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* {{Cost|4}}: {{Card|Baron}}, {{Card|Bridge}}, {{Card|Conspirator}}, {{Card|Diplomat}}*, {{Card|Ironworks}}, {{Card|Mill}}*, {{Card|Mining Village}}, {{Card|Secret Passage}}*
 
* {{Cost|4}}: {{Card|Baron}}, {{Card|Bridge}}, {{Card|Conspirator}}, {{Card|Diplomat}}*, {{Card|Ironworks}}, {{Card|Mill}}*, {{Card|Mining Village}}, {{Card|Secret Passage}}*
 
* {{Cost|5}}: {{Card|Courtier}}*, {{Card|Duke}}, {{Card|Minion}}, {{Card|Patrol}}*, {{Card|Replace}}*, {{Card|Torturer}}, {{Card|Trading Post}}, {{Card|Upgrade}}  
 
* {{Cost|5}}: {{Card|Courtier}}*, {{Card|Duke}}, {{Card|Minion}}, {{Card|Patrol}}*, {{Card|Replace}}*, {{Card|Torturer}}, {{Card|Trading Post}}, {{Card|Upgrade}}  
* {{Cost|6}}: {{Card|Farm}}*, {{Card|Nobles}}
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* {{Cost|6}}: {{Card|Harem}}, {{Card|Nobles}}
  
 
=== Removed first-edition Kingdom cards ===
 
=== Removed first-edition Kingdom cards ===
<p>These cards were included in the first edition, and [[Removed cards|removed]] from the second edition. {{Card|Harem}} was initially included in the second edition, but later replaced with {{Card|Farm}} without any new edition.
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These cards were included in the first edition, and [[Removed cards|removed]] from the second edition.
 
* {{Cost|2}}: {{Card|Secret Chamber}}  
 
* {{Cost|2}}: {{Card|Secret Chamber}}  
 
* {{Cost|3}}: {{Card|Great Hall}}
 
* {{Cost|3}}: {{Card|Great Hall}}
 
* {{Cost|4}}: {{Card|Coppersmith}}, {{Card|Scout}}  
 
* {{Cost|4}}: {{Card|Coppersmith}}, {{Card|Scout}}  
 
* {{Cost|5}}: {{Card|Saboteur|oi=1}}, {{Card|Tribute}}
 
* {{Cost|5}}: {{Card|Saboteur|oi=1}}, {{Card|Tribute}}
* {{Cost|6}}: {{Card|Harem}}</p>
 
 
== Additional rules ==
 
* <p>Intrigue has [https://wiki.dominionstrategy.com/index.php/Category%3AChoice_cards cards that give players a choice] between two or more options. A player given a choice picks any choice, even if unable to do the instruction, then does as much of it as they can. </p>For example, Sylvia plays {{Card|Steward}} with one card left in her hand. She can pick the "trash 2 cards from your hand" option despite only having one card in hand. If she picks that option, she trashes the one card in her hand. Sometimes one of the options of a card with a choice is to make {{nowrap|+{{Cost}}.}} To track the {{nowrap|{{Cost}},}} players can push the card up slightly from the line of played cards.
 
 
* <p>Intrigue has three [[Victory]] cards that have another type as well: {{nowrap|{{Card|Harem}},}} {{nowrap|{{Card|Mill}},}} and {{nowrap|{{Card|Nobles}}.}} These cards are both types for all purposes. </p>For example, since {{Card|Nobles}} is an [[Action]] card, it can be played in the Action phase, can be trashed from the [[Supply]] with {{nowrap|{{Card|Lurker}},}} and so on; since it is a Victory card, it is worth {{VP}} when [[Gameplay#Scoring|scoring]], is put into a player's hand due to {{nowrap|{{Card|Patrol}},}} and so on.
 
  
 
== Flavor text ==  
 
== Flavor text ==  
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== Cards gallery ==
 
== Cards gallery ==
 
=== Kingdom cards ===
 
=== Kingdom cards ===
{{CardImage|Courtyard}}{{CardImage|Lurker}}{{CardImage|Pawn}}{{CardImage|Masquerade}}{{CardImage|Shanty_Town}}{{CardImage|Steward}}{{CardImage|Swindler}}{{CardImage|Wishing_Well}}{{CardImage|Baron}}{{CardImage|Bridge}}{{CardImage|Conspirator}}{{CardImage|Diplomat}}{{CardImage|Ironworks}}{{CardImage|Mill}}{{CardImage|Mining_Village}}{{CardImage|Secret Passage}}{{CardImage|Courtier}}{{CardImage|Duke}}{{CardImage|Minion}}{{CardImage|Patrol}}{{CardImage|Replace}}{{CardImage|Torturer}}{{CardImage|Trading_Post}}{{CardImage|Upgrade}}{{CardImage|Farm}}{{CardImage|Nobles}}
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{{CardImage|Courtyard}}{{CardImage|Lurker}}{{CardImage|Pawn}}{{CardImage|Masquerade}}{{CardImage|Shanty_Town}}{{CardImage|Steward}}{{CardImage|Swindler}}{{CardImage|Wishing_Well}}{{CardImage|Baron}}{{CardImage|Bridge}}{{CardImage|Conspirator}}{{CardImage|Diplomat}}{{CardImage|Ironworks}}{{CardImage|Mill}}{{CardImage|Mining_Village}}{{CardImage|Secret Passage}}{{CardImage|Courtier}}{{CardImage|Duke}}{{CardImage|Minion}}{{CardImage|Patrol}}{{CardImage|Replace}}{{CardImage|Torturer}}{{CardImage|Trading_Post}}{{CardImage|Upgrade}}{{CardImage|Harem}}{{CardImage|Nobles}}
 
=== Removed cards ===
 
=== Removed cards ===
{{CardImage|Secret_Chamber}}{{CardImage|Great_Hall}}{{CardImage|Coppersmith}}{{CardImage|Scout}}[[Image:SaboteurOld.jpg|200px|link=Saboteur]]{{CardImage|Tribute}}{{CardImage|Harem}}
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{{CardImage|Secret_Chamber}}{{CardImage|Great_Hall}}{{CardImage|Coppersmith}}{{CardImage|Scout}}[[Image:SaboteurOld.jpg|200px|link=Saboteur]]{{CardImage|Tribute}}
  
 
== Impact ==
 
== Impact ==
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* Spanish: Intriga
 
* Spanish: Intriga
  
=== Secret History (1E) ===  
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=== Secret history ===  
 
{{Quote
 
{{Quote
 
|Text=Intrigue has existed in many forms over the years. It came into being as 12 cards in 2006, immediately became 15 cards, got expanded to 20 cards not too long afterwards, stayed at 20 for a long time, although cards paraded through it, got tried at 16 briefly, went back to 20, then made the leap to 25. Originally the set had three sub-themes; one of them ([[one-shot|one-shots]]) gradually left, and another (decision-making cards) got expanded. The other theme (victory cards that do something) stayed as is but got cards to supplement it. Flavor-wise it always had Intrigue as a tentative theme, but it got much more Intrigue-like during development.
 
|Text=Intrigue has existed in many forms over the years. It came into being as 12 cards in 2006, immediately became 15 cards, got expanded to 20 cards not too long afterwards, stayed at 20 for a long time, although cards paraded through it, got tried at 16 briefly, went back to 20, then made the leap to 25. Originally the set had three sub-themes; one of them ([[one-shot|one-shots]]) gradually left, and another (decision-making cards) got expanded. The other theme (victory cards that do something) stayed as is but got cards to supplement it. Flavor-wise it always had Intrigue as a tentative theme, but it got much more Intrigue-like during development.
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- There was an attack that could steal any type of card, not just treasures. I had a version that I thought was fair, but it slowed the game down way too much. That concept could still come back someday.
 
- There was an attack that could steal any type of card, not just treasures. I had a version that I thought was fair, but it slowed the game down way too much. That concept could still come back someday.
  
- There was a {{Cost|2}} "choose one" card with three weak and complex abilities. Not a crowd-pleaser.
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- There was a 2-coin "choose one" card with three weak and complex abilities. Not a crowd-pleaser.
  
- There was a card in the {{Card|Gardens}} family that was worth 1{{VP}} per 4 cards in your deck costing up to {{Cost|2}}, other than {{Card|Curse}} and Confusion (a Curse-like card that just did nothing). {{Card|Gardens}} is a better version of that concept; limiting it to cheap cards doesn't change much, since cheap cards are what you can most readily buy with {{Card|Gardens}}. I mean it's different but not interestingly so. And counting {{Card|Curse|Curses}} is better than not counting them. This card predated {{Card|Gardens}}, which was originally designed for a later set.
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- There was a card in the {{Card|Gardens}} family that was worth 1 VP per 4 cards in your deck costing up to 2, other than {{Card|Curse}} and Confusion (a Curse-like card that just did nothing). {{Card|Gardens}} is a better version of that concept; limiting it to cheap cards doesn't change much, since cheap cards are what you can most readily buy with {{Card|Gardens}}. I mean it's different but not interestingly so. And counting {{Card|Curse|Curses}} is better than not counting them. This card predated {{Card|Gardens}}, which was originally designed for a later set.
  
 
- There were a couple different cards that had "trash the top card of your deck" as a penalty. Talk about crowd-pleasing.
 
- There were a couple different cards that had "trash the top card of your deck" as a penalty. Talk about crowd-pleasing.
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|Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=116.0 The Secret History of the Intrigue Cards]
 
}}
 
}}
=== Other cards that could have been removed in 2E ===
 
{{Quote
 
|Text=
 
{{Card|Swindler}} was not close to the chopping block. Closer cards included:
 
- {{Card|Harem}}. It's called Harem. It would have left but it shows a real person.
 
  
- {{Card|Baron}}. It's not so fun to think the move is to open with it and then draw it with no {{Card|Estate|Estates}}.
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For more detail on the design of the cards see [[Secret History of the Intrigue Cards]] or the cards themselves.
 
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- {{Card|Trading Post}}. I don't like how it's good turn one and sucks if you get it later.
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- {{Card|Minion}}. More hated than {{Card|Swindler}}.
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- {{Card|Mining Village}}. It should trigger e.g. at start of buy phase, both for tracking and to save time considering it. But I couldn't just change that and call it Mining Village.
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The last card to go was {{Card|Coppersmith}}. Some people miss it. Possibly {{Card|Baron}} or {{Card|Trading Post}} would have been a better call.
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg779892#msg779892 Interview with Donald X.]
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}}
+
{{Quote
+
|Text=
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If I were doing it over again, I'm sure I'd find more good things to fix for [{{Set|Dominion|ed=2|Dominion}} and Intrigue]. {{Card|Torturer}} isn't what comes to my mind right away though for Intrigue. {{Card|Trading Post}} is strong turn one and weak after that. {{Card|Mining Village}} has poor timing / tracking, it would be better e.g. to trash it at the start of the Buy phase.
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+
 
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{{Card|Torturer}} is a strong attack, but not in the same league as {{Card|Ghost Ship}} / {{Card|Ambassador}} / {{Card|Mountebank}} in terms of how the game plays out. The idea wasn't to get rid of strong attacks; just, these attacks that mean you never see your deck. In the case of {{Card|Goons}}, it was the combination of the attack and the fun part and costing {{Cost|6}}; there's a new {{Card|Militia}} in {{Set|Allies}}, that concept hasn't died. And I mean {{Card|Sea Witch}} and {{Card|Clerk}} are not weak attacks, as you will find.
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|Name=[[Donald X. Vaccarino]]
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|Source=[https://www.reddit.com/r/dominion/comments/v2py1o/comment/iavd0zw/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2022]
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}}
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== Recommended sets of 10 ==
 
== Recommended sets of 10 ==
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=== Intrigue & [[Hinterlands]] ===
 
=== Intrigue & [[Hinterlands]] ===
 
{{Kingdom|Replace|Patrol|Pawn|Shanty Town|Torturer|Cache|Cartographer|Jack of all Trades|Silk Road|Tunnel|imgwidth = 150|title = Money for Nothing|noadd=1}}
 
{{Kingdom|Replace|Patrol|Pawn|Shanty Town|Torturer|Cache|Cartographer|Jack of all Trades|Silk Road|Tunnel|imgwidth = 150|title = Money for Nothing|noadd=1}}
{{Kingdom|Conspirator|Duke|Harem|Masquerade|Upgrade|Guard Dog|Haggler|Inn|Scheme|Trail|imgwidth = 150|title = The Duke's Ball|id = dukesball|noadd=1}}
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{{Kingdom|Conspirator|Duke|Harem|Masquerade|Upgrade|Duchess|Haggler|Inn|Noble Brigand|Scheme|imgwidth = 150|title = The Duke's Ball|id = dukesball|noadd=1}}
 
=== Intrigue & [[Dark Ages]] ===
 
=== Intrigue & [[Dark Ages]] ===
 
{{Kingdom|Armory|Ironmonger|Mystic|Rebuild|Vagrant|Baron|Conspirator|Nobles|Secret Passage|Wishing Well|imgwidth = 150|title = Prophecy|shelters=1}}
 
{{Kingdom|Armory|Ironmonger|Mystic|Rebuild|Vagrant|Baron|Conspirator|Nobles|Secret Passage|Wishing Well|imgwidth = 150|title = Prophecy|shelters=1}}
 
{{Kingdom|Beggar|Marauder|Rogue|Squire|Urchin|Diplomat|Harem|Swindler|Torturer|Upgrade|imgwidth = 150|title = Invasion|shelters=1}}
 
{{Kingdom|Beggar|Marauder|Rogue|Squire|Urchin|Diplomat|Harem|Swindler|Torturer|Upgrade|imgwidth = 150|title = Invasion|shelters=1}}
 
=== Intrigue & [[Guilds]] ===
 
=== Intrigue & [[Guilds]] ===
{{Kingdom|Baker|Doctor|Plaza|Advisor|Masterpiece|Courtyard|Farm|Nobles|Replace|Wishing Well|imgwidth = 150|title = Name That Card|noadd=1}}
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{{Kingdom|Baker|Doctor|Plaza|Advisor|Masterpiece|Courtyard|Harem|Nobles|Replace|Wishing Well|imgwidth = 150|title = Name That Card|noadd=1}}
 
{{Kingdom|Stonemason|Herald|Soothsayer|Journeyman|Butcher|Conspirator|Masquerade|Mill|Nobles|Secret Passage|imgwidth = 150|title = Tricks of the Trade|noadd=1}}
 
{{Kingdom|Stonemason|Herald|Soothsayer|Journeyman|Butcher|Conspirator|Masquerade|Mill|Nobles|Secret Passage|imgwidth = 150|title = Tricks of the Trade|noadd=1}}
 
{{Kingdom|Merchant Guild|Candlestick Maker|Masterpiece|Taxman|Butcher|Bridge|Pawn|Mining Village|Upgrade|Duke|imgwidth = 150|title = Decisions, Decisions|id = decisionsdecisions|noadd=1}}
 
{{Kingdom|Merchant Guild|Candlestick Maker|Masterpiece|Taxman|Butcher|Bridge|Pawn|Mining Village|Upgrade|Duke|imgwidth = 150|title = Decisions, Decisions|id = decisionsdecisions|noadd=1}}
 
 
=== Intrigue & [[Adventures]] ===
 
=== Intrigue & [[Adventures]] ===
 
{{Kingdom|Bridge Troll|Duplicate|Page|Raze|Royal Carriage|Conspirator|Courtier|Harem|Nobles|Swindler|event1 = Pilgrimage|imgwidth = 150|title = Royalty Factory}}
 
{{Kingdom|Bridge Troll|Duplicate|Page|Raze|Royal Carriage|Conspirator|Courtier|Harem|Nobles|Swindler|event1 = Pilgrimage|imgwidth = 150|title = Royalty Factory}}
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{{Kingdom|Broker|Contract|Courier|Hunter|Townsfolk|Courtier|Lurker|Nobles|Secret Passage|Steward|ally=Circle of Witches|imgwidth = 150|title=Dark Dealings}}
 
{{Kingdom|Broker|Contract|Courier|Hunter|Townsfolk|Courtier|Lurker|Nobles|Secret Passage|Steward|ally=Circle of Witches|imgwidth = 150|title=Dark Dealings}}
 
{{Kingdom|Innkeeper|Merchant Camp|Swap|Underling|Wizards|Baron|Conspirator|Patrol|Pawn|Replace|ally=Plateau Shepherds|imgwidth = 150|title=Pawns and Underlings}}
 
{{Kingdom|Innkeeper|Merchant Camp|Swap|Underling|Wizards|Baron|Conspirator|Patrol|Pawn|Replace|ally=Plateau Shepherds|imgwidth = 150|title=Pawns and Underlings}}
 
=== Intrigue & [[Plunder]] ===
 
{{Kingdom|Buried Treasure|Jewelled Egg|Mapmaker|Maroon|Quartermaster|Courtier|Harem|Mining Village|Nobles|Replace|trait1=Reckless|traitfor=Maroon|imgwidth = 150|title = Breaking Eggs}}
 
{{Kingdom|Cutthroat|Fortune Hunter|Pendant|Pilgrim|Wealthy Village|Conspirator|Mill|Pawn|Secret Passage|Wishing Well|event1=Avoid|trait1=Friendly|traitfor=Conspirator|imgwidth = 150|title = Landlubbers}}
 
  
 
{{Navbox Intrigue}}
 
{{Navbox Intrigue}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

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