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| || || ||
 
|}
 
|}
  
 
== Trivia ==
 
== Trivia ==
[[Image:CobblerArt.jpg|thumb|right|354px|Official card art.]]
 
This card is a reference to the 1806 German folktale, "The Elves and the Shoemaker" of Grimm's Fairy Tales.
 
=== Secret History ===
 
{{Quote
 
|Text=The initial idea was for {{Card|Tracker}}. Instead of putting cards on your deck, it could set them aside to go into your next hand. It sounded cool and it was, but it was also nuts. So then it just worked on one card per turn. That's way simpler if you just gain a card and do that with it. So, Tracker went back to being Tracker, and another {{Card|Workshop}} in the set took this concept. Its other concept was more complex and it seemed like it could be shaved off. So now it was a Workshop that set aside a card for next turn. Matt suggested that it could just gain you a card next turn, even simpler, and mostly better, as you know what your hand is then. And then it needed a buff and became a Night card. The final card does not look much like the premise, but there's a thread stretching back to it.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
 
}}
 
=== Relevant outtakes ===
 
{{Quote
 
|Text=There was a Workshop that could gain a copy of a card in the trash costing up to {{Cost|6}}, and put a card costing up to {{Cost|4}} into the trash when you gained it. So at first it would be a Workshop for just that one thing, but if you got another copy, or someone else did, or something got trashed somehow, then it would upgrade. We had some fun with it. Maybe there is more to this concept; I can think about it again if and when. What happened was, it was strong, then I put Cobbler's ability onto it to spice it up (while cutting +{{Cost|2}}), then cut the rest to simplify it.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
 
}}
 
 
{{Navbox Nocturne}}
 
{{Navbox Nocturne}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

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