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− | The '''2023 Errata''' changed cards giving [[extra turn]]s to never allow more than two turns in a row. | + | The '''2023 Errata''' changed cards giving extra turns to never allow more than three turns in a row. |
| This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}} but not {{Project|Fleet}} or {{Event|Seize the Day}}. | | This affects {{Ally|Island Folk}}, {{Event|Journey}}, {{Event|Mission}}, {{Card|Outpost}}, {{Card|Possession}}, and {{Card|Voyage}} but not {{Project|Fleet}} or {{Event|Seize the Day}}. |
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− | DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. {{Project|Fleet}} and {{Event|Seize the Day}} are only once a game, which is why they're safe. | + | DXV has gotten sick of being able to take 3+ turns in a row, every single turn, for the whole game. Fleet and Seize the Day are only once a game, which is why they're safe. |
| |Name=[[DZ]] | | |Name=[[DZ]] |
− | |Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Dominion Strategy Forum, Errata to extra turns, 26 September 2023] | + | |Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904370#msg904370 Errata to extra turns] |
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− | I'm changing 6 of the extra turn cards - but not {{Event|Seize the Day}} or {{Project|Fleet}} - to just rule out three turns in a row completely. This is apropos of a reprint of {{Set|Allies}}, which will also tweak the wording of {{Card|Elder}} slightly for clarity. So here are all those texts. […] Functionally they just lock out three turns in a row from happening, even with multiple kinds of extra-turn things; except, Seize the Day and Fleet aren't changed and could result in a one-time 3rd turn.
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− | <p>[…]</p>
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− | <p>{{Card|Lich}} will be friendly here, you can skip the turn that wouldn't have happened. We don't "know" the turn won't happen until it's about to and oops it's a 3rd turn.</p>
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− | |Name=[[Donald X. Vaccarino]]
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− | |Source=[https://discord.com/channels/212660788786102272/212660788786102272/1157034961044508673 Dominion Discord, 28 September 2023]
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− | I'm changing the ruling on {{Card|Lich}} vs. the new {{Card|Outpost|Outposts}}. You can't skip the turn you weren't going to get. Outpost says "Take an extra turn after this one (but not a 3rd turn in a row)"; that can be read as "After this turn, if this wouldn't be a 3rd turn in a row, take an extra one."
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− | <p>Outpost is timed as "in-between turns"; Lich is timed as "when you're about to take a turn." If you play two Outposts and Lich on one turn, Lich can skip the first extra turn. The second Outpost still happens, since you haven't taken 2 turns in a row yet. If you play Outpost and Lich on an Outpost turn, Outpost doesn't generate an extra turn and Lich ends up skipping your next normal turn.</p>
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− | <p>As noted this means that a superfluous Outpost gets discarded during another player's Clean-up. It doesn't know that the extra turn won't happen until we're right there failing to do it, which is after Clean-up.</p>
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− | |Name=[[Donald X. Vaccarino]]
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− | |Source=[https://forum.dominionstrategy.com/index.php?topic=21794.msg904668#msg904668 Dominion Strategy Forum, Errata to extra turns, 10 October 2023]
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− | }}
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− | [[Category:Rules]]
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