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[[Image:CampaignProsperity1.png|thumb|right|750px|Completed map for Prosperity - Act 1.]]
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'''[[Dominion Adventures]]: Prosperity Act 1''', subtitled '''Bigger and Better''', is the first section of the Prosperity Adventures on [[Goko]]. It comes with the purchase of the [[Prosperity#Bigger and Better|Prosperity: Bigger and Better]] card set, which includes {{Card|Bank}}, {{Card|Bishop}}, {{Card|City}}, {{Card|Colony}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|Goons}}, {{Card|Grand Market}}, {{Card|King's Court}}, {{Card|Monument}}, {{Card|Peddler}}, {{Card|Platinum}}, {{Card|Trade Route}}, {{Card|Vault}}, and {{Card|Worker's Village}}.
  
'''[[Dominion Campaigns]]: Prosperity Act 1''' (originally subtitled '''Bigger and Better''') is the first Act of the Prosperity Campaign on [[Dominion Online]].  It comes with the purchase of [[Prosperity]].
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== Adventure Overview ==
 
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== Campaign Overview ==
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Vaccara's wealth is endangered when a mass robbery takes place in an underground vault.
 
Vaccara's wealth is endangered when a mass robbery takes place in an underground vault.
  
== List of Games ==
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== List of Scenes ==
  
=== Game 1 ===
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=== Game 1 vs. Serf Silban ===
 
Your kingdom has become prosperous, and you'd like to expand and redecorate your castle. Hugh, your chamberlain, suggests a monument on the bailey; you think a 10-foot statue of yourself would be nice.
 
Your kingdom has become prosperous, and you'd like to expand and redecorate your castle. Hugh, your chamberlain, suggests a monument on the bailey; you think a 10-foot statue of yourself would be nice.
  
'''Starting decks'''
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Kingdom cards: Monument, Expand, Thief, Throne Room, Witch, Village, Moat, Laboratory, Cellar, Market (uses Colony/Platinum)
* You: 6 Coppers, 3 Estates, 1 Monument
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* Serf Silban: 6 Coppers, 3 Estates, 1 Monument
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{{Kingdom|Throne Room|Laboratory|Market|Witch|Expand|Cellar|Moat|Village|Thief|Monument|colony = 1|imgwidth = 150|title = Serf Silban}}
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=== Game 2 vs. Serf Ingrid ===
 
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=== Game 2 ===
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Since the peasants in the worker's village are making quick work of the construction, Hugh suggests that you build a vault in the nearby stone hills to hold your larger riches. After all, thieves can be found everywhere.
 
Since the peasants in the worker's village are making quick work of the construction, Hugh suggests that you build a vault in the nearby stone hills to hold your larger riches. After all, thieves can be found everywhere.
  
'''Starting decks'''
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Kingdom cards: Workers Village, Vault, Gardens, Smithy, Moneylender, Mine, Laboratory, Moat, Thief, Chancellor
* You: 7 Coppers, 3 Estates
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* Serf Ingrid: 7 Coppers, 3 Estates
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{{Kingdom|Thief|Worker's Village|Laboratory|Mine|Vault|Moat|Chancellor|Gardens|Moneylender|Smithy|colony = 1|imgwidth = 150|title = Serf Ingrid}}
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=== Game 3 vs. Serf Adela ===
 
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=== Game 3 ===
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Your peasants have proven to be a surprisingly capable bunch. Every forge has blazed with beautifully-crafted swords and shields; the best are put in your vault. You think that establishing a trade route with other kingdoms would show off their work.
 
Your peasants have proven to be a surprisingly capable bunch. Every forge has blazed with beautifully-crafted swords and shields; the best are put in your vault. You think that establishing a trade route with other kingdoms would show off their work.
  
'''Starting decks'''
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Kingdom cards: Forge, Trade Route, Moneylender, Village, Cellar, Library, Spy, Laboratory, Chancellor, Adventurer (uses Colony/Platinum)
* You: 7 Coppers, 3 Estates
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* Serf Adela: 7 Coppers, 3 Estates
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{{Kingdom|Spy|Laboratory|Library|Adventurer|Forge|Cellar|Chancellor|Trade Route|Village|Moneylender|colony = 1|imgwidth = 150|title = Serf Adela}}
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=== Boss Game 4 ===
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Alarm! A horrible gas attack at the vault has knocked out your guards, and the vault has been robbed! It looks like an inside job, but you and Hugh have the only two keys! Has he betrayed you? Has he been forging a plot against you?
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'''Starting decks'''
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* You: 7 Coppers, 3 Estates
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* A Thief!: 7 Coppers, 3 Estates
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{{Kingdom|Spy|Worker's Village|Vault|Expand|Forge|Chancellor|Trade Route|Gardens|Moneylender|Monument|colony = 1|imgwidth = 150|title = A Thief}}
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=== Game 5 ===
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You learn that Hugh is in a nearby city. There's a rural route that passes the mines and leads from that city to some distant lands. Could it be that Hugh is planning to take it? Better to capture him before he moves on.
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'''Starting decks'''
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* You: 1 City, 6 Coppers, 3 Estates
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* Serf Fleur: 1 City, 6 Coppers, 3 Estates
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{{Kingdom|Throne Room|City|Council Room|Mine|Adventurer|Cellar|Trade Route|Bureaucrat|Gardens|Monument|imgwidth = 150|title = Serf Fleur}}
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=== Boss Game 4 vs. Thief ===
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Alarm! A horrible gas attack at the vault has knocked out your guards, and the vault has been robbed! It looks like an inside job, but you and Hugh have the only two keys!
  
=== Game 6 ===
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Kingdom cards: Workers Village, Monument, Expand, Vault, Forge, Trade Route, Chancellor, Gardens, Moneylender, Spy (uses Colony/Platinum)
You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the vault's theft; you truly want to believe your friend is innocent, so you order your militia to wait.
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'''Starting decks'''
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=== Game 5 vs. Serf Fleur ===
* You: 7 Coppers, 3 Estates
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Has Hugh betrayed you? You learn that he's in a nearby city. You take some guards and try to capture him before he moves on.
* Maiden Jacquelyn: 7 Coppers, 3 Estates
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{{Kingdom|Moneylender|Festival|Laboratory|Vault|Forge|Moat|Woodcutter|Bishop|Bureaucrat|Militia|colony = 1|imgwidth = 150|title = Maiden Jacquelyn}}
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Kingdom cards: City, Trade Route, Monument, Gardens, Council Room, Bureaucrat, Throne Room, Mine, Adventurer, Cellar
  
=== Game 7 ===
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=== Game 6 vs. Maiden Jacquelyn ===
Hugh gives you proof that he was in the chapel during the theft; it must've been someone else. Suddenly, everyone who was working in the market is hidden, and you are surrounded by a gang of angry goons.
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You find Hugh meeting with the bishop, who is angry about your intrusion. Both deny Hugh's involvement with the theft; you truly want to believe your friend is innocent.
  
'''Starting decks'''
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Kingdom cards: Bishop, Vault, Forge, Moneylender, Bureaucrat, Moat, Woodcutter, Festival, Militia, Laboratory (uses Colony/Platinum)
* You: 7 Coppers, 3 Estates
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* Squire Simeon: 7 Coppers, 3 Estates
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{{Kingdom|Council Room|Market|Mine|Goons|Expand|Chapel|Workshop|Remodel|Smithy|Worker's Village|colony = 1|imgwidth = 150|title = Squire Simeon}}
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=== Game 7 vs. Squire Simeon ===
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Hugh gives you proof that he was in the city during the theft; it must've been someone else. Suddenly, you are surrounded by angry goons.
  
=== Boss Game 8 ===
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Kingdom cards: Goons, Workers Village, Expand, Chapel, Workshop, Smithy, Remodel, Mine, Council Room, Market (uses Colony/Platinum)
The leader of the goons demands a large ransom for your release, and when you refuse, a fight begins. Hugh's bravery against the goons convinces you of his innocence. It seems that he and the bishop were telling the truth. If they manage to get you out of the city alive, it might be they who would have a monument raised in their name.
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'''Starting decks'''
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=== Boss Game 8 vs. Ricker and Squire Saxon ===
* You: 6 Coppers, 3 Estates, 1 Monument
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The leader of the goons demands a large ransom for your release; a fight begins. Hugh's bravery against the goons convinces you of his innocence.
* Ricker: 1 Bishop, 6 Coppers, 3 Estates
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* Squire Saxon: 1 Bishop, 6 Coppers, 3 Estates
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{{Kingdom|City|Vault|Goons|Expand|Forge|Trade Route|Bishop|Monument|Spy|Worker's Village|colony = 1|imgwidth = 150|title = Ricker}}
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Kingdom cards: Workers Village, Monument, Expand, Vault, Forge, Trade Route, City, Bishop, Goons, Spy (uses Colony/Platinum)
  
=== Game 9 ===
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=== Game 9 vs. Maiden Muriel ===
 
Hugh and your guards beat back the goons, but their leader escapes. The fight damaged the chapel; funds for the reconstruction can be arranged at the bank. You, Hugh, and your men head back to your castle.
 
Hugh and your guards beat back the goons, but their leader escapes. The fight damaged the chapel; funds for the reconstruction can be arranged at the bank. You, Hugh, and your men head back to your castle.
  
{{Kingdom|Bank|Monument|Bishop|Forge|Council Room|Witch|Throne Room|Village|Adventurer|Moat|colony = 1|imgwidth = 150|title = Maiden Muriel}}
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Kingdom cards: Bank, Monument, Bishop, Forge, Council Room, Witch, Throne Room, Village, Adventurer, Moat (uses Colony/Platinum)
  
=== Game 10 ===
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=== Game 10 vs. Squire Saxon ===
 
Your route back to the castle takes you through a neighboring kingdom's grand market. Your men have done well; a few hours visiting the merchants at the market is a nice diversion.
 
Your route back to the castle takes you through a neighboring kingdom's grand market. Your men have done well; a few hours visiting the merchants at the market is a nice diversion.
  
{{Kingdom|Grand Market|Vault|Goons|City|Moneylender|Library|Village|Feast|Remodel|Woodcutter|colony = 1|imgwidth = 150|title = Squire Saxon}}
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Kingdom cards: Grand Market, Vault, Goons, City, Moneylender, Library, Village, Feast, Remodel, Woodcutter (uses Colony/Platinum)
  
=== Game 11 ===
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=== Game 11 vs. Lady Gloriana ===
 
A peddler at the market offers you a sword--one that was stolen from your vault! He resists arrest and runs toward the castle. You go to the castle to meet with the ruler at the king's court.
 
A peddler at the market offers you a sword--one that was stolen from your vault! He resists arrest and runs toward the castle. You go to the castle to meet with the ruler at the king's court.
  
{{Kingdom|Peddler|King's Court|Worker's Village|Expand|Cellar|Market|Workshop|Smithy|Laboratory|Mine|colony = 1|imgwidth = 150|title = Lady Gloriana}}
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Kingdom cards: Peddler, King’s Court, Workers Village, Expand, Cellar, Market, Workshop, Smithy, Laboratory, Mine (uses Colony/Platinum)
  
=== Boss Game 12 ===
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=== Boss Game 12 vs. Prince and Lady Christabel ===
 
The king offers to discuss the matter over dinner at his castle. As you turn toward the dining hall, you see the runaway merchant, but now he's wearing royal garments...
 
The king offers to discuss the matter over dinner at his castle. As you turn toward the dining hall, you see the runaway merchant, but now he's wearing royal garments...
  
{{Kingdom|Peddler|Expand|King's Court|Bank|Forge|Goons|Grand Market|Adventurer|Festival|Library|colony = 1|imgwidth = 150|title = Prince and Lady Christabel}}
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Kingdom cards: Peddler, Expand, King’s Court, Bank, Forge, Goons, Grand Market, Adventurer, Festival, Library (uses Colony/Platinum)
  
=== Game 13 ===
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=== Game 13 vs. Squire Leik ===
 
Your men capture the "merchant," who turns out to be the king's son! A search of the prince's quarters uncovers the sword and other things from your vault. The king tells you that his son has his own estate nearby, and that you should search it as well.
 
Your men capture the "merchant," who turns out to be the king's son! A search of the prince's quarters uncovers the sword and other things from your vault. The king tells you that his son has his own estate nearby, and that you should search it as well.
  
{{Kingdom|City|Trade Route|Bishop|Vault|Forge|Council Room|Cellar|Library|Throne Room|Chancellor|imgwidth = 150|title = Squire Leik}}
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Kingdom cards: City, Trade Route, Bishop, Vault, Forge, Council Room, Cellar, Library, Throne Room, Chancellor
  
=== Game 14 ===
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=== Game 14 vs. Lady Christabel ===
 
You learn that the thrill-seeking prince and his friend often stole goods and sold them at the market, but they weren't in your kingdom during your vault's robbery. The king offers some of his guards as escorts for your group.
 
You learn that the thrill-seeking prince and his friend often stole goods and sold them at the market, but they weren't in your kingdom during your vault's robbery. The king offers some of his guards as escorts for your group.
  
{{Kingdom|Bishop|Goons|Monument|Peddler|Grand Market|Gardens|Witch|Chapel|Village|Remodel|colony = 1|imgwidth = 150|title = Lady Christabel}}
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Kingdom cards: Bishop, Goons, Monument, Peddler, Grand Market, Gardens, Witch, Chapel, Village, Remodel (uses Colony/Platinum)
  
=== Game 15 ===
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=== Game 15 vs. Gentleman Althalos ===
 
A search of the prince's estate turns up more stolen artifacts. The servants are hesitant to divulge any information; one of them finally speaks. "You said there's a reward, right? I did see a fine lady meeting with the prince; I see her carriage over yonder, heading here now."
 
A search of the prince's estate turns up more stolen artifacts. The servants are hesitant to divulge any information; one of them finally speaks. "You said there's a reward, right? I did see a fine lady meeting with the prince; I see her carriage over yonder, heading here now."
  
{{Kingdom|Worker's Village|Goons|King's Court|Vault|Bank|Bureaucrat|Council Room|Moat|Woodcutter|Witch|colony = 1|imgwidth = 150|title = Gentleman Althalos}}
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Kingdom cards: Workers Village, Goons, King’s Court, Vault, Bank, Bureaucrat, Council Room, Moat, Woodcutter, Witch (uses Colony/Platinum)
  
=== Boss Game 16 ===
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=== Boss Game 16 vs. Edith, Squire Simeon, and Gentleman Althalos ===
 
You recognize the lady as Edith, one of the Artisan blacksmiths who had created swords and shields at your castle. She recognizes you, grabs a horse, and flees across the fields.
 
You recognize the lady as Edith, one of the Artisan blacksmiths who had created swords and shields at your castle. She recognizes you, grabs a horse, and flees across the fields.
  
{{Kingdom|Expand|Forge|Trade Route|City|Bishop|Goons|King's Court|Peddler|Bank|Grand Market|imgwidth = 150|title = Edith, Squire Simeon, and Gentleman Althalos|id=bossgame16}}
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Kingdom cards: Expand, Forge, Trade Route, City, Bishop, Goons, King’s Court, Peddler, Bank, Grand Market
  
=== Game 17 ===
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=== Game 17 vs. Lady Acelina ===
 
Curses! Edith escapes, but leaves behind in her carriage a chest of keys: her talents include crafting keys for others' locks.
 
Curses! Edith escapes, but leaves behind in her carriage a chest of keys: her talents include crafting keys for others' locks.
  
{{Kingdom|Worker's Village|Monument|Expand|Vault|City|King's Court|Grand Market|Cellar|Gardens|Market|imgwidth = 150|title = Lady Acelina}}
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Kingdom cards: Workers Village, Monument, Expand, Vault, City, King’s Court, Grand Market, Cellar, Gardens, Market
  
=== Game 18 ===
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=== Game 18 vs. Gentleman Morell ===
 
Bad news from the king: the prince has also escaped. You hear word that the prince and Edith were spotted at an inn not far away. It's a mad rush to capture them before they slip away forever into the countryside.
 
Bad news from the king: the prince has also escaped. You hear word that the prince and Edith were spotted at an inn not far away. It's a mad rush to capture them before they slip away forever into the countryside.
  
{{Kingdom|Worker's Village|Forge|Trade Route|Peddler|Bank|Cellar|Council Room|Laboratory|Smithy|Village|imgwidth = 150|title = Gentleman Morell}}
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Kingdom cards: Workers Village, Forge, Trade Route, Peddler, Bank, Cellar, Council Room, Laboratory, Smithy, Village
  
=== Game 19 ===
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=== Game 19 vs. Gentleman Gandolf ===
 
You, Hugh, and your soldiers capture Edith and the prince, along with the small fortune they had amassed. Edith also has one last key: it looks like the one to your bedroom!
 
You, Hugh, and your soldiers capture Edith and the prince, along with the small fortune they had amassed. Edith also has one last key: it looks like the one to your bedroom!
  
{{Kingdom|Vault|Bishop|Goons|Grand Market|Bureaucrat|Council Room|Militia|Moat|Spy|Witch|imgwidth = 150|title = Gentleman Gandolf}}
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Kingdom cards: Vault, Bishop, Goons, Grand Market, Bureaucrat, Council Room, Militia, Moat, Spy, Witch
  
=== Boss Game 20 ===
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=== Boss Game 20 vs. Prince, Edith, and Gentleman Morell ===
 
Edith's talent is too dangerous; she must be apprehended. If she could get inside your vault, what else might she breach?
 
Edith's talent is too dangerous; she must be apprehended. If she could get inside your vault, what else might she breach?
  
{{Kingdom|Worker's Village|Monument|Vault|Trade Route|City|Goons|King's Court|Peddler|Bank|Grand Market|colony = 1|imgwidth = 150|title = Prince, Edith, and Gentleman Morell|id=bossgame20}}
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Kingdom cards: Workers Village, Monument, Vault, Trade Route, City, Goons, King’s Court, Peddler, Bank, Grand Market (uses Colony/Platinum)
  
 
=== Epilogue ===
 
=== Epilogue ===
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== Trivia ==
 
== Trivia ==
  
{{Navbox MF Campaigns}}
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{{Navbox Goko Adventures}}
  
[[Category: Dominion Campaigns]]
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[[Category: Goko Adventures]]

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