Editing Dominion Campaigns: Cornucopia Act 1

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{{Kingdom|Young Witch|Harvest|Horn of Plenty|Jester|Fairgrounds|Fortune Teller|Menagerie|Horse Traders|Remake|Tournament|bane = Hamlet|imgwidth = 150|title = Gentleman Preston}}  
 
{{Kingdom|Young Witch|Harvest|Horn of Plenty|Jester|Fairgrounds|Fortune Teller|Menagerie|Horse Traders|Remake|Tournament|bane = Hamlet|imgwidth = 150|title = Gentleman Preston}}  
  
=== Game 13 ===
+
=== Game 13 vs. Squire Brockton ===
Your guards capture the witch and take her to the castle dungeon. She screams and curses. You hope she will be able to explain herself. Meanwhile the annual harvest festival and tournament proceed delightfully.
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The witch has set a small tent on fire, but the tournament workers quickly put out the blaze. They capture the witch and take her to the castle dungeon. She screams and curses. You hope she will be able to explain herself.
  
'''Starting decks'''
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Kingdom cards: Harvest, Horn Of Plenty, Hunting Party, Menagerie, Tournament, Cellar, Festival, Militia, Moneylender, Smithy
* You: 7 Coppers, 3 Estates
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* Squire Brockton: 7 Coppers, 3 Estates
+
  
{{Kingdom|Tournament|Festival|Harvest|Horn of Plenty|Hunting Party|Cellar|Menagerie|Militia|Moneylender|Smithy|imgwidth = 150|title = Squire Brockton}}
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=== Game 14 vs. Lady Marigold ===
 +
After you talk with her, you realize that she isn't completely delirious. Finally, she seems to be more calm, and apologizes for all the people she hurt that were not involved. As she regains her composure, she begins to tell her tale...
  
=== Game 14 ===
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Kingdom cards: Fortune Teller, Hamlet, Horn Of Plenty, Jester, Remake, Adventurer, Bureaucrat, Laboratory, Spy, Throne Room
After you talk with her, you realize that she isn't completely delirious. Finally, she seems calmer, and apologizes for all the people she hurt that were not involved. As she regains her composure, she begins to tell her tale...
+
  
'''Starting decks'''
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=== Game 15 vs. Gentleman Garrick ===
* You: 7 Coppers, 3 Estates
+
Her name is Evette. Yes, she was engaged to a dashing chancellor. He broke their engagement and married her nemesis, a woman of considerable political influence. His turn of heart greatly wounded Evette, and she has been struggling to deal with the pain. She gains your trust, and you allow her to visit the games (and repair the burned tent).
* Lady Marigold: 7 Coppers, 3 Estates
+
  
{{Kingdom|Throne Room|Horn of Plenty|Jester|Laboratory|Adventurer|Hamlet|Fortune Teller|Bureaucrat|Remake|Spy|imgwidth = 150|title = Lady Marigold}}
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Kingdom cards: Fairgrounds, Farming Village, Horse Traders, Jester, Young Witch (bane: Lookout), Feast, Laboratory, Market, Remodel, Workshop
  
=== Game 15 ===
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=== Boss Game 16 vs. Gentleman Pierson, Lady Floria, and Maiden Diamanda ===
The witch's name is Evette. Yes, she was engaged to the dashing horse trader. He broke their engagement and married her nemesis, a woman of considerable political influence. She gains your trust, and you allow her to visit the fairgrounds with the promise that she'll remodel your laboratory afterwards.
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Some people don't know that when you've won the war, you can stop the battle. The chancellor's wife has asked her minions to attack Evette at the games. This is unacceptable. You have your guards step into the fray.
  
'''Starting decks'''
+
Kingdom cards: Remake, Fortune Teller, Horse Traders, Hunting Party, Farming Village, Tournament, Witch, Market, Gardens, Bureaucrat
* You: 7 Coppers, 3 Estates
+
* Gentleman Garrick: 7 Coppers, 3 Estates
+
  
{{Kingdom|Young Witch|Jester|Laboratory|Market|Fairgrounds|Workshop|Farming Village|Feast|Horse Traders|Remodel|bane = Cellar|imgwidth = 150|title = Gentleman Garrick}}
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=== Game 17 vs. Lady Gloriana ===
 +
Evette is injured by the evil minions, and you rush her to your personal physician. You hope that her injuries aren't too severe.
  
=== Boss Game 16 ===
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Kingdom cards: Fairgrounds, Horn Of Plenty, Harvest, Tournament, Jester, Menagerie, Gardens, Mine, Woodcutter, Spy
The horse trader's wife has asked her minions to attack Evette at the tournament. This is unacceptable; she might ruin the games just because she's unable to control her jealousies. You have your guards step into the fray.
+
  
'''Starting decks'''
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=== Game 18 vs. Gentleman Bradshaw ===
* You: 7 Coppers, 3 Estates
+
Evette's injuries are extensive, and you absolutely cannot let this unnecessary violence go unpunished. The people who attacked have been rounded up, including the chancellor and his wife.
* Gentleman Pierson: 7 Coppers, 3 Estates
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* Maiden Diamanda: 7 Coppers, 3 Estates
+
  
{{Kingdom|Remake|Tournament|Hunting Party|Market|Witch|Fortune Teller|Bureaucrat|Farming Village|Gardens|Horse Traders|imgwidth = 150|title = Gentleman Pierson}}
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Kingdom cards: Hamlet, Menagerie, Horse Traders, Tournament, Hunting Party, Harvest, Thief, Militia, Laboratory, Smithy
  
=== Game 17 ===
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=== Game 19 vs. Lady Tilla ===
Evette is injured by the evil minions, and you rush her to your personal physicians. What she needs to be cured is one of the potions you had acquired at the black market; unfortunately, it was destroyed by the recent fire.
+
While you're out and about at the games, you notice...Prince Arundel? You shout to your guards to capture him, but he runs into the crowd. He must be apprehended, as a threat against the crown is a very serious offense.
  
'''Starting decks'''
+
Kingdom cards: Fairgrounds, Horn Of Plenty, Horse Traders, Hamlet, Hunting Party, Remake, Workshop, Bureaucrat, Festival, Throne Room
* You: 7 Coppers, 3 Estates
+
* Lady Gloriana: 7 Coppers, 3 Estates
+
  
{{Kingdom|Harvest|Horn of Plenty|Jester|Mine|Fairgrounds|Black Market|Menagerie|Gardens|Spy|Tournament|imgwidth = 150|title = Lady Gloriana}}
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=== Boss Game 20 vs. Prince Arundel, Lady Florence, and Maiden Marie ===
 +
You and your guards manage to corner Prince Arundel by the stables; suddenly, the grass around you is on fire, and it is quickly spreading. Apparently, Evette isn't the only one with the power to start fires. The fires are doused, and Prince Arundel is finally captured.
  
=== Game 18 ===
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Kingdom cards: Young Witch (bane: Steward), Fortune Teller, Farming Village, Remake, Jester, Tournament, Witch, Moat, Throne Room, Council Room
Evette's injuries are extensive; you absolutely cannot let this unnecessary violence go unpunished. The people who attacked have been rounded up by your militia, including the horse trader and his wife. They stole the tournament's golden trophy and were trying to flee in a hurry.
+
 
+
'''Starting decks'''
+
* You: 7 Coppers, 3 Estates
+
* Gentleman Bradshaw: 7 Coppers, 3 Estates
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{{Kingdom|Thief|Tournament|Harvest|Hunting Party|Laboratory|Hamlet|Menagerie|Horse Traders|Militia|Smithy|imgwidth = 150|title = Gentleman Bradshaw}}
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=== Game 19 ===
+
While you're out and about at the fairgrounds, you notice Prince Arundel. You shout to your guards to capture him, but he and his party run into the crowd. He must be apprehended, as a threat against the crown is a very serious offense.
+
 
+
'''Starting decks'''
+
* You: 7 Coppers, 3 Estates
+
* Lady Tilla: 7 Coppers, 3 Estates
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+
{{Kingdom|Throne Room|Festival|Horn of Plenty|Hunting Party|Fairgrounds|Hamlet|Workshop|Bureaucrat|Horse Traders|Remake|imgwidth = 150|title = Lady Tilla}}
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=== Final Boss Game ===
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You and your guards manage to corner Prince Arundel by the stables. Suddenly, the grass around you is on fire, and it is quickly spreading. Apparently, Evette isn't the only one with the power to start fires. The fires are doused, and Prince Arundel is finally captured. You wonder what he will look like in motley.
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'''Starting decks'''
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* You: 7 Coppers, 3 Estates
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* Prince Arundel: 6 Coppers, 3 Estates, 1 Moat
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* Lady Florence: 6 Coppers, 3 Estates, 1 Young Witch
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{{Kingdom|Tournament|Young Witch|Council Room|Jester|Witch|Moat|Fortune Teller|Farming Village|Remake|Throne Room|bane = Chapel|imgwidth = 150|title = Prince Arundel}}
+
  
 
== Trivia ==
 
== Trivia ==

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