Editing Mint

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 52: Line 52:
  
 
== Strategy ==
 
== Strategy ==
Mint is a [[terminal]] [[Treasure]] [[gainer]] with a relatively important on-gain [[thinning]] effect. If the [[Kingdom]] offers more convenient ways to trash your {{Card|Copper|Coppers}}, Mint is likely to be skippable; however, it can be a serviceable way to achieve thinning, especially if strong Treasures are present so that you have further use for the Mint after buying it.
+
Mint is a [[terminal]] [[Treasure]] [[gainer]] with a relatively important on-buy [[thinning]] effect. If the [[Kingdom]] offers more convenient ways to trash your {{Card|Copper|Coppers}}, Mint is likely to be skippable; however, it can be a serviceable way to achieve thinning, especially if strong Treasures are present so that you have further use for the Mint after buying it.
  
Mint's trashing effect provides a way to get rid of your starting {{Card|Copper|Coppers}} and is most likely to be relevant for this purpose if there are no good alternatives, such as {{Card|Counterfeit}}. Because Mint trashes all of your Treasures in play when gained, it is at its best thinning when you can get as many {{Card|Copper|Coppers}} into play as possible, although you will have to weigh this against trying to thin as early as possible. In the simplest case, you can use five {{Card|Copper|Coppers}} to buy Mint and trash them all; a Mint trash is also sometimes worthwhile even if you can only get four {{Card|Copper|Coppers}} into play (supplementing the {{Cost}} using another source such as a [[Peddler variant]] or a {{Card|Silver}}), but only rarely with less than that. This is due both to the [[opportunity cost]] of not buying another {{Cost|5}} card and the fact that Mint itself is a [[stop card]]—if you add it to your deck while only trashing three {{Card|Copper|Coppers}}, you’ve only effectively thinned two cards. Occasionally, you can trash more than five {{Card|Copper|Coppers}}, which sometimes makes it worthwhile to delay Mint until you can [[draw]] a big hand. Ways to spike a larger hand size before achieving deck control, such as {{Event|Expedition}}, can help enable this sooner.  
+
Mint's trashing effect provides a way to get rid of your starting {{Card|Copper|Coppers}} and is most likely to be relevant for this purpose if there are no good alternatives, such as {{Card|Counterfeit}}. Because Mint trashes all of your Treasures in play when bought, it is at its best thinning when you can get as many {{Card|Copper|Coppers}} into play as possible, although you will have to weigh this against trying to thin as early as possible. In the simplest case, you can use five {{Card|Copper|Coppers}} to buy Mint and trash them all; a Mint trash is also sometimes worthwhile even if you can only get four {{Card|Copper|Coppers}} into play (supplementing the {{Cost}} using another source such as a [[Peddler variant]] or a {{Card|Silver}}), but only rarely with less than that. This is due both to the [[opportunity cost]] of not buying another {{Cost|5}} card and the fact that Mint itself is a [[stop card]]—if you add it to your deck while only trashing three {{Card|Copper|Coppers}}, you’ve only effectively thinned two cards. Occasionally, you can trash more than five {{Card|Copper|Coppers}}, which sometimes makes it worthwhile to delay Mint until you can [[draw]] a big hand. Ways to spike a larger hand size before achieving deck control, such as {{Event|Expedition}}, can help enable this sooner.  
  
 
Trashing a large number of {{Card|Copper|Coppers}} with Mint drastically thins your deck and greatly helps you with [[deck control]], but because it can remove a large portion of your payload, it can be important to have a way to restore this to be able to afford price points and continue [[build]]ing. An extreme case is opening with Mint when you have a {{Split|5|2}} split, which might cripple you as you are unable to buy anything costing more than {{Cost|2}}. Potentially useful effects include ways to transform the Mint itself into payload, such as with {{Event|Advance}} or {{Way|Way of the Butterfly}}, and cheap ways to add payload, such as with {{Event|Delve}} or {{Event|Alms}}. {{Card|Fool's Gold}} synergizes doubly with Mint: not only is it a cheap payload option that you can copy with Mint to gain in bulk, it also greatly benefits from the immediate, heavy thinning. {{Card|Page}} is a similarly good option: {{Card|Treasure Hunter}} can restore your payload in the short term, {{Card|Hero}} can provide good targets for Mint later, and in the meantime the thinning helps you advance your [[Traveller]]s quickly. An early Mint can also synergize with [[trash-for-benefit]] effects such as {{Card|Remodel}}, both to trash the Mint and your {{Card|Estate|Estates}}.
 
Trashing a large number of {{Card|Copper|Coppers}} with Mint drastically thins your deck and greatly helps you with [[deck control]], but because it can remove a large portion of your payload, it can be important to have a way to restore this to be able to afford price points and continue [[build]]ing. An extreme case is opening with Mint when you have a {{Split|5|2}} split, which might cripple you as you are unable to buy anything costing more than {{Cost|2}}. Potentially useful effects include ways to transform the Mint itself into payload, such as with {{Event|Advance}} or {{Way|Way of the Butterfly}}, and cheap ways to add payload, such as with {{Event|Delve}} or {{Event|Alms}}. {{Card|Fool's Gold}} synergizes doubly with Mint: not only is it a cheap payload option that you can copy with Mint to gain in bulk, it also greatly benefits from the immediate, heavy thinning. {{Card|Page}} is a similarly good option: {{Card|Treasure Hunter}} can restore your payload in the short term, {{Card|Hero}} can provide good targets for Mint later, and in the meantime the thinning helps you advance your [[Traveller]]s quickly. An early Mint can also synergize with [[trash-for-benefit]] effects such as {{Card|Remodel}}, both to trash the Mint and your {{Card|Estate|Estates}}.

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox