Non-terminal
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− | + | A '''non-terminal''' is any [[Action]] which provides at least +1 Action. These cards allow you to play more Actions after them and so chain cards together; any number of non-terminals can be played on a single turn. This differentiates them from [[terminal]] actions, of which only one may be played each turn without assistance from [[villages]]. | |
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+ | Cards that provide +1 Card and +1 Action have the nickname "[[cantrip]]s"; these can usually be played with no penalty to yourself either in handsize reduction or lack of extra Actions. Any non-terminal Action that provides more than +1 Card is [[non-terminal draw]], and any card providing more than +1 Action can be referred to as a [[villages|village]]. | ||
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+ | Special [[Treasure]] cards that have Action-like abilities, such as {{card|Loan}}, are sometimes classified with non-terminal Actions, because, like non-terminal Actions, any number of Treasures can be played on a turn without affecting your ability to play terminal Actions. |
Revision as of 20:15, 12 November 2012
A non-terminal is any Action which provides at least +1 Action. These cards allow you to play more Actions after them and so chain cards together; any number of non-terminals can be played on a single turn. This differentiates them from terminal actions, of which only one may be played each turn without assistance from villages.
Cards that provide +1 Card and +1 Action have the nickname "cantrips"; these can usually be played with no penalty to yourself either in handsize reduction or lack of extra Actions. Any non-terminal Action that provides more than +1 Card is non-terminal draw, and any card providing more than +1 Action can be referred to as a village.
Special Treasure cards that have Action-like abilities, such as Loan, are sometimes classified with non-terminal Actions, because, like non-terminal Actions, any number of Treasures can be played on a turn without affecting your ability to play terminal Actions.