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[[Image:Cursed Gold.jpg|thumb|right|200px|[[Cursed Gold]], an Heirloom card.]] | [[Image:Cursed Gold.jpg|thumb|right|200px|[[Cursed Gold]], an Heirloom card.]] | ||
[[Image:Pooka.jpg|thumb|right|200px|[[Pooka]], its corresponding [[Kingdom]] card.]] | [[Image:Pooka.jpg|thumb|right|200px|[[Pooka]], its corresponding [[Kingdom]] card.]] | ||
− | '''Heirloom''' is a [[card type]] from [[Nocturne]]. Heirlooms are special [[Treasure]]s that replace your starting {{Card|Copper|Coppers}}. Each Heirloom is paired with a [[Kingdom]] card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of | + | '''Heirloom''' is a [[card type]] from [[Nocturne]]. Heirlooms are special [[Treasure]]s that replace your starting {{Card|Copper|Coppers}}. Each Heirloom is paired with a [[Kingdom]] card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of one of their Coppers. |
− | == List of Heirloom cards | + | == List of Heirloom cards == |
− | * {{Cost|0}} {{Card|Haunted Mirror}} | + | * {{Cost|0}} {{Card|Haunted Mirror}}, {{Card|Magic Lamp}} |
− | * {{Cost|2}} {{ | + | * {{Cost|2}} {{card|Goat}}, {{Card|Pasture}}, {{Card|Pouch}} |
− | * {{Cost|4}} {{Card|Cursed Gold}} | + | * {{Cost|4}} {{Card|Cursed Gold}}, {{Card|Lucky Coin}} |
== Official Rules == | == Official Rules == | ||
* Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. | * Nocturne has cards with a yellow banner saying "Heirloom" and naming a card. | ||
− | * In games using a card with that banner, each player replaces a starting | + | * In games using a card with that banner, each player replaces a starting Copper with the named card. |
=== Preparation === | === Preparation === | ||
− | * If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a | + | * If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a Copper. |
− | * For example in a game with | + | * For example in a game with Pixie and Tracker, players start with 3 {{Card|Estate|Estates}}, 5 Coppers, a Goat, and a Pouch. |
− | * The unused | + | * The unused Coppers go in the Copper pile. |
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== Trivia == | == Trivia == | ||
=== In other languages === | === In other languages === | ||
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* Russian: Наследие (pron. ''naslyediye'') | * Russian: Наследие (pron. ''naslyediye'') | ||
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=== Preview === | === Preview === | ||
{{Quote|Text=I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.<br> | {{Quote|Text=I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.<br> | ||
Seven cards in Nocturne come with an Heirloom. Let's see one.<br> | Seven cards in Nocturne come with an Heirloom. Let's see one.<br> | ||
− | That yellow band means, everyone replaces a starting | + | That yellow band means, everyone replaces a starting Copper with the listed card. In a game with Shepherd, you have 3 Estates, 6 Coppers, and a Pasture. In a game with Shepherd, Pooka, and Cemetery (they're coming in a second), you start with 3 Estates, 4 Coppers, a Pasture, a Cursed Gold, and a Haunted Mirror. See how it works? |
| Name=[[Donald X. Vaccarino]] | | Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=17770.0 Nocturne Previews #2: Shepherd, Pooka, Cemetery] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17770.0 Nocturne Previews #2: Shepherd, Pooka, Cemetery] | ||
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=== Secret History === | === Secret History === | ||
− | {{Quote|Text= | + | {{Quote|Text=Matt suggested having a card that caused a starting Copper to be replaced by some non-supply card (that's my memory anyway; Matt thinks I just saw it in his homemade cards). He had tried it where the two cards interacted in some way. It sounded good. I thought I would try one, maybe have two or three if it worked out, possibly interacting or possibly not. In the end there are the full seven. There were times when I only had six good ones, but how do you just do six. And while only a couple of the cards directly interact with the heirlooms they are paired with, some of them interact in a more subtle way.<br><br> |
− | Matt suggested having a card that caused a starting | + | Originally they had the setup spelled out, then they had "Heirloom: Lucky Coin," then Billy suggested having it on its own banner. The yellow banner helps you spot these cards in time to do the setup before people are playing. |
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− | Originally they had the setup spelled out, then they had "Heirloom: | + | |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
}} | }} | ||
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{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
{{Navbox card types}} | {{Navbox card types}} |