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* [[Hinterlands]]: ''{{Card|Silk Road}}'' (scored {{VP}} depending on number of Victory cards in your deck) | * [[Hinterlands]]: ''{{Card|Silk Road}}'' (scored {{VP}} depending on number of Victory cards in your deck) | ||
* [[Dark Ages]]: {{Card|Feodum}} (scores {{VP}} depending on number of {{Card|Silver|Silvers}} in your deck) | * [[Dark Ages]]: {{Card|Feodum}} (scores {{VP}} depending on number of {{Card|Silver|Silvers}} in your deck) | ||
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* [[Empires]]: {{Card|Castles}} ({{Card|Humble Castle}}, {{Card|King's Castle}} score {{VP}} for each [[Castle]]) | * [[Empires]]: {{Card|Castles}} ({{Card|Humble Castle}}, {{Card|King's Castle}} score {{VP}} for each [[Castle]]) | ||
* [[Nocturne]]: {{card|Pasture}} (scores {{VP}} depending on the number of {{Card|Estate|Estates}} in your deck) | * [[Nocturne]]: {{card|Pasture}} (scores {{VP}} depending on the number of {{Card|Estate|Estates}} in your deck) | ||
* [[Allies]]: {{card|Territory}} (scores {{VP}} depending on the number of distinct Victory cards in your deck) | * [[Allies]]: {{card|Territory}} (scores {{VP}} depending on the number of distinct Victory cards in your deck) | ||
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While it doesn't scale on some property of your deck, {{Card|Distant Lands}} is similar because it offers no function other than scoring {{VP}}, it offers more {{VP}} than the majority of cards that do have another function as well, and it requires a deck built in a suitable way, i.e. one that is efficient enough to draw and play the {{Card|Distant Lands}} before the end of the game. | While it doesn't scale on some property of your deck, {{Card|Distant Lands}} is similar because it offers no function other than scoring {{VP}}, it offers more {{VP}} than the majority of cards that do have another function as well, and it requires a deck built in a suitable way, i.e. one that is efficient enough to draw and play the {{Card|Distant Lands}} before the end of the game. | ||
− | + | Two of these scaling Victory cards, {{Card|Feodum}} and {{card|Pasture}} also have a secondary effect. | |
=== Functional Victory cards === | === Functional Victory cards === | ||
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These are Kingdom Victory cards whose {{VP}} value is constant and rather small, but they have other functions which may help in improving or maintaining a deck's efficiency. A deck that contains these cards can afford to get fewer of the basic Victory cards, since a score bonus is as it were already built into the engine. | These are Kingdom Victory cards whose {{VP}} value is constant and rather small, but they have other functions which may help in improving or maintaining a deck's efficiency. A deck that contains these cards can afford to get fewer of the basic Victory cards, since a score bonus is as it were already built into the engine. | ||
− | * [[Intrigue]]: ''{{Card|Great Hall}}'', {{card|Mill}}, {{Card| | + | * [[Intrigue]]: ''{{Card|Great Hall}}'', {{card|Mill}}, {{Card|Harem}}, {{Card|Nobles}} |
* [[Seaside]]: {{Card|Island}} | * [[Seaside]]: {{Card|Island}} | ||
* [[Hinterlands]]: {{Card|Farmland}}, {{Card|Tunnel}} | * [[Hinterlands]]: {{Card|Farmland}}, {{Card|Tunnel}} | ||
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What this means is that the strategies that other people pursue become critically important. If you see the three people in front of you in a 4p game open with Ironworks on a Gardens board, you really aren’t going to have much time on Provinces. You don’t necessarily have to join in their rush, but you need to get in your share of {{VP}} before the game ends. | What this means is that the strategies that other people pursue become critically important. If you see the three people in front of you in a 4p game open with Ironworks on a Gardens board, you really aren’t going to have much time on Provinces. You don’t necessarily have to join in their rush, but you need to get in your share of {{VP}} before the game ends. | ||
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== Trivia == | == Trivia == |