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{{Infobox Card | {{Infobox Card | ||
|name = Hill Fort | |name = Hill Fort | ||
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− | '''Hill Fort''' is an [[Action]]-[[Fort]] card from [[Allies]]. It is a [[gainer]] that can put the gained card in your hand to use immediately; if you don't want to do that, it can be a [[cantrip]] instead. | + | '''Hill Fort''' is an [[Action]]-[[Fort]] card from [[Allies]]. It is a [[gainer]] that can put the gained card in your hand to use immediately; if you don't want to do that, it can be a [[cantrip]] instead. It is part of a [[split pile]] that it shares with the other Forts: {{card|Tent}}, {{card|Garrison}}, and {{card|Stronghold}}. |
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− | It is part of a [[split pile]] that it shares with the other Forts: {{card|Tent}}, {{card|Garrison}}, and {{card|Stronghold}}. | + | |
== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | * First completely resolve gaining a card costing up to {{Cost|4}}; then choose whether to put it into your hand or get +1 | + | * First completely resolve gaining a card costing up to {{Cost|4}}; then choose whether to put it into your hand or get +1 Card and +1 Action. |
* If the card is no longer where it was gained to (normally your discard pile) then you will fail to put it into your hand if you choose that. If it's been covered up in your discard pile, you can still put it into your hand. | * If the card is no longer where it was gained to (normally your discard pile) then you will fail to put it into your hand if you choose that. If it's been covered up in your discard pile, you can still put it into your hand. | ||
=== Other rules clarifications === | === Other rules clarifications === | ||
− | * Because you resolve all on-gain effects before you make your choice, this means that if you gain a {{Card|Sheepdog}} | + | * Because you resolve all on-gain effects before you make your choice, this means that if you gain a {{Card|Sheepdog}}, you can't put it into your hand to react with it. This also means that {{Card|Gatekeeper}} will exile the gained card before you can put it into your hand. |
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== Strategy == | == Strategy == | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
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|- | |- | ||
! German | ! German | ||
− | | Hügelfort || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || | + | | Hügelfort || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || || |
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{{Quote | {{Quote | ||
|Text= | |Text= | ||
− | The third slot tried a few | + | The third slot tried a few Remodels before getting to Hill Fort. The first version of Hill Fort gave +3 Cards at end of turn when trashed; a fine ability for something, but not too relevant here. |Name=[[Donald X. Vaccarino]] |
− | |Name=[[Donald X. Vaccarino]] | + | |
|Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of Dominion: Allies] | |Source=[http://forum.dominionstrategy.com/index.php?topic=21129.0 The Secret History of Dominion: Allies] | ||
}} | }} | ||
{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
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