Recommended Kingdoms

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While many prefer to play with fully randomized kingdoms, this is not always possible or ideal, especially with face to face play.

Contents

Officially Recommended Sets

Tournament Sets

Designed By Donald X.

GenCon 2012

These kingdoms were designed by Donald X. for the Dominion World Masters tournament final round held at GenCon. Source

  • Game 1: Courtyard, Minion, Steward, Mining Village, Conspirator, Bureaucrat, Chancellor, Council Room, Mine, Militia
  • Game 2: Herbalist, Transmute, Apothecary, Alchemist, Golem, Cellar, Chancellor, Festival, Militia, Smithy
  • Game 3: Bishop, Goons, Monument, Peddler, Grand Market, Council Room, Cellar, Library, Throne Room, Chancellor
  • Game 4: Bank, Expand, Forge, King's Court, Vault, Bridge, Coppersmith, Swindler, Tribute, Wishing Well
  • Game 5: Fairgrounds, Farming Village, Horse Traders, Jester, Young Witch [*Cellar], Feast, Laboratory, Market, Remodel, Workshop
  • Game 6: Crossroads, Farmland, Fool’s Gold, Oracle, Spice Marchant, Adventurer, Chancellor, Festival, Laboratory, Remodel
GenCon 2011

These kingdoms were designed by Donald X. for the GenCon tournament. Source

  • Dom: Bureaucrat, Council Room, Feast, Laboratory, Market, Moneylender, Remodel, Smithy, Village, Workshop
  • DomInt: Adventurer, Laboratory, Library, Militia, Throne Room / Bridge, Masquerade, Shanty Town, Steward, Trading Post
  • DomSea: Cellar, Feast, Gardens, Witch, Workshop / Ambassador, Fishing Village, Lighthouse, Merchant Ship, Treasury
  • DomPro: Adventurer, Council Room, Mine, Moneylender, Village / Expand, Loan, Quarry, Vault, Venture
  • DomAlc: Cellar, Gardens, Market, Militia, Mine, Remodel, Throne Room / Alchemist, Apothecary, Herbalist
  • DomCor: Bureaucrat, Chancellor, Chapel, Festival, Library, Moat / Hamlet, Horse Traders, Jester, Remake
  • Int: Conspirator, Coppersmith, Courtyard, Duke, Harem, Nobles, Scout, Trading Post, Upgrade, Wishing Well
  • IntSea: Conspirator, Coppersmith, Harem, Masquerade, Mining Village / Ambassador, Caravan, Merchant Ship, Native Village, Tactician
  • IntPro: Great Hall, Ironworks, Masquerade, Mining Village, Upgrade / City, Grand Market, Royal Seal, Talisman, Trade Route
  • IntAlc: Courtyard, Duke, Great Hall, Minion, Nobles, Scout, Wishing Well / Herbalist, Transmute, Vineyard
  • IntCor: Bridge, Ironworks, Minion, Shanty Town, Steward, Upgrade / Fairgrounds, Harvest, Horse Traders, Young Witch / Bane is Courtyard
  • Sea: Caravan, Embargo, Explorer, Fishing Village, Ghost Ship, Island, Lighthouse, Salvager, Treasury, Warehouse
  • SeaPro: Ghost Ship, Haven, Island, Lookout, Tactician / Bishop, Trade Route, Venture, Watchtower, Worker's Village
  • SeaAlc: Bazaar, Cutpurse, Lookout, Pearl Diver, Salvager, Warehouse, Wharf / Apprentice, University, Vineyard
  • SeaCor: Bazaar, Embargo, Haven, Navigator, Warehouse, Wharf / Fortune Teller, Hamlet, Horn of Plenty, Hunting Party
  • Pro: Bank, Expand, Goons, Hoard, Mint, Monument, Peddler, Royal Seal, Talisman, Worker's Village
  • ProAlc: Bank, Goons, Hoard, Mint, Quarry, Vault, Watchtower / Apothecary, Apprentice, Transmute
  • ProCor: Bishop, Grand Market, Loan, Monument, Peddler, Rabble / Farming Village, Horn of Plenty, Menagerie, Tournament
Essen 2011

These kingdoms were designed by Donald X. for the Essen tournament. Source

  • Dom: Cellar, Festival, Library, Market, Militia, Moneylender, Smithy, Thief, Throne Room, Woodcutter
  • Int: Conspirator, Coppersmith, Duke, Great Hall, Harem, Pawn, Scout, Steward, Torturer, Upgrade
  • DomSea: Adventurer, Bureaucrat, Council Room, Remodel, Workshop / Caravan, Ghost Ship, Merchant Ship, Native Village, Outpost
  • DomAlc: Chancellor, Festival, Moat, Witch, Woodcutter / Apprentice, Golem, Philosopher's Stone, University, Vineyard
  • DomPro: Cellar, Council Room, Gardens, Thief, Village / Forge, Hoard, Loan, Rabble, Venture
  • DomCor: Cellar, Feast, Laboratory, Mine, Workshop / Fairgrounds, Farming Village, Fortune Teller, Horn of Plenty, Menagerie

Designed On DominionStrategy.com

Dominion Strategy Championships 2012

Information on the sets can be found here.

  • Game 1: Vineyard, Apothecary, Fishing Village, Menagerie, Envoy, Young Witch, Market, Goons, Hoard, Expand, Colony, *Wishing Well
  • Game 2: Fool's Gold, Lookout, Shanty Town, Warehouse, Woodcutter, Remodel, Sea Hag, Apprentice, Bazaar, Hoard
  • Game 3: Hamlet, Menagerie, Tunnel, Watchtower, Monument, Remake, Inn, Tactician, Adventurer, Bank, !Colony
  • Game 4: Courtyard, Oracle, Trade Route, Tournament, Golem, Bazaar, Mint, Rabble, Fairgrounds, King's Court, !Colony
  • Game 5: Vineyard, Herbalist, Fishing Village, Philosopher's Stone, Caravan, Young Witch, Horn of Plenty, Mandarin, Royal Seal, Trading Post, !Colony, *Watchtower
  • Game 6: Ambassador, Lookout, Wishing Well, Bishop, Ironworks, Monument, Trader, Venture, Expand, Peddler, Colony
  • Game 7: Crossroads, Embargo, Trade Route, Tunnel, Village, Warehouse, Workshop, Silk Road, Spice Merchant, Apprentice, !Colony
  • Game 8: Moat, Fortune Teller, Bridge, Moneylender, Smithy, Throne Room, Festival, Jester, Vault, Fairgrounds, !Colony
  • Game 9:Chapel, Embargo, Fool's Gold, Oasis, Workshop, Thief, Throne Room, Worker's Village, Margrave, Wharf, !Colony
  • Game 10: Haven, Fishing Village, Scheme, Steward, Horse Traders, Mountebank, Upgrade, Festival, Library, Goons, !Colony
  • Game 11: Native Village, Talisman, Treasure Map, Worker's Village, City, Vault, Venture, Grand Market, Expand, Peddler, Colony
Dominion Strategy Championships 2011

These kingdoms were all designed for a contest which ran alongside the tournament. The rules for the tournament can be found here and information on the winners can be found here.

  • Game 1: Moat, Tunnel, Bishop, Gardens, Ironworks, Young Witch, Tournament, Council Room, Torturer, Border Village - Bane: Hamlet
  • Game 2: Crossroads, Loan, Silk Road, Baron, Bureaucrat, Apprentice, Duke, Farmland, Harem, Nobles - Colony game
  • Game 3: Haven, Great Hall, Workshop, Masquerade, Ironworks, Island, Throne Room, Tactician, Goons, King's Court
  • Game 4: Lookout, Masquerade, Oracle, Smithy, Worker's Village, Festival, Ghost Ship, Margrave, Mountebank, Treasury
  • Game 5: Embargo, University, Scrying Pool, Worker's Village, Remodel, Wharf, Rabble, Grand Market, Forge, Peddler - Colony Game
  • Game 6: Menagerie, Tunnel, Ghost Ship, Governor, Inn, Monument, Worker's Village, Grand Market, Goons, Adventurer
  • Game 7: Embargo, Scheme, Menagerie, Watchtower, Fishing Village, Remake, Haggler, Vault, Grand Market, Expand - Colony Game
  • Game 8: Crossroads, Secret Chamber, Warehouse, Loan, Ambassador, Caravan, Worker's Village, Bureaucrat, Merchant Ship, Grand Market - Colony Game
  • Game 9: Chapel, Fishing Village, Watchtower, Ironworks, Gardens, Bridge, Highway, Mountebank, Ill-Gotten Gains, Goons - Colony Game
Isodom 3

These thematic kingdoms were community designed and voted to be played with during the Isodom 3 tournament.

  • Round 1: Torturer, Merchant Ship, Moneylender, Caravan, Familiar, Watchtower, Steward, University, Embargo, Hamlet
  • Round 2: Counting House, Vault, Laboratory, Golem, Coppersmith, Worker's Village, Tunnel, Chancellor, Apothecary, Hamlet
  • Round 3: Tournament, Harem, Venture, Fishing Village, Golem, Bishop, Thief, Remake, Tunnel, Fool's Gold - Colony game
  • Round 4: Chapel, Fishing Village, Familiar, Worker's Village, Sea Hag, Wharf, Mountebank, Governor, Torturer, Forge
  • Finals: Black Market, Throne Room, Native Village, Menagerie, Quarry, Ironworks, Nobles, Golem, Spy, Fairgrounds
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