Editing Dominion Campaigns: Seaside Act 2

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[[Image:CampaignSeaside2.png|thumb|right|750px|Completed map for Seaside - Act 2.]]
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[[Image:CampaignSeaside2.png|thumb|right|750px|Completed map for Seaside - Act 1.]]
  
'''[[Dominion Campaigns]]: Seaside Act 2''' (originally subtitled '''Ports and Beaches'''), is the second Act of the Seaside Campaign on [[Dominion Online]].  It comes with the purchase of [[Seaside]].
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'''[[Dominion Campaigns]]: Seaside Act 2''' (originally subtitled '''Ports and Beaches'''), is the second section of the Seaside Adventures on [[Dominion Online]].  It comes with the purchase of [[Seaside]].
  
 
== Campaign Overview ==
 
== Campaign Overview ==
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{{Kingdom|Caravan|Cutpurse|Bazaar|Laboratory|Outpost|Embargo|Native Village|Pearl Diver|Smugglers|Warehouse|imgwidth = 150|title = Soldier}}  
 
{{Kingdom|Caravan|Cutpurse|Bazaar|Laboratory|Outpost|Embargo|Native Village|Pearl Diver|Smugglers|Warehouse|imgwidth = 150|title = Soldier}}  
  
=== Game 9 ===
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=== Game 9 vs. Maiden Joya ===
The judges let you keep your head, but you are sentenced to work on the native village's wharf to pay the debt you have with the dignitary. After all you failed to deliver the caravan's goods to his warehouse!
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You grab what's nearby--some of your gemstones--and throw them in the man's face. You and Ela run outside, towards a small wharf, chased by the large man. Things aren't looking good, especially since your wares and friends are back at the bazaar.
  
'''Starting decks'''
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Kingdom cards: Bureaucrat, Caravan, Feast, Festival, Gardens, Militia, Mine, Warehouse, Wharf, Native Village
* You: 7 Coppers, 3 Estates
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* Maiden Joya: 7 Coppers, 3 Estates
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{{Kingdom|Gardens|Militia|Festival|Mine|Wharf|Native Village|Warehouse|Bureaucrat|Caravan|Feast|imgwidth = 150|title = Maiden Joya}}
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=== Game 10 vs. Squire Ronin ===
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You and Ela duck into a vacant-looking building. You find a huge sapphire on the floor and realize that you're in the back storeroom of a treasury -- one that's full of unguarded riches. You explain to Ela that returning it is the right thing to do.
  
=== Game 10 ===
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Kingdom cards: Cutpurse, Embargo, Feast, Laboratory, Market, Outpost, Remodel, Spy, Treasury, Chapel
You could have revealed your true identity and avoided the sentence, but it was only a minor lashing and you still have the feeling that someone is watching you. Besides, where's the fun in that! You prove to be good at your new job and soon you make new friends like Ela Thorodan, the town's treasurer.
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'''Starting decks'''
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=== Game 11 vs. Lady Ida ===
* You: 7 Coppers, 3 Estates
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You leave the treasury and find your friends nearby, at the harbor, watching a salvager bring up barrels of ale from a sunken boat. The visiting Markdenian ambassador had ordered a specific ale, but the delivery boat capsized in the harbor.
* Squire Ronin: 7 Coppers, 3 Estates
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{{Kingdom|Spy|Laboratory|Market|Outpost|Treasury|Chapel|Embargo|Cutpurse|Feast|Remodel|imgwidth = 150|title = Squire Ronin}}
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Kingdom cards: Ambassador, Bazaar, Library, Market, Moneylender, Salvager, Smugglers, Thief, Witch, Cellar
  
=== Game 11 ===
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=== Boss Game 12 vs. Jewel Owner and Soldier ===
You are heading to meet with Ela Thorodan at the market when you see a salvager bringing up barrels of ale from a sunken boat to the castle's cellar. He tells you that tonight there will be a banquet in the Bazaar offered in honor of the visiting Vaccaran ambassador. These are good tidings for you!  
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As you and your group prepare to leave town, some guards accuse you of stealing from the treasury, but you avow your innocence. Ela secretly shows you the sapphire you had found on the floor. She stole it! You quickly hide it behind some barrels as they frisk Ela, then you.
  
'''Starting decks'''
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Kingdom cards: Bazaar, Cutpurse, Native Village, Outpost, Salvager, Smugglers, Treasury, Warehouse, Wharf, Embargo
* You: 1 Ambassador, 6 Coppers, 3 Estates
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* Lady Ida: 1 Bazaar, 6 Coppers, 3 Estates
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{{Kingdom|Thief|Bazaar|Library|Market|Witch|Cellar|Ambassador|Smugglers|Moneylender|Salvager|imgwidth = 150|title = Lady Ida}}
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=== Game 13 vs. Squire Solomon ===
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Satisfied of your innocence, the guards let you go. You leave the sapphire in its hiding place, much to Ela's dismay, and join your friends for the next leg of your journey.
  
=== Boss Game 12 ===
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Kingdom cards: Bazaar, Bureaucrat, Gardens, Moneylender, Outpost, Remodel, Smugglers, Throne Room, Wharf, Pearl Diver
You are starting to become homesick, and the presence in town of the Vaccaran ambassador gives you the chance to reveal your true identity. No smuggler or cutpurse will trouble you anymore! You just have to meet the ambassador and show him your face, and surely he will recognize you!
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'''Starting decks'''
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=== Game 14 vs. Lady Florence ===
* You: 7 Coppers, 3 Estates
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You are starting to become homesick, but parenting Ela is a pleasant distraction. Should you make her "adoption" official? As you drift to sleep by the campfire, you notice a storm approaching.
* Jewel Owner: 7 Coppers, 3 Estates
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* Soldier: 7 Coppers, 3 Estates
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{{Kingdom|Salvager|Bazaar|Outpost|Treasury|Wharf|Embargo|Native Village|Smugglers|Warehouse|Cutpurse|imgwidth = 150|title = Jewel Owner}}
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Kingdom cards: Adventurer, Ambassador, Bazaar, Caravan, Embargo, Laboratory, Market, Spy, Treasury, Chapel
  
=== Game 13 ===
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=== Game 15 vs. Gentleman Charles ===
Who is this? This is no ambassador of your kingdom, not even a bureaucrat! Apparently, you have been away from your throne for too long. You see him depart back to Vaccara while wondering what will happen to you now that you've been abandoned in this land full of unscrupulous smugglers and pearl divers?
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The storm is fierce, but the shelter of the next town is still across one last river. As you and Ela wade through the cold water, a small box bobs past. You open it and are shocked to see it filled with large blue sapphires. Someone shouts at you from the nearby riverbank.
  
'''Starting decks'''
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Kingdom cards: Cutpurse, Laboratory, Mine, Moneylender, Remodel, Salvager, Treasury, Warehouse, Workshop, Native Village
* You: 7 Coppers, 3 Estates
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* Squire Solomon: 7 Coppers, 3 Estates
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{{Kingdom|Remodel|Throne Room|Bazaar|Outpost|Wharf|Pearl Diver|Smugglers|Bureaucrat|Gardens|Moneylender|imgwidth = 150|title = Squire Solomon}}
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=== Boss Game 16 vs. Ricker, Gentleman Vilin, and Squire Ronin ===
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Four armed men order you to turn over the sapphires. "Ela?" one of them asks. This must be the smuggling gang that held her! With this distraction, you're able to grab one man's sword and prepare for a fight.
  
=== Game 14 ===
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Kingdom cards: Ambassador, Bureaucrat, Cutpurse, Mine, Pearl Diver, Smugglers, Treasury, Village, Wharf, Embargo
You make Ela Thorodan and the rest of your friends at the bazaar laugh every time you confess to being king of Vaccara. At this point you would give away all your kingdom's treasure for the chance to prove yourself right. You must find out who that fake ambassador was!
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'''Starting decks'''
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=== Game 17 vs. Lady Kateryn ===
* You: 7 Coppers, 3 Estates
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The fight is bloody and quick. You dispatch three; valiant Ela trounces one. Your friends arrive, and a search of the gang's belongings reveals a journal--one detailing their secret hideout at Skull Mountain.
* Lady Florence: 7 Coppers, 3 Estates
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{{Kingdom|Bazaar|Laboratory|Market|Treasury|Adventurer|Chapel|Embargo|Ambassador|Caravan|Spy|imgwidth = 150|title = Lady Florence}}
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Kingdom cards: Bazaar, Caravan, Chancellor, Cutpurse, Outpost, Thief, Treasury, Warehouse, Workshop, Pearl Diver
  
=== Game 15 ===
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=== Game 18 vs. Gentleman Drake ===
Tears fall from your eyes when you discover that your friends have been gathering money to help you get back home. Ela has been working extra hours at a workshop to get more coins. To promise to yourself to change these people's lives once you are back at Vaccara!
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In town, you ask the locals about Skull Mountain. They find the smugglers' bodies and verify your story. You and your friends are heroes! Yes, the smugglers have been oppressing the villagers for years, hoarding the stolen gold at Skull Mountain.
  
'''Starting decks'''
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Kingdom cards: Bazaar, Caravan, Market, Mine, Salvager, Smithy, Throne Room, Warehouse, Wharf, Embargo
* You: 7 Coppers, 3 Estates
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* Gentleman Charles: 6 Coppers, 1 Cutpurse, 3 Estates
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{{Kingdom|Remodel|Salvager|Laboratory|Mine|Treasury|Native Village|Warehouse|Workshop|Cutpurse|Moneylender|imgwidth = 150|title = Gentleman Charles}} 
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=== Game 19 vs. Gentleman Alvar ===
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You, Ela, and only a few of your friends make the dangerous journey to Skull Mountain. As you enter the smugglers' cave, you trigger a booby trap! A swinging axe nearly takes your head. You tell your friends to wait at the entrance with Ela; you'll go alone into the darkness.
  
=== Boss Game 16  ===
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Kingdom cards: Adventurer, Council Room, Laboratory, Outpost, Smugglers, Treasury, Village, Warehouse, Workshop, Ambassador
You get a place on the next boat to Vaccara. As you prepare to leave town, some guards accuse Ela Thorodan of stealing from the treasury. A villager, with evidence of having been tortured, and an unsrcupulous local bureaucrat are the main witnesses. You can't leave her like this!
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'''Starting decks'''
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=== Boss Game 20 vs. Ela, Ricker, and Soldier ===
* You: 7 Coppers, 3 Estates
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You use your sword to jam another trap's gears. You see...it's the man from the inn brawl when you were searching for Tiny's dognapper--the man whose nose you bloodied! If I can defeat this smuggler chief, Ela can make Vaccara her home!
* Ricker: 7 Coppers, 3 Estates
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* Squire Ronin: 7 Coppers, 3 Estates
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{{Kingdom|Bureaucrat|Cutpurse|Mine|Treasury|Wharf|Embargo|Pearl Diver|Ambassador|Smugglers|Village|imgwidth = 150|title = Ricker}} 
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Kingdom cards: Ambassador, Bazaar, Caravan, Cutpurse, Native Village, Pearl Diver, Salvager, Treasury, Wharf, Embargo
 
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=== Game 17 ===
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The fight is bloody and quick. You dispatch three while valiant Ela trounces one. A search of the gang's belongings reveals a journal. You have been followed since the first day you joined the caravan--you even discover that the incident involving the failed delivery to the warehouse was indeed a trap!
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'''Starting decks'''
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* You: 6 Coppers, 3 Estates, 1 Outpost
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* Lady Kateryn: 6 Coppers, 3 Estates, 1 Treasury
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{{Kingdom|Cutpurse|Thief|Bazaar|Outpost|Treasury|Pearl Diver|Chancellor|Warehouse|Workshop|Caravan|imgwidth = 150|title = Lady Kateryn}}
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=== Game 18 ===
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Back in the wharf you convince Ela to join you on your trip back home. Once you again sit on your throne, you'll be able to find out who is behind this conspiracy. Who sent envoys to go after you and the caravan when you departed? Someone owes you an explanation!
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'''Starting decks'''
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* You: 7 Coppers, 3 Estates
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* Gentleman Drake: 7 Coppers, 3 Estates
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{{Kingdom|Throne Room|Bazaar|Market|Mine|Wharf|Embargo|Warehouse|Caravan|Envoy|Salvager|imgwidth = 150|title = Gentleman Drake}}
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=== Game 19 ===
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You and Ela make the dangerous journey back to Vaccara. Upon your arrival, nobody seems to recognise you; nobody cares if you are a smuggler, an adventurer or the king himself. Gaining access to the council room proves to be hard, but at the end you can finally claim your identity back!
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'''Starting decks'''
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* You: 6 Coppers, 3 Estates, 1 Warehouse
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* Gentleman Alvar: 6 Coppers, 3 Estates, 1 Smugglers
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{{Kingdom|Council Room|Laboratory|Outpost|Treasury|Adventurer|Ambassador|Smugglers|Village|Warehouse|Workshop|imgwidth = 150|title = Gentleman Alvar}}
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=== Boss Game 20 ===
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It's time to deal with the usurper! Your jaw drops when you see his face. It's the dignitary you met at the beginning of your journey with the caravan. He is accompanied by the false Vaccaran ambassador and the salvager who was bringing up barrels of ale at the Markdenian Bazaar.
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'''Starting decks'''
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* You: 7 Coppers, 3 Estates
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* Ricker: 7 Coppers, 3 Estates
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* Ela Thorodan: 7 Coppers, 3 Estates
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{{Kingdom|Cutpurse|Salvager|Bazaar|Treasury|Wharf|Embargo|Native Village|Pearl Diver|Ambassador|Caravan|imgwidth = 150|title = Ricker Part II}}
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=== Epilogue ===
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You reach for your last bag of sapphires and aim for his sore nose. Bullseye--or more appropriately, shark's nose! His most vulnerable spot took the hit, and he went down for the count. You and your friends drag the smuggler chief back to town, and the residents gratefully accept their new prisoner. [player name] is going home to Vaccara!
  
 
== Trivia ==
 
== Trivia ==
  
{{Navbox MF Campaigns}}
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{{Navbox Goko Adventures}}
  
[[Category: Dominion Campaigns]]
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[[Category: Goko Adventures]]

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