Editing Townsfolk
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− | '''Townsfolk''' is a [[type]] of [[Kingdom card]] from the [[Allies]] expansion. There are 4 copies each of 4 differently-named Townsfolk with a single [[randomizer]] card, forming a [[split pile]]: when Townsfolk are selected as a [[Kingdom]] card for a game, they are put into a single [[ | + | '''Townsfolk''' is a [[type]] of [[Kingdom card]] from the [[Allies]] expansion. There are 4 copies each of 4 differently-named Townsfolk with a single [[randomizer]] card, forming a [[split pile]]: when Townsfolk are selected as a [[Kingdom]] card for a game, they are put into a single [[supply]] pile in order by increasing [[cost]], of which only the top card can be gained at any given time. The cheapest of the four allows you to "[[rotate]]" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence. |
== List of Townsfolk == | == List of Townsfolk == | ||
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{{CardImage|Town Crier}}{{CardImage|Blacksmith}}{{CardImage|Miller}}{{CardImage|Elder}} | {{CardImage|Town Crier}}{{CardImage|Blacksmith}}{{CardImage|Miller}}{{CardImage|Elder}} | ||
− | == | + | == FAQ == |
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− | == Other | + | === Official FAQ === |
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+ | === Other Rules clarifications === | ||
== Strategy == | == Strategy == | ||
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! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
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{{Quote | {{Quote | ||
|Text= | |Text= | ||
− | The "choose one" theme from {{Set | + | The "choose one" theme from {{Set|Intrigue}} returns! Okay it's been on the table for every expansion, but now there is a bunch of it at once. Including cards that can cantrip or do another thing, and cards that do something and then give you a choice of a twist on that something. Well let's start with a split pile, the Townsfolk: |
{{Card|Elder}} ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can {{Card|Elder}} a {{Card|Count}} and take an extra good thing but not an extra bad thing. If I made a card like {{Card|Elder}} as a regular pile, game after game there'd be no choose-one on the same board. But it's in a split pile so there are always at least two, {{Card|Town Crier}} and {{Card|Blacksmith}}. And then {{Card|Miller}} can help you line up the combo. | {{Card|Elder}} ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can {{Card|Elder}} a {{Card|Count}} and take an extra good thing but not an extra bad thing. If I made a card like {{Card|Elder}} as a regular pile, game after game there'd be no choose-one on the same board. But it's in a split pile so there are always at least two, {{Card|Town Crier}} and {{Card|Blacksmith}}. And then {{Card|Miller}} can help you line up the combo. |