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{{Infobox Set
 
{{Infobox Set
|name = Menagerie (expansion)
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|name = Menagerie (expansion)
|type = Large Expansion
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|type = Expansion
 +
|cards = 400
  
|cards = 400
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|kingdomsets = 30
|kingdomcards = 300
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|release = March 18, 2020
|kingdomsets = 30
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|randomizers = 30
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|othercards =
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*30 [[Horse]]s
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*20 [[Event]]s
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*20 [[Way]]s
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|mats = 6 [[Exile]] mats
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|coverartist = [[Marcel-André Casasola Merkle]]
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|release = March 18, 2020
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|rulebook = https://www.riograndegames.com/wp-content/uploads/2020/01/Dominion-Menagerie-Rules.pdf
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| theme =
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* [[Exile]]
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* [[Way]]s
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* [[Horse]]s
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* Additional [[Reaction]] cards
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* Alternative card costs
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}}
 
}}
  
'''Menagerie''' is the 13th [[Expansions|expansion]] to [[Dominion]]. The box contains 30 sets of [[Kingdom]] cardsIt introduces [[Way]]s, the [[Exile]] mat, [[Horse]]s, and adds more [[Event]]s and [[Duration]] cards.
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'''Menagerie''' is the thirteenth expansion to Dominion, set to be released in 2020 by publisher [[Rio Grande Games]]. The box contains 30 sets of Kingdom Cards.   
  
== Contents ==
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== Flavor Text ==  
=== Kingdom cards ===
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* {{Cost|2}}: {{Card|Black Cat}}, {{Card|Sleigh}}, {{Card|Supplies}}
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* {{Cost|3}}: {{Card|Camel Train}}, {{Card|Goatherd}}, {{Card|Scrap}}, {{Card|Sheepdog}}, {{Card|Snowy Village}}, {{Card|Stockpile}}
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* {{cost|4}}: {{Card|Bounty Hunter}}, {{Card|Cardinal}}, {{Card|Cavalry}}, {{Card|Groom}}, {{Card|Hostelry}}, {{Card|Village Green}}
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* {{Cost|5}}: {{Card|Barge}}, {{Card|Coven}}, {{Card|Displace}}, {{Card|Falconer}}, {{Card|Gatekeeper}}, {{Card|Hunting Lodge}}, {{Card|Kiln}}, {{Card|Livery}}, {{Card|Mastermind}}, {{Card|Paddock}}, {{Card|Sanctuary}}
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* {{Cost|5*}}: {{Card|Fisherman}}
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* {{Cost|6*}}: {{Card|Destrier}}, {{Card|Wayfarer}}
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* {{Cost|7*}}: {{Card|Animal Fair}}
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=== Non-Supply cards ===
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* {{Cost|3*}}: {{Card|Horse}} (30 copies)
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=== Events ===
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* {{Cost|0}}: {{Event|Delay}}, {{Event|Desperation}}
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* {{Cost|2}}: {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Ride}}, {{Event|Toil}}
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* {{Cost|3}}: {{Event|Enhance}}, {{Event|March}}, {{Event|Transport}}
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* {{Cost|4}}: {{Event|Banish}}, {{Event|Bargain}}, {{Event|Invest}}, {{Event|Seize the Day}}
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* {{Cost|5}}: {{Event|Commerce}}, {{Event|Demand}}, {{Event|Stampede}}
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* {{Cost|7}}: {{Event|Reap}}
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* {{Cost|8}}: {{Event|Enclave}}
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* {{Cost|10}}: {{Event|Alliance}}, {{Event|Populate}}
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<p></p>
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=== Ways ===
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{| style="margin-left:0em;"
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| 20 cards, 1 of each:
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* {{Way|Way of the Butterfly}}
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* {{Way|Way of the Camel}}
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* {{Way|Way of the Chameleon}}
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* {{Way|Way of the Frog}}
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* {{Way|Way of the Goat}}
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* {{Way|Way of the Horse}}
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* {{Way|Way of the Mole}}
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* {{Way|Way of the Monkey}}
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* {{Way|Way of the Mouse}}
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* {{Way|Way of the Mule}}
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|width="185px"|&nbsp;<!--spacer-column-->
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| &nbsp;
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* {{Way|Way of the Otter}}
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* {{Way|Way of the Owl}}
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* {{Way|Way of the Ox}}
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* {{Way|Way of the Pig}}
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* {{Way|Way of the Rat}}
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* {{Way|Way of the Seal}}
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* {{Way|Way of the Sheep}}
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* {{Way|Way of the Squirrel}}
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* {{Way|Way of the Turtle}}
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* {{Way|Way of the Worm}}
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|}
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=== Additional materials ===
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<p>'''Mats'''
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* 6 <span class="card-popup">[[Exile|Exile player mats]]<span class="noprint">[[File:Exile_mat.jpg|360px|link=]]</span></span></p>
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+
== Additional rules ==
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+
=== Durations ===
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Menagerie has four [[Duration]] cards.
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{{:Duration}}.
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=== Exile ===
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''See the [[Exile#Official_Rules|Exile page.]]''
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=== Ways ===
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''See the [[Way#Official_Rules|Way page.]]''
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=== Events ===
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Menagerie has [[Event]]s, which first appeared in {{Set|Adventures}}. In your Buy phase, when you can buy a card, you can buy an Event instead. You pay the cost indicated on the Event and immediately do its effect.
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{{:Event}}
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=== Reactions played at an unusual time===
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''See the [[Reaction#Reactions_that_can_play_themselves|Reaction page.]]''
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=== Unusual costs ===
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''See the [[Cost_reduction#Rules|Cost reduction page.]]''
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== Flavor text ==
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{{Quote|
 
{{Quote|
 
  |Text=Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.
 
  |Text=Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://www.riograndegames.com/games/dominion-menagerie/ Rio Grande Games]
 
}}
 
== Mechanics ==
 
{{Quote|
 
|Text=This is the 13th expansion to [[Dominion]]. It has 400 [[card]]s, with 30 new [[Kingdom]] cards. There are {{Card|Horse|Horses}} that save a draw for later, [[Exile]] [[mat]]s that cards can be sent to and rescued from, and [[Way]]s that give [[Action]]s another option. [[Event]]s return.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://www.riograndegames.com/games/dominion-menagerie/ Rio Grande Games]
 
}}
 
== Cards gallery ==
 
=== Kingdom cards ===
 
{{CardImage|Black Cat}}{{CardImage|Sleigh}}{{CardImage|Supplies}}{{CardImage|Camel Train}}{{CardImage|Goatherd}}{{CardImage|Scrap}}{{CardImage|Sheepdog}}{{CardImage|Snowy Village}}{{CardImage|Stockpile}}{{CardImage|Bounty Hunter}}{{CardImage|Cardinal}}{{CardImage|Cavalry}}{{CardImage|Groom}}{{CardImage|Hostelry}}{{CardImage|Village Green}}{{CardImage|Barge}}{{CardImage|Coven}}{{CardImage|Displace}}{{CardImage|Falconer}}{{CardImage|Gatekeeper}}{{CardImage|Hunting Lodge}}{{CardImage|Kiln}}{{CardImage|Livery}}{{CardImage|Mastermind}}{{CardImage|Paddock}}{{CardImage|Sanctuary}}{{CardImage|Fisherman}}{{CardImage|Destrier}}{{CardImage|Wayfarer}}{{CardImage|Animal Fair}}
 
  
=== Events ===
 
{{LandscapeImage|Delay}}{{LandscapeImage|Desperation}}{{LandscapeImage|Gamble}}{{LandscapeImage|Pursue}}{{LandscapeImage|Ride}}{{LandscapeImage|Toil}}{{LandscapeImage|Enhance}}{{LandscapeImage|March}}{{LandscapeImage|Transport}}{{LandscapeImage|Banish}}{{LandscapeImage|Bargain}}{{LandscapeImage|Invest}}{{LandscapeImage|Seize the Day}}{{LandscapeImage|Commerce}}{{LandscapeImage|Demand}}{{LandscapeImage|Stampede}}{{LandscapeImage|Reap}}{{LandscapeImage|Enclave}}{{LandscapeImage|Alliance}}{{LandscapeImage|Populate}}
 
  
=== Ways ===
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This is the 13th expansion to Dominion®. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.
{{LandscapeImage|Way of the Butterfly}}{{LandscapeImage|Way of the Camel}}{{LandscapeImage|Way of the Chameleon}}{{LandscapeImage|Way of the Frog}}{{LandscapeImage|Way of the Goat}}{{LandscapeImage|Way of the Horse}}{{LandscapeImage|Way of the Mole}}{{LandscapeImage|Way of the Monkey}}{{LandscapeImage|Way of the Mouse}}{{LandscapeImage|Way of the Mule}}{{LandscapeImage|Way of the Otter}}{{LandscapeImage|Way of the Owl}}{{LandscapeImage|Way of the Ox}}{{LandscapeImage|Way of the Pig}}{{LandscapeImage|Way of the Rat}}{{LandscapeImage|Way of the Seal}}{{LandscapeImage|Way of the Sheep}}{{LandscapeImage|Way of the Squirrel}}{{LandscapeImage|Way of the Turtle}}{{LandscapeImage|Way of the Worm}}
+
|Name=[[Donald X. Vaccarino]]
 
+
|Source=[http://riograndegames.com/Game/1350-Dominion-Menagerie]
=== Non-Supply cards ===
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{{CardImage|Horse}}
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+
== Theme ==
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* 12 [[card-shaped thing]]s use {{Card|Horse}}: {{Event|Bargain}}, {{Card|Cavalry}}, {{Event|Demand}}, {{Card|Groom}}, {{Card|Hostelry}}, {{Card|Livery}}, {{Card|Paddock}}, {{Event|Ride}}, {{Card|Scrap}}, {{Card|Sleigh}}, {{Event|Stampede}}, {{Card|Supplies}}
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* 14 card-shaped things use [[Exile]]: {{Event|Banish}}, {{Card|Bounty Hunter}}, {{Card|Camel Train}}, {{Card|Cardinal}}, {{Card|Coven}}, {{Card|Displace}}, {{Event|Enclave}}, {{Card|Gatekeeper}}, {{Event|Invest}}, {{Card|Sanctuary}}, {{Card|Stockpile}}, {{Event|Transport}}, {{Way|Way of the Camel}}, {{Way|Way of the Worm}}
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* 5 [[Reaction]] cards: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}}, {{Card|Sleigh}}, {{Card|Village Green}}
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* 4 cards with weird [[cost]]s: {{Card|Animal Fair}}, {{Card|Destrier}}, {{Card|Fisherman}}, {{Card|Wayfarer}}
+
 
+
== Trivia ==
+
 
+
=== In other languages ===
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* Dutch: Menagerie
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* French : Ménagerie
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* German: Menagerie
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* Polish: Menażeria (as referred to in Polish Dominion 2E rulebook)
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+
=== Why reuse the name Menagerie? ===
+
{{Quote
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|Text=Menagerie was a good name for the expansion. Oops, but I'd used that name on a card. I could therefore find a different name... or decide, this doesn't really matter. The publisher was not phased at all. So I went for it.
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|Name=[[Donald X. Vaccarino]]
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|Source=[https://www.reddit.com/r/dominion/comments/s8abib/comment/htfie6l/?utm_source=share&utm_medium=web2x&context=3 Why Menagerie twice, Mr. Vaccarino?]
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}}
 
}}
=== Flavor text work ===
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{{Template:Navbox Sets}}
{{Quote
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|Text=
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- animals are great. they can carry you, pull a plow, fetch things, and be delicious, sometimes all in the same day
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+
- they're eager, busy, and industrious - and that's just the beavers
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+
- Horses have a saddle for riding, a bridle for when they get married, and a bit which can be on or off. They also have shoes but no socks, which looks better on them than on you. You can spur them on with spurs, and stir them up with stirrups. They sleep standing up, and are awake lying down.
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- There are farriers to put shoes on the horses, furriers to make coats out of them, and ferriers to get them across rivers.
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- Horses are ungulates, which you're making do with until you can get some gulates.
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|Name=[[Donald X. Vaccarino]]
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|Source=[https://boardgamegeek.com/thread/2829605/article/39673458#39673458 The Secret History of Dominion: Allies]
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}}
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=== Teaser ===
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{{Quote
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|Text=Menagerie previews start Monday, and as usual I have a teaser. I like trying different things with the teasers, and well this time the teaser is little bits of text from 10 [[card]]s or [[card-shaped thing]]s. See what you can make of them.
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* "{{Event|Stampede|5 or fewer}}"
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* "{{Cost|1}} {{Card|Destrier|less per}}"
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* "{{Card|Scrap|a different thing}}"
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* "{{Way|Way of the Mouse|an unused Action}}"
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* "{{Card|Barge|either}} {{Card|Village Green|now or}}"
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* "{{Card|Mastermind|hand three times}}"
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* "{{Way|Way of the Chameleon|instead, and vice-versa}}"
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* "{{Card|Animal Fair|instead of paying}}"
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* "{{Event|Alliance|province, a duchy}}"
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* "{{Card|Coven|they discard their}}"
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=20049.msg824983#msg824983 Dominion General Discussion > Dominion: Menagerie]
+
}}
+
=== Secret History ===
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{{Quote
+
|Text=I took a break after {{Set|Renaissance}}, and worked on other games. One night there was just me and Kevin. What's good with two? I dunno, Dominion? It happened again a week or two later. And then that was that, I was making an expansion. A lesson for us all.
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There were two ideas waiting to be used, from when working on Renaissance. First, the Jail [[mat]]. This was a mat cards could put cards onto, and then it had a built-in rule that let you get the cards back when gaining another copy of whichever card. This mat and the associated cards had been good, but I didn't want more mats in Renaissance. At one point it had four mats; in the end it has one that does double duty. So I saved this for next time, and well, it was next time. So this went right into the set and had good cards right away. Eventually I renamed it to [[Exile]], because I wasn't looking to make a wild west expansion, which is what "jail plus horses" sure suggested. "Exile" was nice because you can use it as a verb too, and it made at least some sense for a medieval game.
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The other idea was for a particular way to do "+1 Card [[token]]s." I considered them for Renaissance, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was {{Project|Sinister Plot}}, which just happens at the start of a turn. But another approach was to have a pile of [[One-shot|one-use]] {{Card|Laboratory|Labs}} you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can {{Card|Remodel}} it, and so on. There wasn't room for a big pile of those in Renaissance, though it got {{Card|Experiment}}. So this was another thing to try right away, and right away I liked it. {{Card|Horse}} itself started and ended costing {{Cost|3}}, but I tried having it cost {{Cost|2}}, to make it weaker with [[trash-for-benefit]]. I preferred it being stronger there.
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The first two cards using {{Card|Horse|Horses}} were "Gain 3 {{Card|Horse|Horses}}" and "+1 Action, discard any number of cards for that many {{Card|Horse|Horses}}." They both immediately showcased the beauty of {{Card|Horse|Horses}}. "Gain 3 {{Card|Horse|Horses}}" is like {{Card|Smithy}}... but it doesn't draw dead cards, and doesn't draw at all the first time you play it, and well more differences, {{Card|Remodel}} and stuff. It was a pretty neat variation on {{Card|Smithy}} and still really simple. And then the {{Card|Cellar}} variant was nothing like {{Card|Cellar}}. It was pretty neat too. Well as you may have noticed, these cards aren't in the set. They both just produced too many {{Card|Horse|Horses}}. Another way "Gain 3 {{Card|Horse|Horses}}" is different from {{Card|Smithy}} is, it takes longer to resolve - not just playing it, but playing it and playing the three {{Card|Horse|Horses}}. So in the end there are "Gain 2 {{Card|Horse|Horses}}" cards, but no 3, and only {{Card|Livery}} gets to really go nuts gaining {{Card|Horse|Horses}}.
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I tried several new kinds of [[landscape]] cards for the set. The one that stuck was [[Way]]s, which let any [[Action]] be played for a particular effect. I liked the vanilla ones right away. I also planned to add [[Event]]s to the set. The set was going to have to be 400 cards, to include 30 {{Card|Horse|Horses}} and some landscapes and not have fewer [[Kingdom]] cards than usual. So, it had space. It took me a while to get around to trying some Events, but when I did that all worked out, there were new things to do, not all of them involving Exile and {{Card|Horse|Horses}}.
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I considered having another card like {{Card|Horse}}, a pile that some cards could give you. I didn't get around to trying one for a while, and meanwhile two minor themes crept into the set. So I never tried one, I had plenty of stuff going on. The minor themes are [[Reaction]]s and uh weird costs. It seemed cool to have a bunch of Reactions, and I had this good trick to do to get some, which was letting you play the card. {{Card|Caravan Guard}} had done that, but it had +1 Action, which severely reduced how exciting that was. And then the weird costs, I added {{Card|Wayfarer}} and {{Card|Animal Fair}} and they were just immediately highlights of the set, so I looked for a couple more.
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'''‎<nowiki>* Outtakes *‎</nowiki>'''
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As I mentioned above, the first two cards were the {{Card|Smithy}} of {{Card|Horse|Horses}} and the {{Card|Cellar}} of {{Card|Horse|Horses}}. They were great except for how slow they made games. I tried a smaller {{Card|Cellar}} before killing it.
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Already there's a card I don't want to share. This card was fine, it just wasn't great with the other things in this set. Well let's move along.
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One direction I looked in for new cards was "this turn" abilities. It sounded good to trigger on treasures, effectively giving them an ability, and I tried "when you play a {{Card|Gold}}, gain a {{Card|Horse}}" and "when you play a {{Card|Copper}}, +1 Buy." I had big plans to try "When you play a {{Card|Silver}}, +{{Cost|1}}" again too, but that didn't happen and those cards didn't work out.
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One of the very old cards I dredged up was "Trash a card from your hand, discard a card, +3 Cards." It holds the distinction of being the first card in the oldest Dominion file, though I know it replaced something; I wasn't saving every image back then. In its day it was fine but then seemed redundant. I brought it back with exiling, and we tried it with the +3 Cards first and last, and then versions to try to iron out things I didn't like about it. I was never happy with it and then did a different trasher, which got me to {{Card|Goatherd}} in the end.
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Some attacks tried to cause discarding after each card play. Oh boy. Yes, "attacks," I tried more than one of these.
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The cards that tried to save cards for later in Exile included one suggested by Matt, that seeded Exile with something and always made you swap. Initially it was {{Card|Silver}} but that was nuts; then it was {{Card|Copper}} and well, did I mention you don't really want to put your good cards into Exile for later? You just don't.
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I tried some takes on cantrips that gained {{Card|Horse|Horses}}. Conditionally; for discarding a card. It was always dangerous space; {{Card|Horse|Horses}} are more interesting on terminals, but also I didn't want the game to get too slow, and the cantrips threatened that or did it.
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Here's a cantrip that dug for an Action and put it onto your deck. Kind of a fixed {{Card|Harbinger}}. It was unobjectionable but did not add much to the game. Another short-lived card was a cantrip that Exiled a {{Card|Gold}} from the Supply.
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I tried a card that added another VP card to the top of the {{Card|Province}} deck. Well I never made the card, since it didn't matter for testing out the concept, but I made the VP card (it came with 2 {{Card|Horse|Horses}}) and we played some games with one per player on top of the {{Card|Province|Provinces}}. You know, it has a mild charm, but did not add much.
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There was a {{Card|Smithy}} that Exiled a supply card for up to {{Cost|6}} when you gained it, and let other players get in on it by discarding a treasure. Then, a {{Card|Smithy}} that let each other player play any Action card from their hand when you gained it. Sometimes it was very cool, but in practice they so often could not get use out of it. I replaced it with the first of the cards that led to {{Card|Falconer}}.
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One concept I trotted out briefly was to trash cards from low supply piles. There isn't much like that in the game and well the game doesn't need much of it.
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For a while I liked the idea of a village with 20 cards in its pile, with no special connection to the pile being 20 cards. You know, it wouldn't gain copies of itself or anything, there would just be 20 of them. The idea was, for multiplayer, you put in this card and you are set for villages. So many multiplayer games, if there aren't two village piles, you have to build a deck that doesn't need very many villages. But uh surely the multiplayer players know about this already? They must be putting in those villages or living without them already, that's what I think. And it ate up a slot that stopped seeming so available, I could have a pretty 30 kingdom cards 20 events 20 ways. I came up with a lot of villages trying to be the good 20-card village; many were bad, some have potential but were no good for a 20-card pile, and some got tried out. In the end I did {{Card|Village Green}} for this slot.
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+
A couple cards tried to be some slightly novel way to discard cards for {{Cost}}.
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I briefly tried a {{Card|Haggler}} variant that had Treasures come with a cheaper card. It seemed promising and then had issues to fix and I grew weary of it.
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+
There are Way outtakes. There were multiple versions of a {{Card|Workshop}}. Multiple cards tried to give +{{Cost}} with some formula, e.g. "per copy of this you have in play." None of those seemed as good as just plain old +{{Cost|2}}. There was a {{Card|Scheme}} for all copies of "this." A flip side to {{Event|Way of the Butterfly|Butterfly}}, turning a card into a cheaper one but to your hand. I tested "play this twice then trash it," which had wording issues, was a lot of fun, and just messed up the game too much. A couple cards were one-shot +{{Cost}} formula things. I tried {{Card|Band of Misfits}} - all your cards do a zillion things! I tried Throne and {{Card|Scepter}} that only worked on cheaper cards, and a Throne for Treasures. I tried {{Event|Training}} - choose a card, the last one picked with the Way has +{{Cost|1}}. There was an {{Card|Embargo}}, man it didn't do much. {{Card|Coppersmith}} seemed promising but oops it was way too mathy, you play lots of cards as {{Card|Coppersmith}} and not all at once necessarily. There was a {{Card|Bridge}}. There were a couple versions of {{Card|Navigator}}, for a bit it seemed like one would make it. There was "gain 2 {{Card|Horse|Horses}}" - what animal does that? It was an okay ability but not essential, and the name was trouble. It was called Way of the Mare, which I didn't like. I also tried a Way that gained {{Card|Silver}}, and a "card from discard to hand."
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And there are Event outtakes. An early one gave you a {{Card|Gold}} and a {{Card|Horse}} per {{Card|Gold}} you had in play; man it's okay but I did better. Similarly there was, when drawing your hand this turn, +4 Cards then discard 4 cards. I tried a Witch variant that was no good. There were a couple versions of a trasher/exiler (it tried both) that looked through all your cards like {{Event|Donate}}. There was a {{Card|Harbinger}}. I had a free Event that gave you +{{Cost|1}} or a {{Card|Silver}}; it let you turn extra Buys into {{Cost}}. It was a runner-up for making the set; I did better.
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|Name=[[Donald X. Vaccarino]]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]
+
}}
+
|}
+
=== Retrospective ===
+
{{Quote
+
|Text= For me [[Exile]] was a slam dunk, an excellent mechanic. It created some really novel cards.
+
 
+
I'm still enamored with {{Card|Horse}}s and [[Way]]s too, and it was great to revisit [[Event]]s. The reaction subtheme is great too. The weak point of the set for me is the weird-cost cards. They are nicely novel, but all generate a lot of rules questions. {{Card|Animal Fair}} seems worth it; I could have done a few of those, saved other weird costs for another day.
+
 
+
|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=20466.msg850147#msg850147 Menagerie Hot Takes]
+
}}
+
{{Quote
+
|Text=
+
For Menagerie I would weaken {{Card|Stockpile}}, replace {{Card|Gatekeeper}} (simplify the Exile mat), and then instead of 4 different weird cost things, try doing {{Card|Animal Fair}} 2-3 times, with the others becoming more new reactions, push that direction more.
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|Name=[[Donald X. Vaccarino]]
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|Source=[https://discord.com/channels/212660788786102272/257241961482813440/803364089434472493 Dominion Discord, 2021]
+
}}
+
{{Quote
+
|Text=
+
From Menagerie, Ways would be tricky to revisit because I'd want a bunch. Maybe I'd have a bunch though, I don't have to rule that out. {{Card|Horse}}s requires including the pile; exile requires the mat. You could certainly do more with them though.
+
|Name=[[Donald X. Vaccarino]]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg885159#msg885159 Interview with Donald X.]
+
}}
+
 
+
== Recommended sets of 10 ==
+
=== Menagerie only ===
+
{{Kingdom|Animal Fair|Barge|Destrier|Goatherd|Hostelry|Livery|Paddock|Scrap|Sheepdog|Supplies|way1=Way of the Sheep|event1=Enhance|imgwidth = 150|title = Intro to Horses}}
+
{{Kingdom|Black Cat|Bounty Hunter|Camel Train|Cardinal|Falconer|Mastermind|Sanctuary|Snowy Village|Stockpile|Wayfarer|way1=Way of the Worm|event1=March|imgwidth = 150|title = Intro to Exile}}
+
 
+
=== Menagerie & [[Dominion (Base Set)|Dominion]] ===
+
{{Kingdom|Barge|Destrier|Paddock|Stockpile|Supplies|Artisan|Cellar|Market|Mine|Village|way1=Way of the Seal|event1=Stampede|imgwidth = 150|title = Pony Express}}
+
{{Kingdom|Black Cat|Displace|Sanctuary|Scrap|Snowy Village|Bandit|Gardens|Harbinger|Merchant|Moat|way1=Way of the Mole|event1=Toil|imgwidth = 150|title = Garden of Cats}}
+
 
+
=== Menagerie & [[Intrigue]] ===
+
{{Kingdom|Camel Train|Cavalry|Goatherd|Paddock|Sheepdog|Mill|Nobles|Pawn|Torturer|Upgrade|way1=Way of the Horse|event1=Commerce|imgwidth = 150|title = Dog and Pony Show}}
+
{{Kingdom|Animal Fair|Bounty Hunter|Coven|Hunting Lodge|Scrap|Courtyard|Diplomat|Lurker|Replace|Wishing Well|way1=Way of the Squirrel|event1=Populate|imgwidth = 150|title = Explosions}}
+
 
+
=== Menagerie & [[Seaside]] ===
+
{{Kingdom|Caravan|Fishing Village|Lighthouse|Pirate|Tide Pools|Animal Fair|Barge|Coven|Groom|Sheepdog|way1=Way of the Goat|event1=Invest|imgwidth=150|title=Innsmouth}}
+
{{Kingdom|Astrolabe|Outpost|Tactician|Tide Pools|Warehouse|Bounty Hunter|Cavalry|Falconer|Sleigh|Village Green|way1=Way of the Monkey|event1=Alliance|imgwidth=150|title=Ruritania}}
+
 
+
=== Menagerie & [[Alchemy]] ===
+
{{Kingdom|Cavalry|Coven|Hunting Lodge|Kiln|Livery|Snowy Village|Wayfarer|Transmute|Vineyard|University|way1=Way of the Owl|event1=Delay|imgwidth = 150|title = Class of 20}}
+
 
+
=== Menagerie & [[Prosperity]] ===
+
{{Kingdom|Destrier|Displace|Fisherman|Supplies|Wayfarer|Anvil|Grand Market|Mint|Peddler|Worker's Village|way1=Way of the Frog|event1=Desperation|colony=1|imgwidth=150|title = Limited Time Offer}}
+
 
+
{{Kingdom|Animal Fair|Camel Train|Mastermind|Paddock|Stockpile|City|Clerk|Monument|Quarry|War Chest|way1=Way of the Otter|event1=Reap|colony=1|imgwidth=150|title = Otter Chaos}}
+
 
+
=== Menagerie & [[Cornucopia]]/[[Guilds]] ===
+
{{Kingdom|Gatekeeper|Hostelry|Livery|Scrap|Stockpile|Fairgrounds|Hamlet|Jester|Journeyman|Taxman|way1=Way of the Mule|event1=Enclave|imgwidth = 150|title = Living in Exile}}
+
{{Kingdom|Black Cat|Bounty Hunter|Camel Train|Mastermind|Village Green|Butcher|Horse Traders|Hunting Party|Menagerie|Tournament|way1=Way of the Rat|event1=Pursue|imgwidth = 150|title = Thrill of the Hunt}}
+
 
+
=== Menagerie & [[Hinterlands]] ===
+
{{Kingdom|Black Cat|Falconer|Sheepdog|Sleigh|Village Green|Trail|Trader|Tunnel|Weaver|Wheelwright|way1=Way of the Turtle|event1=Banish|imgwidth=150|title = Big Blue}}
+
{{Kingdom|Cardinal|Hostelry|Livery|Mastermind|Supplies|Develop|Farmland|Nomads|Stables|Wheelwright|way1=Way of the Mouse|event1=Gamble|imgwidth=150|title = Intersection}}
+
Set-aside card for Mouse is {{Card|Crossroads}}
+
 
+
=== Menagerie & [[Dark Ages]] ===
+
{{Kingdom|Animal Fair|Cardinal|Falconer|Goatherd|Hunting Lodge|Altar|Beggar|Catacombs|Fortress|Market Square|shelters=1|way1=Way of the Camel|event1=Ride|imgwidth = 150|title = Friendly Carnage}}
+
{{Kingdom|Camel Train|Destrier|Displace|Paddock|Scrap|Hunting Grounds|Pillage|Rats|Sage|Squire|shelters=1|way1=Way of the Butterfly|event1=Bargain|imgwidth = 150|title = Gift Horses}}
+
 
+
=== Menagerie & [[Adventures]] ===
+
{{Kingdom|Destrier|Displace|Falconer|Sleigh|Stockpile|Magpie|Ranger|Ratcatcher|Relic|Royal Carriage|way1=Way of the Ox|event1=Pilgrimage|imgwidth = 150|title = Horse Feathers}}
+
{{Kingdom|Barge|Gatekeeper|Groom|Mastermind|Village Green|Amulet|Caravan Guard|Dungeon|Giant|Raze|event1=Toil|event2=Mission|imgwidth = 150|title = Sooner or Later}}
+
 
+
=== Menagerie & [[Empires]] ===
+
{{Kingdom|Animal Fair|Cavalry|Sleigh|Stockpile|Wayfarer|Catapult|City Quarter|Crown|Engineer|Villa|way1=Way of the Pig|event1=Advance|imgwidth = 150|title = No Money Down}}
+
{{Kingdom|Camel Train|Fisherman|Gatekeeper|Sanctuary|Snowy Village|Enchantress|Overlord|Sacrifice|Settlers|Wild Hunt|event1=transport|landmark1=Triumphal Arch|imgwidth = 150|title = Detours and Shortcuts}}
+
 
+
=== Menagerie & [[Nocturne]] ===
+
{{Kingdom|Barge|Falconer|Hostelry|Sheepdog|Supplies|Cobbler|Devil's Workshop|Exorcist|Monastery|Skulk|way1=Way of the Sheep|event1=Seize the Day|imgwidth = 150|title = Seize the Night}}
+
{{Kingdom|Black Cat|Goatherd|Groom|Hunting Lodge|Kiln|Faithful Hound|Pixie|Pooka|Sacred Grove|Shepherd|way1=Way of the Chameleon|event1=Enhance|imgwidth = 150|title = Animal Crackers}}
+
 
+
=== Menagerie & [[Renaissance]] ===
+
{{Kingdom|Cavalry|Coven|Displace|Fisherman|Goatherd|Ducat|Priest|Recruiter|Scepter|Swashbuckler|way1=Way of the Turtle|project1=Sinister Plot|artifact5 = Treasure Chest|imgwidth = 150|title = Biding Time}}
+
{{Kingdom|Cardinal|Groom|Kiln|Livery|Wayfarer|Border Guard|Flag Bearer|Patron|Silk Merchant|Spices|event1=Demand|project1=Academy|artifact1 = Flag|artifact2 = Horn|artifact4 = Lantern|imgwidth = 150|title = Villager Madness}}
+
 
+
=== Menagerie & [[Allies]] ===
+
{{Kingdom|Barbarian|Marquis|Merchant Camp|Town|Wizards|Animal Fair|Black Cat|Bounty Hunter|Hostelry|Hunting Lodge|ally=Architects' Guild|way1=Way of the Owl|imgwidth = 150|title=Wise Owls}}
+
{{Kingdom|Broker|Courier|Forts|Guildmaster|Skirmisher|Barge|Coven|Scrap|Snowy Village|Supplies|ally=Mountain Folk|event1=Toil|imgwidth = 150|title=Mountain Kings}}
+
 
+
=== Menagerie & [[Plunder (expansion)|Plunder]] ===
+
{{Kingdom|Gondola|Landing Party|Mapmaker|Secluded Shrine|Silver Mine|Barge|Gatekeeper|Kiln|Snowy Village|Supplies|way1=Way of the Squirrel|trait1=Cheap|traitfor=Gatekeeper|imgwidth = 150|title = Going Home}}
+
{{Kingdom|Enlarge|Grotto|Harbor Village|Sack of Loot|Siren|Animal Fair|Camel Train|Mastermind|Sanctuary|Sheepdog|event1=Peril|trait1=Nearby|traitfor=Animal Fair|imgwidth = 150|title = Going Big}}
+
 
+
{{Navbox Menagerie}}
+
{{Navbox expansions}}
+

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