Editing Alt-VP
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[[Image:Gardens.jpg|thumb|right|200px|[[Gardens]], an alt-VP card.]] | [[Image:Gardens.jpg|thumb|right|200px|[[Gardens]], an alt-VP card.]] | ||
− | '''Alternate VP''' refers to ways of scoring | + | '''Alternate VP''' refers to ways of scoring [[victory point|victory points]] other than gaining the [[basic cards|basic]] [[Victory card|Victory cards]] {{Card|Estate}}, {{Card|Duchy}}, {{Card|Province}}, and {{Card|Colony}}. The presence of alt-VP in a kingdom can sometimes drastically change the strategy of the game by making it possible to construct a deck that can achieve high scores without being able to regularly hit {{Cost|8}} or {{Cost|11}} per turn; and even when the best strategy still involves pursuing Provinces or Colonies, the presence of alt-VP can allow slower-building [[engine|engines]] time to catch up simply because there are more victory points in total available to be obtained. |
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== Types of Alternate VP == | == Types of Alternate VP == | ||
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=== Scaling Victory cards === | === Scaling Victory cards === | ||
− | These are Victory cards whose {{VP}} value is dependent on the contents of your deck. They can enable strategies that ignore Provinces altogether, while focusing on building your deck instead in such a way as to obtain | + | These are Victory cards whose {{VP}} value is dependent on the contents of your deck. They can enable strategies that ignore Provinces altogether, while focusing on building your deck instead in such a way as to obtain and maximize the value of the alt-VP cards. |
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− | + | * [[Dominion (base set)|Dominion]]: {{Card|Gardens}} | |
+ | * [[Intrigue]]: {{Card|Duke}} | ||
+ | * [[Alchemy]]: {{Card|Vineyard}} | ||
+ | * [[Cornucopia]]: {{Card|Fairgrounds}} | ||
+ | * [[Hinterlands]]: {{Card|Silk Road}} | ||
+ | * [[Dark Ages]]: {{Card|Feodum}} | ||
+ | * [[Empires]]: {{Card|Humble Castle}}, {{Card|King's Castle}} | ||
+ | * [[Nocturne]]: {{card|Pasture}} | ||
+ | * [[Allies]]: {{card|Territory}} | ||
=== Functional Victory cards === | === Functional Victory cards === | ||
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These are Kingdom Victory cards whose {{VP}} value is constant and rather small, but they have other functions which may help in improving or maintaining a deck's efficiency. A deck that contains these cards can afford to get fewer of the basic Victory cards, since a score bonus is as it were already built into the engine. | These are Kingdom Victory cards whose {{VP}} value is constant and rather small, but they have other functions which may help in improving or maintaining a deck's efficiency. A deck that contains these cards can afford to get fewer of the basic Victory cards, since a score bonus is as it were already built into the engine. | ||
− | * [[Intrigue]]: ''{{Card|Great Hall}}'', {{card|Mill}}, {{Card| | + | * [[Intrigue]]: ''{{Card|Great Hall}}'', {{card|Mill}}, {{Card|Harem}}, {{Card|Nobles}} |
* [[Seaside]]: {{Card|Island}} | * [[Seaside]]: {{Card|Island}} | ||
* [[Hinterlands]]: {{Card|Farmland}}, {{Card|Tunnel}} | * [[Hinterlands]]: {{Card|Farmland}}, {{Card|Tunnel}} | ||
* [[Dark Ages]]: {{Card|Dame Josephine}} | * [[Dark Ages]]: {{Card|Dame Josephine}} | ||
− | * [[Empires]]: {{Card| | + | ** {{Card|Feodum}}, a scaling victory card, also has a functional on-trash effect. |
+ | * [[Adventures]]: {{Card|Distant Lands}} | ||
+ | * [[Empires]]: {{Card|Humble Castle}}, {{Card|Crumbling Castle}}, {{Card|Small Castle}}, {{Card|Haunted Castle}}, {{Card|Opulent Castle}}, {{Card|Sprawling Castle}}, {{Card|Grand Castle}} | ||
* [[Nocturne]]: {{card|Cemetery}} | * [[Nocturne]]: {{card|Cemetery}} | ||
− | * [[Allies]]: {{card|Distant Shore | + | ** {{card|Pasture}}, an [[Heirloom]] from [[Nocturne]], is a scaling Victory card that also has a functional effect as a [[Treasure]]. |
+ | * [[Allies]]: {{card|Distant Shore}} | ||
=== Victory tokens === | === Victory tokens === | ||
− | Several cards in [[Prosperity]] and [[Empires]] can grant [[victory token|victory tokens]]. These are | + | Several cards in [[Prosperity]] and [[Empires]] can grant [[victory token|victory tokens]]. These are counters which add to your score without taking up space in your deck. A deck depending on these can achieve high scores without adding [[dead]] cards to interfere with the deck's productivity. |
− | * [[Prosperity]]: {{Card|Bishop | + | * [[Prosperity]]: {{Card|Bishop}}, {{Card|Monument}}, {{Card|Goons}} |
− | * [[Empires]]: {{Card|Chariot Race}}, {{Card|Farmers' Market}}, {{Card|Sacrifice}}, {{Card|Temple}}, {{Card|Emporium}}, {{Card|Groundskeeper}}, {{Card|Plunder}}, {{Card|Wild Hunt}} | + | * [[Empires]]: {{Card|Chariot Race}}, {{Card|Farmers' Market}}, {{Card|Sacrifice}}, {{Card|Temple}}, {{Card|Emporium}}, {{Card|Groundskeeper}}, {{Card|Plunder}}, {{Card|Wild Hunt}} |
=== Landmarks === | === Landmarks === | ||
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What this means is that the strategies that other people pursue become critically important. If you see the three people in front of you in a 4p game open with Ironworks on a Gardens board, you really aren’t going to have much time on Provinces. You don’t necessarily have to join in their rush, but you need to get in your share of {{VP}} before the game ends. | What this means is that the strategies that other people pursue become critically important. If you see the three people in front of you in a 4p game open with Ironworks on a Gardens board, you really aren’t going to have much time on Provinces. You don’t necessarily have to join in their rush, but you need to get in your share of {{VP}} before the game ends. | ||
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== Trivia == | == Trivia == |