Editing Highwayman
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* This stops the Treasure from doing what it does when played, but doesn't stop abilities below a dividing line, like {{Card|Capital|Capital's}} (from {{Set|Empires}}). | * This stops the Treasure from doing what it does when played, but doesn't stop abilities below a dividing line, like {{Card|Capital|Capital's}} (from {{Set|Empires}}). | ||
* If the Treasure is also an Action, a [[Way]] (from {{Set|Menagerie}}) can still be used on it, and {{Card|Enchantress}} (from {{Set|Empires}}) can still work on it; the player who played the Treasure decides which effect applies. | * If the Treasure is also an Action, a [[Way]] (from {{Set|Menagerie}}) can still be used on it, and {{Card|Enchantress}} (from {{Set|Empires}}) can still work on it; the player who played the Treasure decides which effect applies. | ||
− | === Other | + | === Other Rules clarifications === |
* If you play this with {{Card|Throne Room}}, then when Highwayman discards itself from play, {{Card|Throne Room}} still remains in play until Clean-up. | * If you play this with {{Card|Throne Room}}, then when Highwayman discards itself from play, {{Card|Throne Room}} still remains in play until Clean-up. | ||
* If you play a {{Card|Scheme}} at the start of your turn (with e.g. {{Card|Royal Galley}}), you may put Highwayman onto your deck when you discard it from play with its own ability (and you will immediately draw the Highwayman back). [http://forum.dominionstrategy.com/index.php?topic=21366.msg895134#msg895134] | * If you play a {{Card|Scheme}} at the start of your turn (with e.g. {{Card|Royal Galley}}), you may put Highwayman onto your deck when you discard it from play with its own ability (and you will immediately draw the Highwayman back). [http://forum.dominionstrategy.com/index.php?topic=21366.msg895134#msg895134] | ||
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* Highwayman does not change anything about the Treasure, just prevents on-play instructions on the card from being carried out. So a blocked {{Card|Fool's Gold}} will still let your other {{Card|Fool's Gold}} make +{{Cost|4}}, and it can still be replayed by {{Card|Specialist}}. [http://forum.dominionstrategy.com/index.php?topic=21194.msg890957#msg890957] | * Highwayman does not change anything about the Treasure, just prevents on-play instructions on the card from being carried out. So a blocked {{Card|Fool's Gold}} will still let your other {{Card|Fool's Gold}} make +{{Cost|4}}, and it can still be replayed by {{Card|Specialist}}. [http://forum.dominionstrategy.com/index.php?topic=21194.msg890957#msg890957] | ||
− | * Highwayman overrules effects that change the values of Treasures, | + | * However, Highwayman overrules effects that change the values of Treasures, such as {{state|Envious}} and {{card|Coppersmith}}. If you play a {{Card|Silver}} or {{card|Gold}} that does nothing, {{State|Envious}} has no effect on it. And if you play a {{Card|Copper}} that does nothing, {{Card|Coppersmith}} has no effect on it. [http://forum.dominionstrategy.com/index.php?topic=21120.msg888481#msg888481] |
− | + | * Unlike {{Card|Enchantress}}, this can affect a Treasure that another player plays during your turn. So if you have {{Project|Capitalism}}, and play Highwayman and then another Attack, and another player reacts with a {{Card|Caravan Guard}} to the second Attack, their first Caravan Guard does nothing, and they discard it during your Clean-up phase. | |
− | * Unlike {{Card|Enchantress}}, this can affect a Treasure that another player plays during your turn. So if you | + | ** However, if you have {{Project|Capitalism}} and other players react with {{card|Caravan Guard|Caravan Guards}} ''to the first Highwayman you play'', they get full value from all their {{card|Caravan Guard|Caravan Guards}}, because the reaction takes place before Highwayman resolves. |
− | ** However, if you have {{Project|Capitalism}} and other players react with {{card|Caravan Guard|Caravan Guards}} to | + | |
* If you play an Action card that gives +{{Cost}}, and then buy {{Project|Capitalism}} later the same turn, that Action card you already played will become a Treasure, but it doesn't count as the first Treasure you played this turn because it wasn't a Treasure when you played it. [http://forum.dominionstrategy.com/index.php?topic=21122.msg888484#msg888484] | * If you play an Action card that gives +{{Cost}}, and then buy {{Project|Capitalism}} later the same turn, that Action card you already played will become a Treasure, but it doesn't count as the first Treasure you played this turn because it wasn't a Treasure when you played it. [http://forum.dominionstrategy.com/index.php?topic=21122.msg888484#msg888484] | ||
* If you play a Treasure ''and then'' an opponent somehow plays Highwayman on the same turn, Highwayman missed its chance; the first Treasure you played has already had its effect and doesn't get revoked, and future Treasures you may play on that turn aren't affected by Highwayman because they're not the first. | * If you play a Treasure ''and then'' an opponent somehow plays Highwayman on the same turn, Highwayman missed its chance; the first Treasure you played has already had its effect and doesn't get revoked, and future Treasures you may play on that turn aren't affected by Highwayman because they're not the first. | ||
== Strategy == | == Strategy == | ||
− | Highwayman is | + | Highwayman is like a delayed {{Card|Smithy}} paired with an attack that (usually) reduces opponents' purchasing power. The delayed card draw tends to result in a weakened current turn (-1 card) followed by a much stronger turn (net +3 cards as opposed to net +2 if the cards were drawn on the current turn), and in most cases this asymmetry is beneficial, allowing you to reach higher price points than you would with simple card draw alone. |
In most decks, the attack is more reliable, and harder to block or counter than discard attacks, but at most it can affect a single card. The attack is strongest against thinned decks that still rely on treasure for buying power as it becomes more likely to reduce buying power by {{Cost|2}} or more. In most cases however it will just hit a {{Card|Copper}} and reduce buying power by {{Cost|1}}. In addition to being stronger against thinned decks, the attack is also stronger than a discard attack against decks full of junk such as {{Card|Estate}} or {{Card|Curse|Curses}}. Playing Highwayman against an opponent whose deck is full of junk can be crippling, leading to turns in which a player can only make a weak buy. Highwayman thus can counter alt-VP strategies such as {{Card|Gardens}} that lead to early greening. | In most decks, the attack is more reliable, and harder to block or counter than discard attacks, but at most it can affect a single card. The attack is strongest against thinned decks that still rely on treasure for buying power as it becomes more likely to reduce buying power by {{Cost|2}} or more. In most cases however it will just hit a {{Card|Copper}} and reduce buying power by {{Cost|1}}. In addition to being stronger against thinned decks, the attack is also stronger than a discard attack against decks full of junk such as {{Card|Estate}} or {{Card|Curse|Curses}}. Playing Highwayman against an opponent whose deck is full of junk can be crippling, leading to turns in which a player can only make a weak buy. Highwayman thus can counter alt-VP strategies such as {{Card|Gardens}} that lead to early greening. | ||
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