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In conventional deck drawing engines, Vault can be useful for deriving extra {{Cost|}} out of starting {{Card|Estate|Estates}} or other [[Victory]] cards, as well as for unused Villages or drawing cards. In these decks, only one Vault is needed, and it is important to not rely on the Vault for the initial drawing, but to only play it after the whole deck has been drawn. However, if your deck has an excess of drawing power, additional Vaults can be useful to discard cards that can be redrawn. | In conventional deck drawing engines, Vault can be useful for deriving extra {{Cost|}} out of starting {{Card|Estate|Estates}} or other [[Victory]] cards, as well as for unused Villages or drawing cards. In these decks, only one Vault is needed, and it is important to not rely on the Vault for the initial drawing, but to only play it after the whole deck has been drawn. However, if your deck has an excess of drawing power, additional Vaults can be useful to discard cards that can be redrawn. | ||
− | Vault can be used to discard your entire hand (save one card) for {{Cost|}} in a [[ | + | Vault can be used to discard your entire hand (save one card) for {{Cost|}} in a [[double Tactician]] deck, as the last move before playing the Tactician. A deck which consistently draws Vault+Tactician will guarantee a Province buy each turn. |
=== Synergies/Combos === | === Synergies/Combos === |