Editing Caravan Guard
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 25: | Line 25: | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
* If you call {{Card|Royal Carriage}} on Caravan Guard after you play it as a Reaction during another player's turn, it will stay in play until your next turn and give you an extra +{{Cost|1}} at that time, as you would expect. However, if you call {{Card|Coin of the Realm}}, it will be discarded during the Clean-up phase of the Attacking player's turn, and the +2 Actions it will give you don't do anything for you, as +Action doesn't mean anything when it's not your turn. | * If you call {{Card|Royal Carriage}} on Caravan Guard after you play it as a Reaction during another player's turn, it will stay in play until your next turn and give you an extra +{{Cost|1}} at that time, as you would expect. However, if you call {{Card|Coin of the Realm}}, it will be discarded during the Clean-up phase of the Attacking player's turn, and the +2 Actions it will give you don't do anything for you, as +Action doesn't mean anything when it's not your turn. | ||
− | |||
− | |||
== Strategy == | == Strategy == |