Editing Secret Passage

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Improve}}
 
 
 
{{Infobox Card
 
{{Infobox Card
 
|name = Secret Passage
 
|name = Secret Passage
Line 6: Line 4:
 
|kingdom = Yes
 
|kingdom = Yes
 
|type1 = Action
 
|type1 = Action
|illustrator = Marcel-André Casasola Merkle
+
|illustrator = Marcel-André Casasola-Merkle
|text = '''+2 Cards'''<br>'''+1 Action'''<br>Take a card from your hand and put it anywhere in your deck.
+
|text = +2 Cards<br>+1 Action<br>Take a card from your hand and put it anywhere in your deck.
 
}}
 
}}
  
'''Secret Passage''' is an [[Action]] card from the [[second edition]] of [[Intrigue]]. It is an unusual [[sifter]] that allows you to put a card from your hand anywhere in your deck.
+
'''Secret Passage''' is an [[Action]] card from the second edition of [[Intrigue]]. It is an unusual [[sifter]] that allows you to put a card from your hand anywhere in your deck.
  
 
== FAQ ==
 
== FAQ ==
Line 27: Line 25:
 
''Written by Seprix.''
 
''Written by Seprix.''
  
Secret Passage is a {{Card|Fugitive}} variant. Its primary strength is cycling. When you draw two cards, you must put any card in your hand back into your deck somewhere. Although Fugitive cycles better than Secret Passage in theory, the ability to put a card from your hand anywhere into your deck is actually not bad after first glance.
+
Secret Passage is a {{Card|Fugitive}} variant. It's primary strength is cycling. When you draw two cards, you must put any card in your hand back into your deck somewhere. Although Fugitive cycles better than Secret Passage in theory, the ability to put a card from your hand anywhere into your deck is actually not bad after first glance.
  
 
Firstly, Secret Passage combos with some self-deck inspection cards such as {{Card|Patrol}} or {{Card|Sentry}}. Simply throw a bad card just below the top card on your deck, and Sentry can trash it or discard it. Put a 'stashed' Victory or {{Card|Curse}} card into the deck 4 cards down and Patrol will pick it up. Topdeck a bad card and then discard it with {{Card|Duchess}}.
 
Firstly, Secret Passage combos with some self-deck inspection cards such as {{Card|Patrol}} or {{Card|Sentry}}. Simply throw a bad card just below the top card on your deck, and Sentry can trash it or discard it. Put a 'stashed' Victory or {{Card|Curse}} card into the deck 4 cards down and Patrol will pick it up. Topdeck a bad card and then discard it with {{Card|Duchess}}.
Line 34: Line 32:
  
 
Lastly, Secret Passage is a versatile card in itself. Stash a collided terminal for next turn. Put a Copper into your next hand for {{Card|Masquerade}} protection. Even throw your bad cards onto the bottom of your deck so that they miss the shuffle.  
 
Lastly, Secret Passage is a versatile card in itself. Stash a collided terminal for next turn. Put a Copper into your next hand for {{Card|Masquerade}} protection. Even throw your bad cards onto the bottom of your deck so that they miss the shuffle.  
 
Secret Passage also combos well with {{Card|Chariot Race}}. Instead of hoping that your top card beats your opponents top card, Secret passage lets you place your highest valued card on top of your deck, and then draw it with {{Card|Chariot Race}}. This will also allow you to avoid drawing cards that aren't comparable with other cards like {{Card|Overlord}}.
 
  
 
While Secret Passage is not the strongest card in Dominion, it is a tactically useful one indeed. To sum up this article in a single sentence: ''Pick up Secret Passage when you need to cycle, have deck inspection cards, or wish to stash away good cards for next turn.''
 
While Secret Passage is not the strongest card in Dominion, it is a tactically useful one indeed. To sum up this article in a single sentence: ''Pick up Secret Passage when you need to cycle, have deck inspection cards, or wish to stash away good cards for next turn.''
 
 
=== Synergies/Combos ===
 
=== Synergies/Combos ===
  
Line 51: Line 46:
 
* {{Card|Sentry}}
 
* {{Card|Sentry}}
 
* {{Card|Apothecary}}
 
* {{Card|Apothecary}}
* {{Card|Chariot Race}}
 
*{{Card|Lookout}}
 
*{{Card|Treasure Map}}
 
*{{Card|Scavenger}}
 
  
 
=== Anti-synergies ===
 
=== Anti-synergies ===
 
== Versions ==
 
===English versions===
 
{| class="wikitable" style="text-align:center;"
 
! Print !! Digital !! Text !! Release !! Date
 
|-
 
| {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || '''+2 Cards<br>+1 Action'''<br>Take a card from your hand and put it anywhere in your deck. || Intrigue [[Second Edition|2nd Edition]] || October 2016
 
|}
 
 
===Other language versions===
 
{| class="wikitable" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
!Chinese
 
| 密道 (pron. ''mì dào'') || || || ||
 
|-
 
!Dutch
 
| Geheime Doorgang || || || ||
 
|-
 
!French
 
| Passage secret || || || ||
 
|-
 
!German
 
| Geheimgang || {{CardVersionImage|Secret PassageGerman|German language Secret Passage 2021 by ASS}} || {{CardVersionImage|Secret PassageGerman2021Digital|German language Secret Passage 2021 from Shuffle iT}} || '''+2 Karten'''<br>'''+1 Aktion'''<br>Lege eine deiner Handkarten an eine beliebige Stelle in deinen Nachziehstapel. || 2.&nbsp;Edition<br>(2021)
 
|-
 
!Japanese
 
| 抜け穴<br>(pron. ''nukeana'') || || || '''+2 カードを引く'''<br>'''+1 アクション'''<br>手札1枚を山札の好きなところに加える (山札の中を見てはいけない)。||
 
|-
 
!Russian
 
| Секретный Проход<br>(pron. ''syekryetny prokhod'') || || {{CardLangVersionImage|Russian|d=1}} || '''+2 Карты<br>+1 Действие'''<br>Возьмите карту из руки и положите её в любое место вашей колоды. ||
 
|-
 
!Spanish
 
|Pasadizo Secreto || {{CardLangVersionImage|Spanish}} || || '''+2 Cartas<br>+1 Acción'''<br>Toma una carta de tu mano y colócala en cualquier lugar de tu mazo. || (2016)
 
|}
 
  
 
== Trivia ==
 
== Trivia ==
[[Image:Secret_PassageArt.jpg|thumb|right|354px|Official card art.]]
 
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote|Text=I had been thinking about trying to get in another {{Card|Wishing Well}} combo, but it's tricky, because Wishing Well draws a card prior to the wish. Changing the top card just isn't enough. I thought of this and it was love at first sight. It does lots of neat little tricks. When it can't do those tricks, it's still useful, just for putting bad cards on the bottom of your deck (where you hope they miss a shuffle).
 
{{Quote|Text=I had been thinking about trying to get in another {{Card|Wishing Well}} combo, but it's tricky, because Wishing Well draws a card prior to the wish. Changing the top card just isn't enough. I thought of this and it was love at first sight. It does lots of neat little tricks. When it can't do those tricks, it's still useful, just for putting bad cards on the bottom of your deck (where you hope they miss a shuffle).
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=16338.0 The Secret History of the Dominion 2nd Editions]
}}
 
=== Donald X.'s opinion ===
 
{{Quote|Text=My favorite Secret Passage trick - which you see a bunch when you play just a few sets at a time - is defending against {{Card|Swindler}}. You play Secret Passage, and have no more card-drawing for the turn. You put {{Card|Estate}} 6th from the top. You finish your turn and draw your new hand of 5 cards. Now if they {{Card|Swindler}} you, they hit the {{Card|Estate}}.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=17617.msg721612#msg721612 Secret Passage: Cute Tricks and Creativity in Dominion]
 
}}
 
 
=== Why can't you hide where you place the card? ===
 
{{Quote|Text=
 
In general I don't keep information private unless it's naturally private. I specify in the rulebooks; money and number of cards in hand (for whatever game) are public. People look it up, a rare actual use of rulebooks. It's the classic case of, you could just keep track; let's not add tracking that to the game.
 
 
In that spirit, you do not get to hide where the card goes, if they care, which they mostly shouldn't. Since you can't hide your deck, it would be possible to visually tell, and let's not make this a vision contest. If you just kind of randomly stick the card in there, that's also public, not the exact position but that you did it kind of randomly. If you are trying to make it look random while counting down 6 I will ban you from the tournaments I run (I do not run tournaments).
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=16343.msg644487#msg644487 Is the card from Secret Passage really secret?]
 
 
}}
 
}}
 
{{Navbox Intrigue}}
 
{{Navbox Intrigue}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}
[[category:handsize neutral]]
 
[[category:draw]]
 
[[category:sifter]]
 
[[category:non-terminals]]
 
[[category:topdecking]]
 

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox