Editing Dominion 2019 Errata and Rules Tweaks
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These tweaks and errata involved modifying cards that changed their abilities at various times to instead playing the card and adding the [[Command]] type to prevent them from playing each other in loops. Certain [[One-shot|one-shots]] were changed to require the card to be trashed for the effect to trigger, as gaining their benefits repeatedly was too powerful. Cards were changed to not care about which cards of a type are yours, as you can literally lose track in certain cases. A few corresponding rules were added to facilitate these changes and simplify wordings. | These tweaks and errata involved modifying cards that changed their abilities at various times to instead playing the card and adding the [[Command]] type to prevent them from playing each other in loops. Certain [[One-shot|one-shots]] were changed to require the card to be trashed for the effect to trigger, as gaining their benefits repeatedly was too powerful. Cards were changed to not care about which cards of a type are yours, as you can literally lose track in certain cases. A few corresponding rules were added to facilitate these changes and simplify wordings. | ||
− | ==Card | + | ==Card Errata== |
− | === | + | ===Command variants with Errata=== |
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− | === | + | * {{Cost|5}}: {{Card|Band of Misfits}} — Plays a card from the [[Supply]], instead of becoming it. Now is also a Command card and can't play Command cards (to prevent loops). |
− | + | * {{Cost|6}}: {{Card|Captain}} — Now is also a Command card and can't play Command cards (to prevent loops). | |
+ | * {{Cost|7}}: {{Event|Inheritance}} — Estates now become Actions with fixed ability and the set-aside card is played when an {{Card|Estate}} is played, instead of the Estate gaining the types and abilities of the set-aside card. Estates are Actions not based on who owns them, but rather based on whose turn it is. Victory cards are now inheritable, but not Command cards (to prevent loops). | ||
+ | * {{Debt|8}}: {{Card|Overlord}} — Plays a card from the Supply, instead of becoming it. Now is also a Command card and can't play Command cards (to prevent loops). | ||
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+ | ===One-shots with Errata=== | ||
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+ | * {{Cost|2}}: {{Card|Embargo}} — Adding an Embargo token is now contingent on trashing the card. | ||
* {{Cost|4}}: {{Card|Death Cart}} — The trashing is optional, and the +{{Cost|5}} bonus is now contingent on trashing a card. | * {{Cost|4}}: {{Card|Death Cart}} — The trashing is optional, and the +{{Cost|5}} bonus is now contingent on trashing a card. | ||
* {{Cost|5}}: {{Card|Pillage}} — All effects are now contingent on trashing the card. | * {{Cost|5}}: {{Card|Pillage}} — All effects are now contingent on trashing the card. | ||
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− | === | + | ===Other Errata=== |
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− | + | * {{Cost|4}}: {{Card|Procession}} — It can no longer play [[Duration]]s (to avoid tracking issues). | |
− | * {{Cost|4}}: {{Card|Procession}} — It no longer | + | * {{Artifact|Lantern}} — Changes Border Guards you ''play'' instead of those you ''own'' (this prevents the prior versions of {{Event|Inheritance}} from causing issues, and works better with the newer Command variants). |
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− | + | ==New Rules== | |
− | * {{ | + | |
− | ==New | + | |
New rules were added to help facilitate the card changes and to help simplify wordings. | New rules were added to help facilitate the card changes and to help simplify wordings. | ||
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===Costs don't go below 0=== | ===Costs don't go below 0=== | ||
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* The cost in {{Cost}} of a card can't go below {{cost|0}}. | * The cost in {{Cost}} of a card can't go below {{cost|0}}. | ||
* The cost in {{Cost|P}} of a card can't go below 0{{Cost|P}}. | * The cost in {{Cost|P}} of a card can't go below 0{{Cost|P}}. | ||
− | * The cost in {{Debt}} of a card can't go below {{debt|0}}. | + | * The cost in {{Debt}} of a card can't go below {{debt|0}}. |
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==Trivia== | ==Trivia== | ||
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===Reasoning=== | ===Reasoning=== | ||
{{Quote|Text=The reasons behind these changes are: | {{Quote|Text=The reasons behind these changes are: | ||
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- There are cases where card interactions fail in an unintuitive way, due to it mattering if cards in a discard pile are covered up. | - There are cases where card interactions fail in an unintuitive way, due to it mattering if cards in a discard pile are covered up. | ||
− | - Two minor rules clarify things a little and simplify texts a little, and are just coming along for the ride. | + | - Two minor rules clarify things a little and simplify texts a little, and are just coming along for the ride. |Name=[[Donald X. Vaccarino]] |
− | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=19892.0 Dominion 2019 Errata and Rules Tweaks] | |
− | |Source=[ | + | |
}} | }} | ||
− | ===Errata to the | + | ===Errata to the Errata=== |
− | Other tweaks were made after feedback and discussion around the initial errata so that | + | Other tweaks were made after feedback and discussion around the initial errata so that Command variants can't play each other to help solve loops by adding the Command type later. This also tweaked Inheritance to target Victory cards as well. |
Additionally, the look through discard rule was tweaked to not allow looking through the discard pile when explicitly getting the card on top that was just placed there to simplify card wordings. | Additionally, the look through discard rule was tweaked to not allow looking through the discard pile when explicitly getting the card on top that was just placed there to simplify card wordings. | ||
− | {{Quote|Text=Did I say that was the errata? There is more errata. | + | {{Quote|Text=Did I say that was the errata? There is more errata. |Name=[[Donald X. Vaccarino]] |
− | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=19892.msg812514#msg812514 Dominion 2019 Errata and Rules Tweaks] | |
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}} | }} | ||
− | ===Use of | + | ===Use of Errata=== |
{{Quote|Text=Jay used to be against errata, unless really really necessary, because it would cause arguments when people were used to different editions. He initially resisted changing Carcassonne (the original scoring rules were worse) but when the game was a hit gave in there. | {{Quote|Text=Jay used to be against errata, unless really really necessary, because it would cause arguments when people were used to different editions. He initially resisted changing Carcassonne (the original scoring rules were worse) but when the game was a hit gave in there. | ||
But when I finally said, let's do this thing, he was just on board. Phones have made it easier; you at least have the answer in your pocket. | But when I finally said, let's do this thing, he was just on board. Phones have made it easier; you at least have the answer in your pocket. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[ | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=7307.msg849711#msg849711 Mistake on Beggar] |
}} | }} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
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[[Category:Rules]] | [[Category:Rules]] |