User:DStu/OldDidYouKnow

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[[File:Market.jpg|100px|right]]
 
[[File:Market.jpg|100px|right]]
 
'''{{Card|Market}}''' started out with a mere "+1 Buy" on that first evening of Dominion, and gradually accumulated the rest of the +'s over a couple evenings. If I left it at that you might think the first version was cheaper than {{Cost|5}}, but no, it was {{Cost|5}}. Before playing that first game, I had no idea what card costs should be, and my guesses were not always in the ballpark. Drawing Market meant you had fewer cards in hand to actually spend on that buy, so it obviously needed some money to go with it; and then there was another card that gave you a free coin, and I merged them.
 
'''{{Card|Market}}''' started out with a mere "+1 Buy" on that first evening of Dominion, and gradually accumulated the rest of the +'s over a couple evenings. If I left it at that you might think the first version was cheaper than {{Cost|5}}, but no, it was {{Cost|5}}. Before playing that first game, I had no idea what card costs should be, and my guesses were not always in the ballpark. Drawing Market meant you had fewer cards in hand to actually spend on that buy, so it obviously needed some money to go with it; and then there was another card that gave you a free coin, and I merged them.
 +
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards]</cite></div>
 +
=== 2012 ===
 +
* November:
 +
[[File:Witch.jpg|100px|right]]
 +
In the very first game of Dominion, '''[[Witch]]''' cost 3 but didn't draw you cards. It quickly shot up to 5, then gained the penalty of "pay one coin." That's how much people hated Witch. It stayed like that until around when development started. When I started doing more testing of the main set cards (as opposed to expansions), it was obvious that Witch was weak. First it lost the penalty, then gained +1 Card, then +2 Cards. It costs 5; there is some tough competition there.
 
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards]</cite></div>
 
<div class="templatequotecite">&#8212;[[Donald X. Vaccarino]], <cite>[http://forum.dominionstrategy.com/index.php?topic=115.0 The Secret History of the Dominion Cards]</cite></div>

Latest revision as of 14:41, 24 January 2013

[edit] Former Did You Know

[edit] 2013

  • January:
Market.jpg

MarketMarket.jpg started out with a mere "+1 Buy" on that first evening of Dominion, and gradually accumulated the rest of the +'s over a couple evenings. If I left it at that you might think the first version was cheaper than $5, but no, it was $5. Before playing that first game, I had no idea what card costs should be, and my guesses were not always in the ballpark. Drawing Market meant you had fewer cards in hand to actually spend on that buy, so it obviously needed some money to go with it; and then there was another card that gave you a free coin, and I merged them.

[edit] 2012

  • November:
Witch.jpg

In the very first game of Dominion, Witch cost 3 but didn't draw you cards. It quickly shot up to 5, then gained the penalty of "pay one coin." That's how much people hated Witch. It stayed like that until around when development started. When I started doing more testing of the main set cards (as opposed to expansions), it was obvious that Witch was weak. First it lost the penalty, then gained +1 Card, then +2 Cards. It costs 5; there is some tough competition there.

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