Editing Conditional non-terminal
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{{Card|Snowy Village}} is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself. | {{Card|Snowy Village}} is the inverse of this, making all your Actions terminal for the rest of the turn, including other copies of itself. | ||
− | Cards in | + | Cards in italics have been [[Removed cards|removed]]. Cards with an asterisk (*) were added in the second edition. |
− | === Plays another | + | === Plays another action (which can be a non-terminal) === |
− | * {{Set | + | * {{Set|Dominion}}: {{Card|Throne Room}}, {{Card|Vassal}}* |
* {{Set|Alchemy}}: {{Card|Golem}} | * {{Set|Alchemy}}: {{Card|Golem}} | ||
* {{Set|Prosperity}}: {{Card|King's Court}} | * {{Set|Prosperity}}: {{Card|King's Court}} | ||
* {{Set|Dark Ages}}: {{Card|Band of Misfits}}, {{Card|Procession}} | * {{Set|Dark Ages}}: {{Card|Band of Misfits}}, {{Card|Procession}} | ||
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* {{Set|Adventures}}: {{Card|Disciple}} | * {{Set|Adventures}}: {{Card|Disciple}} | ||
* {{Set|Empires}}: {{Card|Crown}}, {{Card|Overlord}} | * {{Set|Empires}}: {{Card|Crown}}, {{Card|Overlord}} | ||
− | * {{Set|Nocturne}}: {{Card|Conclave}} | + | * {{Set|Nocturne}}: {{Card|Conclave}}, {{Card|Imp}}, {{Card|Necromancer}} |
* {{Set|Allies}}: {{Card|Courier}}, {{Card|Royal Galley}}, {{Card|Elder}}, {{Card|Specialist}} | * {{Set|Allies}}: {{Card|Courier}}, {{Card|Royal Galley}}, {{Card|Elder}}, {{Card|Specialist}} | ||
− | * {{Set| | + | * {{Set|Promo}}: {{Card|Avanto}} |
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=== Has a choice of effects, one of which gives +Action === | === Has a choice of effects, one of which gives +Action === | ||
− | * {{Set | + | * {{Set|Intrigue}}: {{Card|Courtier}}*, {{Card|Ironworks}}, {{Card|Nobles}}, {{Card|Pawn}} |
− | * {{Set|Cornucopia}}: | + | * {{Set|Cornucopia}}: {{Card|Trusty Steed}} |
* {{Set|Hinterlands}}: {{Card|Spice Merchant}} | * {{Set|Hinterlands}}: {{Card|Spice Merchant}} | ||
* {{Set|Dark Ages}}: {{Card|Squire}} | * {{Set|Dark Ages}}: {{Card|Squire}} | ||
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* {{Set|Empires}}: {{Card|Sacrifice}} | * {{Set|Empires}}: {{Card|Sacrifice}} | ||
* {{set|Nocturne}}: {{card|Druid}}, in games in which {{boon|The Field's Gift}} is one of its [[Boon]]s | * {{set|Nocturne}}: {{card|Druid}}, in games in which {{boon|The Field's Gift}} is one of its [[Boon]]s | ||
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=== Gives +Action if some other condition is met === | === Gives +Action if some other condition is met === | ||
− | * {{Set | + | * {{Set|Intrigue}}: {{Card|Conspirator}}, {{Card|Diplomat}}*, ''{{Card|Tribute}}'' |
* {{Set|Hinterlands}}: {{Card|Crossroads}}, {{Card|Stables}} (This one's a borderline case since it does nothing if you don't discard a Treasure.) | * {{Set|Hinterlands}}: {{Card|Crossroads}}, {{Card|Stables}} (This one's a borderline case since it does nothing if you don't discard a Treasure.) | ||
− | * {{Set|Nocturne}}: {{Card|Bard}}, {{Card|Fool}}, {{Card|Sacred Grove}}, {{Card|Tracker}} | + | * {{Set|Nocturne}}: {{Card|Bard}}, {{Card|Fool}}, {{Card|Conclave}}, {{Card|Sacred Grove}}, {{Card|Tracker}}, {{Card|Werewolf}} (when played during the Night phase) |
** The cards that give Boons are particularly risky since their non-terminality is based almost entirely on luck. | ** The cards that give Boons are particularly risky since their non-terminality is based almost entirely on luck. | ||
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* {{Set|Renaissance}}: {{Card|Recruiter}}, {{Card|Sculptor}} | * {{Set|Renaissance}}: {{Card|Recruiter}}, {{Card|Sculptor}} | ||
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* {{Set|Allies}}: {{card|Carpenter}}, {{card|Emissary}} | * {{Set|Allies}}: {{card|Carpenter}}, {{card|Emissary}} | ||
=== Can be played as a Reaction === | === Can be played as a Reaction === | ||
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* {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}} | * {{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Falconer}}, {{Card|Sheepdog}} | ||
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{{Navbox card categories}} | {{Navbox card categories}} | ||
[[Category:Terminality]] | [[Category:Terminality]] |