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{{Infobox Set | {{Infobox Set | ||
|name = Intrigue | |name = Intrigue | ||
− | |type = Standalone | + | |type = Standalone |
− | |cards = 500 | + | |cards = 500 |
− | |kingdomcards = 258 | + | |kingdomcards = 258 |
− | |kingdomsets = 25 | + | |kingdomsets = 25 |
− | |basiccards = 208 | + | |basiccards = 208 |
− | |randomizers = 25 | + | |randomizers = 25 |
− | |blankcards = 8 | + | |blankcards = 8 |
− | |othercards = 1 [[Trash pile card]] | + | |othercards = 1 [[Trash pile card]] |
|theme = *Choices between different effects | |theme = *Choices between different effects | ||
− | * Multi-type [[Victory]] | + | * Multi-type [[Victory|Victories]] |
− | |release = July 2009 | + | |release = July 2009 |
− | + | |rulebook = http://riograndegames.com/getFile.php?id=1885 | |
− | |rulebook = | + | |
}} | }} | ||
− | '''Intrigue''' is the first | + | '''Intrigue''' is the first expansion to [[Dominion]] designed by [[Donald X. Vaccarino]], released in 2009 by publisher [[Rio Grande Games]]. The box contains 25 sets of Kingdom Cards and Basic Supply Cards to support up to 4 players, or up to 6 players when combined with those from [[Dominion (Base Set)|base Dominion]]. A second edition was released in Fall 2016, updating wording and formatting on cards, removing the [[basic cards]], and replacing 6 first edition cards with 7 new ones. |
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== Contents == | == Contents == | ||
− | === Basic Supply | + | === Basic Supply Cards === |
These are only available in the first edition; the second edition is only an expansion, so no Basic Supply Cards are included. | These are only available in the first edition; the second edition is only an expansion, so no Basic Supply Cards are included. | ||
− | + | <br/>{{Cost|0}} {{Card|Copper}}, {{Card|Curse}}<br/>{{Cost|2}} {{Card|Estate}}<br/>{{Cost|3}} {{Card|Silver}}<br/>{{Cost|5}} {{Card|Duchy}}<br/>{{Cost|6}} {{Card|Gold}}<br/>{{Cost|8}} {{Card|Province}} | |
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− | + | === Kingdom Cards === | |
+ | {{Cost|2}} {{Card|Courtyard}}, {{Card|Pawn}}, {{Card|Secret Chamber}} | ||
+ | <br>{{Cost|3}} {{Card|Great Hall}}, {{Card|Masquerade}}, {{Card|Shanty Town}}, {{Card|Steward}}, {{Card|Swindler}}, {{Card|Wishing Well}} | ||
+ | <br>{{Cost|4}} {{Card|Baron}}, {{Card|Bridge}}, {{Card|Conspirator}}, {{Card|Coppersmith}}, {{Card|Ironworks}}, {{Card|Mining Village}}, {{Card|Scout}} | ||
+ | <br>{{Cost|5}} {{Card|Duke}}, {{Card|Minion}}, {{Card|Saboteur}}, {{Card|Torturer}}, {{Card|Trading Post}}, {{Card|Tribute}}, {{Card|Upgrade}} | ||
+ | <br>{{Cost|6}} {{Card|Harem}}, {{Card|Nobles}} | ||
− | == Flavor | + | == Flavor Text == |
{{Quote| | {{Quote| | ||
|Text=Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, "The eggs are on the plate." You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan. | |Text=Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, "The eggs are on the plate." You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[ | + | |Source=[http://www.riograndegames.com/games.html?id=306 the Intrigue rulebook] |
}} | }} | ||
− | == | + | == Cards Gallery == |
− | {{ | + | {{CardImage|Courtyard}}{{CardImage|Pawn}}{{CardImage|Secret_Chamber}}{{CardImage|Great_Hall}}{{CardImage|Masquerade}}{{CardImage|Shanty_Town}}{{CardImage|Steward}}{{CardImage|Swindler}}{{CardImage|Wishing_Well}}{{CardImage|Baron}}{{CardImage|Bridge}}{{CardImage|Conspirator}}{{CardImage|Coppersmith}}{{CardImage|Ironworks}}{{CardImage|Mining_Village}}{{CardImage|Scout}}{{CardImage|Duke}}{{CardImage|Minion}}{{CardImage|Saboteur}}{{CardImage|Torturer}}{{CardImage|Trading_Post}}{{CardImage|Tribute}}{{CardImage|Upgrade}}{{CardImage|Harem}}{{CardImage|Nobles}} |
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− | {{CardImage| | + | |
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− | == Impact == | + | == Impact of Intrigue == |
− | Intrigue broadened the range of possible card effects beyond what was available in the [[base set]] in two major ways: it introduced cards that offer a choice between multiple distinct effects, as well as [[Victory]] cards with multiple [[type|types]] and functional effects beyond scoring points. Each of these functions would join the arsenal of basic Dominion card-design elements and go on to be reused by [[Donald X. Vaccarino]] in multiple future [[expansion|expansions]]. They nevertheless have held up as the distinctive theme of Intrigue, which contains more Victory kingdom cards | + | Intrigue broadened the range of possible card effects beyond what was available in the [[base set]] in two major ways: it introduced cards that offer a choice between multiple distinct effects, as well as [[Victory]] cards with multiple [[type|types]] and functional effects beyond scoring points. Each of these functions would join the arsenal of basic Dominion card-design elements and go on to be reused by [[Donald X. Vaccarino]] in multiple future [[expansion|expansions]]. They nevertheless have held up as the distinctive theme of Intrigue, which contains more Victory kingdom cards, and more cards that offer an explicit choice between distinct effects, than any other expansion. |
Intrigue also increased the strategic and tactical depth of Dominion beyond what the base set offered by introducing more cards that benefit from advanced play: for example, {{Card|Wishing Well}} rewards careful deck-tracking in a way no card in the base set does; {{Card|Swindler}} requires paying close attention to an opponent's strategy to know what cards will disrupt it; and {{Card|Coppersmith}} and {{Card|Conspirator}} require decks specifically tailored to their strengths to be useful. | Intrigue also increased the strategic and tactical depth of Dominion beyond what the base set offered by introducing more cards that benefit from advanced play: for example, {{Card|Wishing Well}} rewards careful deck-tracking in a way no card in the base set does; {{Card|Swindler}} requires paying close attention to an opponent's strategy to know what cards will disrupt it; and {{Card|Coppersmith}} and {{Card|Conspirator}} require decks specifically tailored to their strengths to be useful. | ||
− | + | Intrigue developed a somewhat unfounded reputation as a highly attack-heavy expansion: in actuality, Intrigue contains fewer [[Attack]] cards than the base set and fewer than the next expansion, [[Seaside]]. This reputation arises in part from the fact that the Attack cards Intrigue ''does'' have all have a reputation as particularly annoying attacks to get hit by (even the relatively weak {{Card|Saboteur}}, which is unpleasant out of proportion to how effective it is), and in part because it has some non-Attack cards ({{Card|Masquerade}} and {{Card|Tribute}}) that affect players in ways that occasionally make them feel like they're being attacked. | |
− | == Theme == | + | == Intrigue Theme == |
Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here], with how the Kingdom cards fit into that theme: | Game designer Donald X. offered some insight into some themes of the set [http://forum.dominionstrategy.com/index.php?topic=1818.msg28889#msg28889 here], with how the Kingdom cards fit into that theme: | ||
* 10 Choices: Pawn, Masquerade, Steward, Swindler, Wishing Well, Baron, Mining Village, Minion, Torturer, Nobles | * 10 Choices: Pawn, Masquerade, Steward, Swindler, Wishing Well, Baron, Mining Village, Minion, Torturer, Nobles | ||
− | * 7 Also choices, but less unique: Courtyard, Secret Chamber | + | * 7 Also choices, but less unique: Courtyard, Secret Chamber, Ironworks, Scout, Saboteur, Trading Post, Upgrade |
− | * 4 Victory cards: Great Hall | + | * 4 Victory cards: Great Hall, Duke, Harem, Nobles |
− | * 5 Cards interacting with Victory cards: Baron, Ironworks, Scout | + | * 5 Cards interacting with Victory cards: Baron, Ironworks, Scout, Duke, Tribute |
* 4 Off-theme: Shanty Town, Bridge, Conspirator, Coppersmith | * 4 Off-theme: Shanty Town, Bridge, Conspirator, Coppersmith | ||
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== Trivia == | == Trivia == | ||
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=== In other languages === | === In other languages === | ||
* Chinese: 暗潮洶湧 (pron. ''àncháo xiōngyǒng'', lit. ''surging undercurrent'') | * Chinese: 暗潮洶湧 (pron. ''àncháo xiōngyǒng'', lit. ''surging undercurrent'') | ||
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* Spanish: Intriga | * Spanish: Intriga | ||
− | === Secret History | + | === Secret History === |
{{Quote | {{Quote | ||
|Text=Intrigue has existed in many forms over the years. It came into being as 12 cards in 2006, immediately became 15 cards, got expanded to 20 cards not too long afterwards, stayed at 20 for a long time, although cards paraded through it, got tried at 16 briefly, went back to 20, then made the leap to 25. Originally the set had three sub-themes; one of them ([[one-shot|one-shots]]) gradually left, and another (decision-making cards) got expanded. The other theme (victory cards that do something) stayed as is but got cards to supplement it. Flavor-wise it always had Intrigue as a tentative theme, but it got much more Intrigue-like during development. | |Text=Intrigue has existed in many forms over the years. It came into being as 12 cards in 2006, immediately became 15 cards, got expanded to 20 cards not too long afterwards, stayed at 20 for a long time, although cards paraded through it, got tried at 16 briefly, went back to 20, then made the leap to 25. Originally the set had three sub-themes; one of them ([[one-shot|one-shots]]) gradually left, and another (decision-making cards) got expanded. The other theme (victory cards that do something) stayed as is but got cards to supplement it. Flavor-wise it always had Intrigue as a tentative theme, but it got much more Intrigue-like during development. | ||
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From the start, Intrigue was groomed to be the first expansion. To me that meant making it the most true to the main set. If the first expansion was especially exotic, then when only the main set and that expansion were out, half the game would consist of this exotic stuff. If the second expansion is the first exotic one, then it's down to a third of your cards (if you have the first expansion too) (of course it's even less if not all of the second expansion is exotic). That seems more reasonable. The mechanics in the first expansion are things that to me are just a basic part of the game; later expansions may not have as many victory cards that do things or cards that say "choose one," but they'll have those things when they're wanted. The main set didn't have those things in part to keep it simple for new players and in part because you can only fit so much in 25 cards. | From the start, Intrigue was groomed to be the first expansion. To me that meant making it the most true to the main set. If the first expansion was especially exotic, then when only the main set and that expansion were out, half the game would consist of this exotic stuff. If the second expansion is the first exotic one, then it's down to a third of your cards (if you have the first expansion too) (of course it's even less if not all of the second expansion is exotic). That seems more reasonable. The mechanics in the first expansion are things that to me are just a basic part of the game; later expansions may not have as many victory cards that do things or cards that say "choose one," but they'll have those things when they're wanted. The main set didn't have those things in part to keep it simple for new players and in part because you can only fit so much in 25 cards. | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards] | ||
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− | + | For more detail on the design of the cards see [[Secret History of the Intrigue Cards]] or the cards themselves. | |
− | + | == Recommended Sets of 10 == | |
− | + | === Intrigue Only === | |
− | + | {{Kingdom|Bridge|Duke|Great Hall|Harem|Ironworks|Masquerade|Nobles|Pawn|Scout|Upgrade|title = Victory Dance}} | |
− | + | {{Kingdom|Conspirator|Harem|Ironworks|Pawn|Saboteur|Shanty Town|Steward|Swindler|Trading Post|Tribute|title = Secret Schemes}} | |
− | + | {{Kingdom|Coppersmith|Courtyard|Masquerade|Scout|Shanty Town|Steward|Torturer|Trading Post|Upgrade|Wishing Well|title = Best Wishes}} | |
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=== Intrigue & [[Dominion (Base Set)|Dominion]] === | === Intrigue & [[Dominion (Base Set)|Dominion]] === | ||
− | {{Kingdom | + | {{Kingdom|Bridge|Mining Village|Remodel|Saboteur|Secret Chamber|Spy|Swindler|Thief|Throne Room|Torturer|title = Deconstruction}} |
− | + | {{Kingdom|Bureaucrat|Chancellor|Council Room|Courtyard|Mine|Militia|Minion|Nobles|Steward|Torturer|title = Hand Madness}} | |
− | + | {{Kingdom|Baron|Cellar|Festival|Library|Masquerade|Minion|Nobles|Pawn|Steward|Witch|title = Underlings}} | |
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− | {{Kingdom| | + | |
− | {{Kingdom| | + | |
=== Intrigue & [[Alchemy]] === | === Intrigue & [[Alchemy]] === | ||
− | {{Kingdom | + | {{Kingdom|Golem|Possession|Scrying Pool|Transmute|Vineyard|Conspirator|Great Hall|Minion|Pawn|Steward|title = Servants}} |
− | {{Kingdom|Bridge|Masquerade|Minion|Nobles|Shanty Town|Torturer | + | {{Kingdom|Familiar|Herbalist|Philosopher's Stone|University|Bridge|Masquerade|Minion|Nobles|Shanty Town|Torturer|title = Secret Research}} |
− | {{Kingdom|Baron|Ironworks | + | {{Kingdom|Apothecary|Apprentice|Golem|Scrying Pool|Baron|Coppersmith|Ironworks|Nobles|Trading Post|Wishing Well|title = Pools, Tools, and Fools|id = poolstoolsfools}} |
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=== Intrigue & [[Prosperity]] === | === Intrigue & [[Prosperity]] === | ||
− | {{Kingdom|Bishop|Counting House|Goons|Monument|Peddler|Baron|Harem|Pawn|Shanty Town|Upgrade | + | {{Kingdom|Bishop|Counting House|Goons|Monument|Peddler|Baron|Harem|Pawn|Shanty Town|Upgrade|title = Paths to Victory}} |
− | {{Kingdom|Hoard|Talisman|Trade Route|Vault|Watchtower|Bridge| | + | {{Kingdom|Hoard|Talisman|Trade Route|Vault|Watchtower|Bridge|Great Hall|Mining Village|Pawn|Torturer|title = All Along the Watchtower}} |
− | {{Kingdom|Bank|Expand|Forge|King's Court|Vault|Bridge| | + | {{Kingdom|Bank|Expand|Forge|King's Court|Vault|Bridge|Coppersmith|Swindler|Tribute|Wishing Well|title = Lucky Seven}} |
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=== Intrigue & [[Cornucopia]] === | === Intrigue & [[Cornucopia]] === | ||
− | {{Kingdom|Farming Village|Harvest|Horse Traders|Hunting Party|Jester|Minion|Nobles|Pawn|Steward|Swindler | + | {{Kingdom|Farming Village|Harvest|Horse Traders|Hunting Party|Jester|Minion|Nobles|Pawn|Steward|Swindler|title = Last Laughs}} |
− | {{Kingdom|Fairgrounds|Horn of Plenty|Remake|Tournament|Young Witch| | + | {{Kingdom|Fairgrounds|Horn of Plenty|Remake|Tournament|Young Witch|Coppersmith|Courtyard|Great Hall|Mining Village|Tribute|bane = Wishing Well|title = The Spice of Life}} |
− | {{Kingdom|Fortune Teller|Hamlet|Hunting Party|Remake|Tournament|Conspirator|Duke|Harem|Pawn | + | {{Kingdom|Fortune Teller|Hamlet|Hunting Party|Remake|Tournament|Conspirator|Duke|Great Hall|Harem|Pawn|title = Small Victories}} |
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=== Intrigue & [[Hinterlands]] === | === Intrigue & [[Hinterlands]] === | ||
− | {{Kingdom| | + | {{Kingdom|Coppersmith|Great Hall|Pawn|Shanty Town|Torturer|Cache|Cartographer|Jack of all Trades|Silk Road|Tunnel|title = Money for Nothing}} |
− | {{Kingdom|Conspirator|Duke|Harem|Masquerade|Upgrade| | + | {{Kingdom|Conspirator|Duke|Harem|Masquerade|Upgrade|Duchess|Haggler|Inn|Noble Brigand|Scheme|title = The Duke's Ball|id = dukesball}} |
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=== Intrigue & [[Dark Ages]] === | === Intrigue & [[Dark Ages]] === | ||
− | {{Kingdom|Armory|Ironmonger|Mystic|Rebuild|Vagrant|Baron|Conspirator| | + | {{Kingdom|Armory|Ironmonger|Mystic|Rebuild|Vagrant|Baron|Conspirator|Great Hall|Nobles|Wishing Well|title = Prophecy}} |
− | {{Kingdom|Beggar|Marauder|Rogue|Squire|Urchin | + | {{Kingdom|Beggar|Marauder|Rogue|Squire|Urchin|Harem|Mining Village|Swindler|Torturer|Upgrade|title = Invasion}} |
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=== Intrigue & [[Guilds]] === | === Intrigue & [[Guilds]] === | ||
− | {{Kingdom|Baker|Doctor|Plaza|Advisor|Masterpiece|Courtyard| | + | {{Kingdom|Baker|Doctor|Plaza|Advisor|Masterpiece|Courtyard|Wishing Well|Harem|Tribute|Nobles|title = Name That Card}} |
− | {{Kingdom|Stonemason|Herald|Soothsayer|Journeyman|Butcher|Conspirator|Masquerade| | + | {{Kingdom|Stonemason|Herald|Soothsayer|Journeyman|Butcher|Great Hall|Nobles|Conspirator|Masquerade|Coppersmith|title = Tricks of the Trade}} |
− | {{Kingdom|Merchant Guild|Candlestick Maker|Masterpiece|Taxman|Butcher|Bridge|Pawn|Mining Village|Upgrade|Duke | + | {{Kingdom|Merchant Guild|Candlestick Maker|Masterpiece|Taxman|Butcher|Bridge|Pawn|Mining Village|Upgrade|Duke|title = Decisions, Decisions|id = decisionsdecisions}} |
=== Intrigue & [[Adventures]] === | === Intrigue & [[Adventures]] === | ||
− | {{Kingdom|Bridge Troll|Duplicate|Page|Raze|Royal Carriage|Conspirator | + | {{Kingdom|Bridge Troll|Duplicate|Page|Raze|Royal Carriage|Conspirator|Harem|Nobles|Secret Chamber|Swindler|event1 = Pilgrimage|imgwidth = 150|title = Royalty Factory}} |
{{Kingdom|Artificer|Distant Lands|Gear|Transmogrify|Wine Merchant|Bridge|Pawn|Shanty Town|Steward|Upgrade|event1 = Ball|event2 = Borrow|imgwidth = 150|title = Masters of Finance}} | {{Kingdom|Artificer|Distant Lands|Gear|Transmogrify|Wine Merchant|Bridge|Pawn|Shanty Town|Steward|Upgrade|event1 = Ball|event2 = Borrow|imgwidth = 150|title = Masters of Finance}} | ||
=== Intrigue & [[Empires]] === | === Intrigue & [[Empires]] === | ||
{{Kingdom|Castles|Crown|Enchantress|Sacrifice|Settlers|Baron|Bridge|Harem|Ironworks|Torturer|event1 = Banquet|landmark1 = Arena|imgwidth = 150|title = Delicious Torture}} | {{Kingdom|Castles|Crown|Enchantress|Sacrifice|Settlers|Baron|Bridge|Harem|Ironworks|Torturer|event1 = Banquet|landmark1 = Arena|imgwidth = 150|title = Delicious Torture}} | ||
{{Kingdom|Archive|Capital|Catapult|Engineer|Forum|Masquerade|Mining Village|Nobles|Pawn|Trading Post|event1 = Salt the Earth|landmark1 = Wolf Den|imgwidth = 150|title = Buddy System}} | {{Kingdom|Archive|Capital|Catapult|Engineer|Forum|Masquerade|Mining Village|Nobles|Pawn|Trading Post|event1 = Salt the Earth|landmark1 = Wolf Den|imgwidth = 150|title = Buddy System}} | ||
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{{Navbox Intrigue}} | {{Navbox Intrigue}} | ||
− | {{Navbox | + | {{Template:Navbox Sets}} |