Editing Berserker
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{{Infobox Card | {{Infobox Card | ||
− | |name = | + | |name = {{PAGENAME}} |
|cost = 5 | |cost = 5 | ||
|type1 = Action | |type1 = Action | ||
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}} | }} | ||
− | ''' | + | '''{{PAGENAME}}''' is an [[Action]]-[[Attack]] card from {{Set|Hinterlands|ed=2}}. It is a [[gainer]] and a [[handsize attack]] that can be played immediately when you gain it if you already have another Action card in play. |
== FAQ == | == FAQ == | ||
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
* If you gain and play this with {{Project|Innovation}}, Berserker [[Stop-Moving rule|loses track]] of itself, so Berserker telling you to play it will fail. | * If you gain and play this with {{Project|Innovation}}, Berserker [[Stop-Moving rule|loses track]] of itself, so Berserker telling you to play it will fail. | ||
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* If you gain this on another player's turn (e.g. their {{Card|Barbarian}} trashes your {{Card|Border Village}}), and you have an Action in play (most likely a [[Duration]] card), you can play the Berserker and attack them during their own turn. You'll discard the Berserker from play during their Clean-up. | * If you gain this on another player's turn (e.g. their {{Card|Barbarian}} trashes your {{Card|Border Village}}), and you have an Action in play (most likely a [[Duration]] card), you can play the Berserker and attack them during their own turn. You'll discard the Berserker from play during their Clean-up. | ||
* If you played 5 {{Card|Highway}}s, Berserker will cost {{Cost|0}}, so it'll fail to gain a card. | * If you played 5 {{Card|Highway}}s, Berserker will cost {{Cost|0}}, so it'll fail to gain a card. | ||
* If another player would draw cards from you gaining the cheaper card (e.g. they played a {{Card|Monkey}}), Berserker will force them to discard afterwards. This is in contrast to {{Card|Skirmisher}}, which attacks the other players before they draw cards from {{Card|Monkey}}. | * If another player would draw cards from you gaining the cheaper card (e.g. they played a {{Card|Monkey}}), Berserker will force them to discard afterwards. This is in contrast to {{Card|Skirmisher}}, which attacks the other players before they draw cards from {{Card|Monkey}}. | ||
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== Strategy == | == Strategy == | ||
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!German | !German | ||
| Berserker || || {{CardLangVersionImage|German|d=1}} || Nimm eine Karte, die weniger kostet als diese. Jeder Mitspieler legt seine Handkarten bis auf 3 ab.{{Divline}}Wenn du diese Karte nimmst: Falls du eine Aktionskarte im Spiel hast, spiele diese Karte. || | | Berserker || || {{CardLangVersionImage|German|d=1}} || Nimm eine Karte, die weniger kostet als diese. Jeder Mitspieler legt seine Handkarten bis auf 3 ab.{{Divline}}Wenn du diese Karte nimmst: Falls du eine Aktionskarte im Spiel hast, spiele diese Karte. || | ||
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}} | }} | ||
=== Secret History === | === Secret History === | ||
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{{Quote|Text= | {{Quote|Text= | ||
We tested over 26 Berserkers. Man. I don't know the exact count because some variants we tried without me printing them out. Most could attack when gained. Some were {{Card|Knights|Knight}}-family, some {{Card|Militia}}-family. There were several issues that repeatedly came up, that wanted to be addressed: it should be played when gained, not just attack, so that {{Card|Moat|Moats}} would work against it; it should have no way to wreck an opening {{Split|5|2}}; the resources should be useful when gained, without stepping on {{Card|Nomads}}; the text should fit on the card. And I mean, ideally it should be fun and not wreck the game and all that. 26+ tries, attacks are hard, and the when-gain trigger made it harder. | We tested over 26 Berserkers. Man. I don't know the exact count because some variants we tried without me printing them out. Most could attack when gained. Some were {{Card|Knights|Knight}}-family, some {{Card|Militia}}-family. There were several issues that repeatedly came up, that wanted to be addressed: it should be played when gained, not just attack, so that {{Card|Moat|Moats}} would work against it; it should have no way to wreck an opening {{Split|5|2}}; the resources should be useful when gained, without stepping on {{Card|Nomads}}; the text should fit on the card. And I mean, ideally it should be fun and not wreck the game and all that. 26+ tries, attacks are hard, and the when-gain trigger made it harder. | ||
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{{Navbox Hinterlands}} | {{Navbox Hinterlands}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
− | [[Category:Conditional terminals]] | + | [[Category:Terminals]] |
+ | [[Category:Conditional non-terminals]] | ||
[[Category:Gainers]] | [[Category:Gainers]] | ||
[[Category:Offense]] | [[Category:Offense]] | ||
[[Category:Attack]] | [[Category:Attack]] | ||
[[Category:Handsize attack]] | [[Category:Handsize attack]] |