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{{Infobox Card
 
{{Infobox Card
 
  |name = Cobbler
 
  |name = Cobbler
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=== Other rules clarifications ===
 
=== Other rules clarifications ===
 
== Strategy ==
 
== Strategy ==
In essence, Cobbler is one of the many {{Card|Workshop}} variants. It's a [[gainer]] that can gain a card up to {{cost|4}}, and as such, its strength depends wildly on the kingdom. Are there any cheap(ish) cards you want a ton of, or are most of the good cards fairly cheap on this board? If so, then Cobbler is likely to be a good card. Of course, an obvious downside it its fairly high cost of {{cost|5}}; often if gainers are strong, you want one as early as possible, maybe even opening with it. Cobbler's cost makes this more difficult unless you happen to open {{cost|5}}/{{cost|2}}. Unfortunately, Cobbler also does not work with [[cost reduction]] as well as other gainers, since you're forced to use it at the start of your turn; only {{Card|Bridge Troll}} and {{Card|Ferry}} might work ({{Card|Prince}}-ing a {{Card|Bridge}} seems to be more trouble than it's worth).
 
 
Cobbler does have a couple of finesses, though, that set it apart from other gainers. The most important thing is that it gains cards to your hand, which means that your chances of having a dud hand are decreased. In this sense, it's somewhat similar to {{Card|Transmogrify}}; with both cards, you're able to choose a card flexibly based on the other cards you have in hand, which helps your [[engine]] kick off. For example, if you have multiple [[terminal]]s, gain a {{Card|Village}}; if you have multiple [[village]]s, gain a {{Card|Smithy}}.
 
 
=== Synergies ===
 
* {{cost|4}} or cheaper engine components
 
 
=== Antisynergies ===
 
* {{cost|5}} or higher engine components
 
 
 
== Versions ==
 
== Versions ==
 
=== English versions ===
 
=== English versions ===
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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text
 
! Language !! Name !! Print !! Digital !! Text
|-
 
!Dutch
 
| Schoenmaker || || ||
 
|-
 
!French
 
| Cordonnier || || ||
 
 
|-
 
|-
 
!German
 
!German
| Schuster ||{{CardLangVersionImage|German}}|| {{CardLangVersionImage|German|d=1}} ||Nimm zu Beginn deines nächsten Zuges eine Karte auf die Hand, die bis zu {{Cost|4}} kostet.
+
| || || ||
 
|-
 
|-
 
!Japanese
 
!Japanese
| カブラー (pron. ''kaburā'') || || || あなたの次のターンの開始時に、コスト{{Cost|4}}以下のカード1枚を手札に獲得する。
+
| 靴の妖精 (pron. ''kutsu no yōsei'') || || || あなたの次のターンの開始時に、コスト{{Cost|4}}以下のカード1枚を手札に獲得する。
 
|-
 
|-
 
!Russian
 
!Russian
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== Trivia ==
 
== Trivia ==
 
[[Image:CobblerArt.jpg|thumb|right|354px|Official card art.]]
 
[[Image:CobblerArt.jpg|thumb|right|354px|Official card art.]]
This card is a reference to the 1806 German folktale, "The Elves and the Shoemaker" of Grimm's Fairy Tales.
 
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
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|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
 
}}
 
}}
=== Relevant outtakes ===
+
 
{{Quote
+
|Text=There was a Workshop that could gain a copy of a card in the trash costing up to {{Cost|6}}, and put a card costing up to {{Cost|4}} into the trash when you gained it. So at first it would be a Workshop for just that one thing, but if you got another copy, or someone else did, or something got trashed somehow, then it would upgrade. We had some fun with it. Maybe there is more to this concept; I can think about it again if and when. What happened was, it was strong, then I put Cobbler's ability onto it to spice it up (while cutting +{{Cost|2}}), then cut the rest to simplify it.
+
|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne]
+
}}
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{{Navbox Nocturne}}
 
{{Navbox Nocturne}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

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