Editing Dominion Campaigns: Seaside Act 2

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 155: Line 155:
 
{{Kingdom|Bureaucrat|Cutpurse|Mine|Treasury|Wharf|Embargo|Pearl Diver|Ambassador|Smugglers|Village|imgwidth = 150|title = Ricker}}   
 
{{Kingdom|Bureaucrat|Cutpurse|Mine|Treasury|Wharf|Embargo|Pearl Diver|Ambassador|Smugglers|Village|imgwidth = 150|title = Ricker}}   
  
=== Game 17 ===
+
=== Game 17 vs. Lady Kateryn ===
The fight is bloody and quick. You dispatch three while valiant Ela trounces one. A search of the gang's belongings reveals a journal. You have been followed since the first day you joined the caravan--you even discover that the incident involving the failed delivery to the warehouse was indeed a trap!
+
The fight is bloody and quick. You dispatch three; valiant Ela trounces one. Your friends arrive, and a search of the gang's belongings reveals a journal--one detailing their secret hideout at Skull Mountain.
  
'''Starting decks'''
+
Kingdom cards: Bazaar, Caravan, Chancellor, Cutpurse, Outpost, Thief, Treasury, Warehouse, Workshop, Pearl Diver
* You: 6 Coppers, 3 Estates, 1 Outpost
+
* Lady Kateryn: 6 Coppers, 3 Estates, 1 Treasury
+
  
{{Kingdom|Cutpurse|Thief|Bazaar|Outpost|Treasury|Pearl Diver|Chancellor|Warehouse|Workshop|Caravan|imgwidth = 150|title = Lady Kateryn}}
+
=== Game 18 vs. Gentleman Drake ===
 +
In town, you ask the locals about Skull Mountain. They find the smugglers' bodies and verify your story. You and your friends are heroes! Yes, the smugglers have been oppressing the villagers for years, hoarding the stolen gold at Skull Mountain.
  
=== Game 18 ===
+
Kingdom cards: Bazaar, Caravan, Market, Mine, Salvager, Smithy, Throne Room, Warehouse, Wharf, Embargo
Back in the wharf you convince Ela to join you on your trip back home. Once you again sit on your throne, you'll be able to find out who is behind this conspiracy. Who sent envoys to go after you and the caravan when you departed? Someone owes you an explanation!
+
  
'''Starting decks'''
+
=== Game 19 vs. Gentleman Alvar ===
* You: 7 Coppers, 3 Estates
+
You, Ela, and only a few of your friends make the dangerous journey to Skull Mountain. As you enter the smugglers' cave, you trigger a booby trap! A swinging axe nearly takes your head. You tell your friends to wait at the entrance with Ela; you'll go alone into the darkness.
* Gentleman Drake: 7 Coppers, 3 Estates
+
  
{{Kingdom|Throne Room|Bazaar|Market|Mine|Wharf|Embargo|Warehouse|Caravan|Envoy|Salvager|imgwidth = 150|title = Gentleman Drake}}
+
Kingdom cards: Adventurer, Council Room, Laboratory, Outpost, Smugglers, Treasury, Village, Warehouse, Workshop, Ambassador
  
=== Game 19 ===
+
=== Boss Game 20 vs. Ela, Ricker, and Soldier ===
You and Ela make the dangerous journey back to Vaccara. Upon your arrival, nobody seems to recognise you; nobody cares if you are a smuggler, an adventurer or the king himself. Gaining access to the council room proves to be hard, but at the end you can finally claim your identity back!
+
You use your sword to jam another trap's gears. You see...it's the man from the inn brawl when you were searching for Tiny's dognapper--the man whose nose you bloodied! If I can defeat this smuggler chief, Ela can make Vaccara her home!
  
'''Starting decks'''
+
Kingdom cards: Ambassador, Bazaar, Caravan, Cutpurse, Native Village, Pearl Diver, Salvager, Treasury, Wharf, Embargo
* You: 6 Coppers, 3 Estates, 1 Warehouse
+
* Gentleman Alvar: 6 Coppers, 3 Estates, 1 Smugglers
+
 
+
{{Kingdom|Council Room|Laboratory|Outpost|Treasury|Adventurer|Ambassador|Smugglers|Village|Warehouse|Workshop|imgwidth = 150|title = Gentleman Alvar}}
+
 
+
=== Boss Game 20 ===
+
It's time to deal with the usurper! Your jaw drops when you see his face. It's the dignitary you met at the beginning of your journey with the caravan. He is accompanied by the false Vaccaran ambassador and the salvager who was bringing up barrels of ale at the Markdenian Bazaar.
+
 
+
'''Starting decks'''
+
* You: 7 Coppers, 3 Estates
+
* Ricker: 7 Coppers, 3 Estates
+
* Ela Thorodan: 7 Coppers, 3 Estates
+
 
+
{{Kingdom|Cutpurse|Salvager|Bazaar|Treasury|Wharf|Embargo|Native Village|Pearl Diver|Ambassador|Caravan|imgwidth = 150|title = Ricker Part II}}
+
  
 
== Trivia ==
 
== Trivia ==

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox