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[[Image:Debt.jpg|thumb|right|300px|Some Debt tokens.]] | [[Image:Debt.jpg|thumb|right|300px|Some Debt tokens.]] | ||
− | [[Image:DebtCardboard.jpg|thumb|right|300px|Some cardboard Debt tokens from some European | + | [[Image:DebtCardboard.jpg|thumb|right|300px|Some cardboard Debt tokens from some European versions.]] |
− | [[Image:Empires_tokens_punchboard.jpg|thumb|right|300px|Victory and Debt tokens punchboard, as found in some European | + | [[Image:Empires_tokens_punchboard.jpg|thumb|right|300px|Victory and Debt tokens punchboard, as found in some European versions.]] |
− | '''Debt''' (represented by the symbol {{Debt}}) is an alternate [[cost]] for some cards and [[Event]]s in {{Set|Empires | + | '''Debt''' (represented by the symbol {{Debt}}) is an alternate [[cost]] for some cards and [[Event]]s in {{Set|Empires}}. It allows the buyer to take {{Debt}} tokens instead of paying the full cost of the card. Players who have {{Debt}} tokens may not buy cards, Events, or [[Project]]s. {{Debt}} tokens can only be removed from a player by paying {{Cost|1}} per {{Debt}} token at any point after playing [[Treasure]]s or spending [[Coffers]] tokens during the player's [[Buy phase]], unless otherwise specified (e.g. {{Card|Capital}} allows paying off {{Debt}} tokens during the Clean-up phase). A player cannot play any more Treasures or spend any more Coin tokens once they have begun to pay off {{Debt}}. {{Debt}} may not be paid off when {{Card|Black Market}} allows you to buy a card from the Black Market deck. |
− | A cost in {{Debt}} is orthogonal to a cost in a {{Cost}}; cards with {{Debt}} in their cost do not cost less or more than cards with a {{Cost}} cost. {{Debt}} and {{Cost | + | A cost in {{Debt}} is orthogonal to a cost in a {{Cost}}; cards with {{Debt}} in their cost do not cost less or more than cards with a {{Cost}} cost. {{Debt}} and {{Cost|P}} are similarly not comparable. |
Empires comes with 40 {{Debt}} tokens, but the mechanic is not intended to be component-limited. | Empires comes with 40 {{Debt}} tokens, but the mechanic is not intended to be component-limited. | ||
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* Players cannot [[overpay]] with Debt (for [[Guilds|Dominion: Guilds]] cards). | * Players cannot [[overpay]] with Debt (for [[Guilds|Dominion: Guilds]] cards). | ||
* Debt tokens are not counter-limited; players should use a replacement if they run out. | * Debt tokens are not counter-limited; players should use a replacement if they run out. | ||
− | * | + | * {{Card|Possession}} (from [[Alchemy|Dominion: Alchemy]]) now has errata that causes it to also give the Possessing player all Debt tokens the Possessed player would get. |
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== Trivia == | == Trivia == | ||
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=== Preview === | === Preview === | ||
{{Quote | {{Quote | ||
− | |Text=Okay so Debt. That reddish hexagon means you don't pay for City Quarter or Royal Blacksmith up front. Instead you take some tokens that say how much you owe. While you have the tokens, you can't buy cards or [[Event]]s. Those are the only things you can't do; you can still play cards, including the one that got you into Debt if you draw that one; you can still trash cards and get attacked and win the game and so on. You can pay off Debt tokens in your Buy phase, before and/or after buying cards, at {{Cost|1}} per token. So, you have {{Cost|4}}, you buy City Quarter, you get {{Debt|8}}, you pay off {{Debt|4}} of it immediately, you have {{Debt|4}} left. In your next Buy phase, if you had {{Cost|6}}, you could pay off the rest of your {{Debt}} and then have {{Cost|2}} left to spend. Get it? It's pretty simple. The one tricky thing is how these things work when cards compare costs. There it works like {{Cost | + | |Text=Okay so Debt. That reddish hexagon means you don't pay for City Quarter or Royal Blacksmith up front. Instead you take some tokens that say how much you owe. While you have the tokens, you can't buy cards or [[Event]]s. Those are the only things you can't do; you can still play cards, including the one that got you into Debt if you draw that one; you can still trash cards and get attacked and win the game and so on. You can pay off Debt tokens in your Buy phase, before and/or after buying cards, at {{Cost|1}} per token. So, you have {{Cost|4}}, you buy City Quarter, you get {{Debt|8}}, you pay off {{Debt|4}} of it immediately, you have {{Debt|4}} left. In your next Buy phase, if you had {{Cost|6}}, you could pay off the rest of your {{Debt}} and then have {{Cost|2}} left to spend. Get it? It's pretty simple. The one tricky thing is how these things work when cards compare costs. There it works like {{Cost|P}}: apples and oranges. A reddish hexagon with an 8 isn't more or less than {{Cost|3}}. There's a rulebook, okay? It covers all the tricky things. And uh why a hexagon, why that color? The physical tokens are reddish hexagons. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=15357.0 Empires Previews #1: Debt] | |Source=[http://forum.dominionstrategy.com/index.php?topic=15357.0 Empires Previews #1: Debt] | ||
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|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards] | ||
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}} | }} | ||
=== Applications to past cards === | === Applications to past cards === | ||
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{{Quote|Text= Yes this is better-to-use than the -{{Cost|1}} token, though {{Event|Ball}} would be {{Cost|5}} and {{Debt|1}}, not {{Cost|4}}. I don't imagine {{Debt}} would find a lot of other use; those {{Debt|8}} cards were tricky. However the {{Card|Engineer}} trick could come in handy elsewhere (since it costs {{Debt}}, it can't gain itself). | {{Quote|Text= Yes this is better-to-use than the -{{Cost|1}} token, though {{Event|Ball}} would be {{Cost|5}} and {{Debt|1}}, not {{Cost|4}}. I don't imagine {{Debt}} would find a lot of other use; those {{Debt|8}} cards were tricky. However the {{Card|Engineer}} trick could come in handy elsewhere (since it costs {{Debt}}, it can't gain itself). | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=18180.msg742782#msg742782 How would old cards be made differently with new mechanics?] | |Source=[http://forum.dominionstrategy.com/index.php?topic=18180.msg742782#msg742782 How would old cards be made differently with new mechanics?] | ||
}} | }} | ||
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{{Navbox Empires}} | {{Navbox Empires}} | ||
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{{Navbox Mechanics}} | {{Navbox Mechanics}} | ||
[[Category:Empires]] | [[Category:Empires]] | ||
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[[Category:Tokens]] | [[Category:Tokens]] |