Editing Menagerie (expansion)

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Already there's a card I don't want to share. This card was fine, it just wasn't great with the other things in this set. Well let's move along.
 
Already there's a card I don't want to share. This card was fine, it just wasn't great with the other things in this set. Well let's move along.
  
One direction I looked in for new cards was "this turn" abilities. It sounded good to trigger on treasures, effectively giving them an ability, and I tried "when you play a {{Card|Gold}}, gain a {{Card|Horse}}" and "when you play a {{Card|Copper}}, +1 Buy." I had big plans to try "When you play a {{Card|Silver}}, +{{Cost|1}}" again too, but that didn't happen and those cards didn't work out.
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One direction I looked in for new cards was "this turn" abilities. It sounded good to trigger on treasures, effectively giving them an ability, and I tried "when you play a {{Card|Gold}}, gain a {{Card|Horse}}" and "when you play a {{Card|Copper}}, +1 Buy." I had big plans to try "When you play a {{Card|Silver}}, +$1" again too, but that didn't happen and those cards didn't work out.
  
 
One of the very old cards I dredged up was "Trash a card from your hand, discard a card, +3 Cards." It holds the distinction of being the first card in the oldest Dominion file, though I know it replaced something; I wasn't saving every image back then. In its day it was fine but then seemed redundant. I brought it back with exiling, and we tried it with the +3 Cards first and last, and then versions to try to iron out things I didn't like about it. I was never happy with it and then did a different trasher, which got me to {{Card|Goatherd}} in the end.
 
One of the very old cards I dredged up was "Trash a card from your hand, discard a card, +3 Cards." It holds the distinction of being the first card in the oldest Dominion file, though I know it replaced something; I wasn't saving every image back then. In its day it was fine but then seemed redundant. I brought it back with exiling, and we tried it with the +3 Cards first and last, and then versions to try to iron out things I didn't like about it. I was never happy with it and then did a different trasher, which got me to {{Card|Goatherd}} in the end.
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I tried a card that added another VP card to the top of the {{Card|Province}} deck. Well I never made the card, since it didn't matter for testing out the concept, but I made the VP card (it came with 2 {{Card|Horse|Horses}}) and we played some games with one per player on top of the {{Card|Province|Provinces}}. You know, it has a mild charm, but did not add much.
 
I tried a card that added another VP card to the top of the {{Card|Province}} deck. Well I never made the card, since it didn't matter for testing out the concept, but I made the VP card (it came with 2 {{Card|Horse|Horses}}) and we played some games with one per player on top of the {{Card|Province|Provinces}}. You know, it has a mild charm, but did not add much.
  
There was a {{Card|Smithy}} that Exiled a supply card for up to {{Cost|6}} when you gained it, and let other players get in on it by discarding a treasure. Then, a {{Card|Smithy}} that let each other player play any Action card from their hand when you gained it. Sometimes it was very cool, but in practice they so often could not get use out of it. I replaced it with the first of the cards that led to {{Card|Falconer}}.
+
There was a {{Card|Smithy}} that Exiled a supply card for up to $6 when you gained it, and let other players get in on it by discarding a treasure. Then, a {{Card|Smithy}} that let each other player play any Action card from their hand when you gained it. Sometimes it was very cool, but in practice they so often could not get use out of it. I replaced it with the first of the cards that led to {{Card|Falconer}}.
  
 
One concept I trotted out briefly was to trash cards from low supply piles. There isn't much like that in the game and well the game doesn't need much of it.
 
One concept I trotted out briefly was to trash cards from low supply piles. There isn't much like that in the game and well the game doesn't need much of it.
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For a while I liked the idea of a village with 20 cards in its pile, with no special connection to the pile being 20 cards. You know, it wouldn't gain copies of itself or anything, there would just be 20 of them. The idea was, for multiplayer, you put in this card and you are set for villages. So many multiplayer games, if there aren't two village piles, you have to build a deck that doesn't need very many villages. But uh surely the multiplayer players know about this already? They must be putting in those villages or living without them already, that's what I think. And it ate up a slot that stopped seeming so available, I could have a pretty 30 kingdom cards 20 events 20 ways. I came up with a lot of villages trying to be the good 20-card village; many were bad, some have potential but were no good for a 20-card pile, and some got tried out. In the end I did {{Card|Village Green}} for this slot.
 
For a while I liked the idea of a village with 20 cards in its pile, with no special connection to the pile being 20 cards. You know, it wouldn't gain copies of itself or anything, there would just be 20 of them. The idea was, for multiplayer, you put in this card and you are set for villages. So many multiplayer games, if there aren't two village piles, you have to build a deck that doesn't need very many villages. But uh surely the multiplayer players know about this already? They must be putting in those villages or living without them already, that's what I think. And it ate up a slot that stopped seeming so available, I could have a pretty 30 kingdom cards 20 events 20 ways. I came up with a lot of villages trying to be the good 20-card village; many were bad, some have potential but were no good for a 20-card pile, and some got tried out. In the end I did {{Card|Village Green}} for this slot.
  
A couple cards tried to be some slightly novel way to discard cards for {{Cost}}.
+
A couple cards tried to be some slightly novel way to discard cards for $.
  
 
I briefly tried a {{Card|Haggler}} variant that had Treasures come with a cheaper card. It seemed promising and then had issues to fix and I grew weary of it.
 
I briefly tried a {{Card|Haggler}} variant that had Treasures come with a cheaper card. It seemed promising and then had issues to fix and I grew weary of it.
  
There are Way outtakes. There were multiple versions of a {{Card|Workshop}}. Multiple cards tried to give +{{Cost}} with some formula, e.g. "per copy of this you have in play." None of those seemed as good as just plain old +{{Cost|2}}. There was a {{Card|Scheme}} for all copies of "this." A flip side to {{Event|Way of the Butterfly|Butterfly}}, turning a card into a cheaper one but to your hand. I tested "play this twice then trash it," which had wording issues, was a lot of fun, and just messed up the game too much. A couple cards were one-shot +{{Cost}} formula things. I tried {{Card|Band of Misfits}} - all your cards do a zillion things! I tried Throne and {{Card|Scepter}} that only worked on cheaper cards, and a Throne for Treasures. I tried {{Event|Training}} - choose a card, the last one picked with the Way has +{{Cost|1}}. There was an {{Card|Embargo}}, man it didn't do much. {{Card|Coppersmith}} seemed promising but oops it was way too mathy, you play lots of cards as {{Card|Coppersmith}} and not all at once necessarily. There was a {{Card|Bridge}}. There were a couple versions of {{Card|Navigator}}, for a bit it seemed like one would make it. There was "gain 2 {{Card|Horse|Horses}}" - what animal does that? It was an okay ability but not essential, and the name was trouble. It was called Way of the Mare, which I didn't like. I also tried a Way that gained {{Card|Silver}}, and a "card from discard to hand."
+
There are Way outtakes. There were multiple versions of a {{Card|Workshop}}. Multiple cards tried to give +$ with some formula, e.g. "per copy of this you have in play." None of those seemed as good as just plain old +$2. There was a {{Card|Scheme}} for all copies of "this." A flip side to {{Event|Way of the Butterfly|Butterfly}}, turning a card into a cheaper one but to your hand. I tested "play this twice then trash it," which had wording issues, was a lot of fun, and just messed up the game too much. A couple cards were one-shot +$ formula things. I tried {{Card|Band of Misfits}} - all your cards do a zillion things! I tried Throne and {{Card|Scepter}} that only worked on cheaper cards, and a Throne for Treasures. I tried {{Event|Training}} - choose a card, the last one picked with the Way has +$1. There was an {{Card|Embargo}}, man it didn't do much. {{Card|Coppersmith}} seemed promising but oops it was way too mathy, you play lots of cards as {{Card|Coppersmith}} and not all at once necessarily. There was a {{Card|Bridge}}. There were a couple versions of {{Card|Navigator}}, for a bit it seemed like one would make it. There was "gain 2 {{Card|Horse|Horses}}" - what animal does that? It was an okay ability but not essential, and the name was trouble. It was called Way of the Mare, which I didn't like. I also tried a Way that gained {{Card|Silver}}, and a "card from discard to hand."
  
And there are Event outtakes. An early one gave you a {{Card|Gold}} and a {{Card|Horse}} per {{Card|Gold}} you had in play; man it's okay but I did better. Similarly there was, when drawing your hand this turn, +4 Cards then discard 4 cards. I tried a Witch variant that was no good. There were a couple versions of a trasher/exiler (it tried both) that looked through all your cards like {{Event|Donate}}. There was a {{Card|Harbinger}}. I had a free Event that gave you +{{Cost|1}} or a {{Card|Silver}}; it let you turn extra Buys into {{Cost}}. It was a runner-up for making the set; I did better.
+
And there are Event outtakes. An early one gave you a {{Card|Gold}} and a {{Card|Horse}} per {{Card|Gold}} you had in play; man it's okay but I did better. Similarly there was, when drawing your hand this turn, +4 Cards then discard 4 cards. I tried a Witch variant that was no good. There were a couple versions of a trasher/exiler (it tried both) that looked through all your cards like {{Event|Donate}}. There was a {{Card|Harbinger}}. I had a free Event that gave you +$1 or a {{Card|Silver}}; it let you turn extra Buys into $. It was a runner-up for making the set; I did better.
  
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]

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