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'''Duration''' is a [[card type]] that was introduced in [[Seaside]] and revisited in later sets, starting with [[Adventures]]. Duration cards have orange frames, and usually have an effect on the turn after they are played. A Duration is not discarded from play until the Cleanup phase of the last turn on which it does something - usually the turn after the turn on which it is played. | '''Duration''' is a [[card type]] that was introduced in [[Seaside]] and revisited in later sets, starting with [[Adventures]]. Duration cards have orange frames, and usually have an effect on the turn after they are played. A Duration is not discarded from play until the Cleanup phase of the last turn on which it does something - usually the turn after the turn on which it is played. | ||
− | The majority of Duration cards are [[Action]] cards, but a few belong to the [[Night]] type introduced in [[Nocturne | + | The majority of Duration cards are [[Action]] cards, but a few belong to the [[Night]] type introduced in [[Nocturne]]. |
== List of Duration cards == | == List of Duration cards == | ||
− | * {{Cost|2}} | + | * {{Cost|2}} {{Card|Guardian}}, {{Card|Haven}}, {{Card|Lighthouse}} |
− | * {{Cost|3}} {{Card|Amulet | + | * {{Cost|3}} {{Card|Amulet}}, {{Card|Caravan Guard}}, {{Card|Cargo Ship}}, {{Card|Church}}, {{Card|Dungeon}}, {{Card|Enchantress}}, {{Card|Fishing Village}}, {{Card|Gear}}, {{Card|Ghost Town}}, {{card|Importer}}, {{Card|Secret Cave}} |
− | * {{Cost|4}} | + | * {{Cost|4}} {{Card|Caravan}}, {{card|Conjurer}}, {{Card|Research}}, {{card|Royal Galley}}, {{Card|Village Green}}, {{card|Voyage}} |
* {{cost|4*}} {{Card|Ghost}} | * {{cost|4*}} {{Card|Ghost}} | ||
− | * {{Cost|5}} {{Card|Archive}}, {{Card|Barge}}, {{Card|Bridge Troll | + | * {{Cost|5}} {{Card|Archive}}, {{Card|Barge}}, {{Card|Bridge Troll}}, {{Card|Cobbler}}, {{card|Contract}}, {{Card|Crypt}}, {{Card|Den of Sin}}, {{card|Gatekeeper}}, {{Card|Haunted Woods}}, {{card|Highwayman}}, {{Card|Mastermind}}, {{Card|Merchant Ship}}, {{Card|Outpost}}, {{Card|Swamp Hag}}, {{Card|Tactician}}, {{Card|Wharf}} |
− | * {{Cost|6}} {{Card|Captain}}, {{Card|Hireling}}, {{Card|Raider | + | * {{Cost|6}} {{Card|Captain}}, {{Card|Hireling}}, {{Card|Raider}} |
* {{Cost|6*}} {{Card|Champion}} | * {{Cost|6*}} {{Card|Champion}} | ||
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== Official Rules == | == Official Rules == | ||
− | + | * Duration cards are orange, and have abilities that affect future turns. | |
− | * Duration cards are not discarded in Clean-up if they have something left to do | + | * Duration cards are not discarded in Clean-up if they have something left to do; they stay in play until the Clean-up of the last turn that they do something. |
− | * Additionally, if a Duration card is played extra times by a card such as | + | * Additionally, if a Duration card is played extra times by a card such as {{Card|Scepter}}, that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played extra times. |
− | * Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines | + | * Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines. |
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== Other rules clarifications == | == Other rules clarifications == | ||
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− | + | A Duration card played in such a way as to have no effect next turn will be discarded from play the turn it was played. This may happen because the next-turn effects are optional and you chose not to activate them (e,g., {{card|Barge}}), or because they are conditional and depend on a condition that is not met (e.g., a {{card|Tactician}} played with no other cards in hand to discard, or an {{card|Archive}} played with no cards in the deck to set aside). {{Card|Champion}} and {{Card|Hireling}} remain in play permanently. Archive usually stays in play for two turns after the one it was played (if it set aside 3 cards).{{card|Crypt}} stays in play until the turn on which [[Treasure]] cards set aside with it are used up. In all other cases, the Duration will stay in play until the Clean-up phase of your next turn. A card like {{card|Caravan}} that provides +Cards on your next turn stays in play even if you don't have enough cards in your deck to actually draw any on the next turn. | |
− | + | When you use a [[Throne Room variant]] on a Duration, the Throne variant stays in play as long as the Duration does even if the Duration is only going to have one effect on the next turn (e.g., if you throne a {{card|Tactician}}, which had no effect being played a second time, or if you throne a {{card|Barge}} and opt for one same-turn effect and one next-turn effect). | |
− | When you use | + | When you use an [[emulator]] to play a Duration card, the Duration doesn't go into play, but the emulator stays in play as long as the Duration card would. If the same [[emulator]] plays multiple Duration cards that would stay in play for different amounts of time, the [[emulator]] stays in play until the last of those Duration cards would leave play. If you use a Throne Room variant to play an [[emulator]] twice, and it plays a Duration card, the [[emulator]] stays in play, but the Throne does not. |
− | Effects that resolve at the start of your turn can be resolved in any order; this includes multiple plays of the same Duration card by a Throne Room variant. For example, if you | + | Effects that resolve at the start of your turn can be resolved in any order; this includes multiple plays of the same Duration card by a Throne Room variant. For example, if you played a Wharf and then a Throne Room on an Amulet last turn, on this turn you could choose to first gain a {{Card|Silver}} from the first Amulet play, then draw 2 cards from Wharf (perhaps triggering a [[reshuffle]] and maybe drawing that Silver), and then choose to trash a card from the second Amulet play, now that you have more cards to choose from. |
− | + | There are a couple of cards that are not Durations but have effects on subsequent turns: {{Card|Possession}} and {{Card|Prince}}. Despite their functional similarity, these are not Duration cards and the Duration rules do not apply to them: for example, unlike {{Card|Outpost}}, Possession is discarded before the extra turn it creates; and Prince is set aside to perform its future-turn functions, rather than remaining in the play area as Duration cards do. | |
− | + | It is occasionally possible to remove Duration cards from play prematurely. The most obvious example is with {{Event|Bonfire}}, but it is also possible by using {{Project|Capitalism}} to turn Durations into [[Treasure]]s and applying cards that remove Treasures from play (such as {{Card|Counterfeit}}). In these cases, the Duration card's effects will still carry over to future turns (which you will have to remember), and if any [[Throne Room variant]] was supposed to stay in play with the the now-removed Duration card, that Throne Room variant will now be discarded from play during Clean-up. | |
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== Prior Rules == | == Prior Rules == | ||
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* Originally, cards that played cards that played Durations extra times were left in play as well (e.g. Throne Room plays Throne Room that plays a Duration). This was changed via a ruling to only be the card that directly played the Duration extra times was left out. | * Originally, cards that played cards that played Durations extra times were left in play as well (e.g. Throne Room plays Throne Room that plays a Duration). This was changed via a ruling to only be the card that directly played the Duration extra times was left out. | ||
* Also, originally the cards playing Durations extra times stayed in play only until ''they'' stopped doing something. This was changed with the release of [[Empires]] to have them always stay in play until the ''Duration'' left play instead. This affects situations where either the Duration leaves play earlier (e.g. {{Card|Procession}}) or the extra play(s) of the card didn't trigger the Duration effect (e.g. when playing {{Card|Tactician}} with a Throne Room under normal circumstances). | * Also, originally the cards playing Durations extra times stayed in play only until ''they'' stopped doing something. This was changed with the release of [[Empires]] to have them always stay in play until the ''Duration'' left play instead. This affects situations where either the Duration leaves play earlier (e.g. {{Card|Procession}}) or the extra play(s) of the card didn't trigger the Duration effect (e.g. when playing {{Card|Tactician}} with a Throne Room under normal circumstances). | ||
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== Strategy == | == Strategy == | ||
− | On the turn on which they are played, Duration cards typically have weak effects (relative to their cost), or even detrimental effects; their strength comes in part from the fact that their effects on the next turn do not consume an Action to play or a card slot in your hand. For example, {{Card|Caravan}}, on the turn it is played, is a [[cantrip]] with no effect; on the next turn, however, it gives you a sixth card in your hand for free—thus playing a Caravan on one turn has the same effect as playing a {{Card|Laboratory}} | + | On the turn on which they are played, Duration cards typically have weak effects (relative to their cost), or even detrimental effects; their strength comes in part from the fact that their effects on the next turn do not consume an Action to play or a card slot in your hand. For example, {{Card|Caravan}}, on the turn it is played, is a [[cantrip]] with no effect; on the next turn, however, it gives you a sixth card in your hand for free—thus playing a Caravan on one turn has the same effect as playing a {{Card|Laboratory}} on the next turn. |
Although Duration cards' next-turn effects are typically quite strong, they cost less than and are usually considered weaker than cards that have those same effects immediately—for instance, Caravan costs {{Cost|4}} while Laboratory costs {{Cost|5}}. This is in part because it's better to receive benefits earlier—playing a Caravan on the last turn of the game gives no benefit while Laboratory does—and in part because the fact that Durations stay in play for two turns is a disadvantage, since it means that they can actually be played less frequently. For instance, it's possible to draw an extra card every turn by having a single Laboratory and playing it every turn; in order to play a Caravan every turn, you have to have two copies of the card. | Although Duration cards' next-turn effects are typically quite strong, they cost less than and are usually considered weaker than cards that have those same effects immediately—for instance, Caravan costs {{Cost|4}} while Laboratory costs {{Cost|5}}. This is in part because it's better to receive benefits earlier—playing a Caravan on the last turn of the game gives no benefit while Laboratory does—and in part because the fact that Durations stay in play for two turns is a disadvantage, since it means that they can actually be played less frequently. For instance, it's possible to draw an extra card every turn by having a single Laboratory and playing it every turn; in order to play a Caravan every turn, you have to have two copies of the card. | ||
[[Reserve]] cards can play rather similarly to Durations; most have a weak effect now for a stronger effect later. The difference is that Reserves don't have to be triggered on your next turn; you can wait a few turns to use them, or even use some of them the same turn you play them. | [[Reserve]] cards can play rather similarly to Durations; most have a weak effect now for a stronger effect later. The difference is that Reserves don't have to be triggered on your next turn; you can wait a few turns to use them, or even use some of them the same turn you play them. | ||
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== Trivia == | == Trivia == | ||
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==== Development ==== | ==== Development ==== | ||
{{Quote | {{Quote | ||
− | |Text= | + | |Text=For Seaside I was still interacting with Valerie and Dale. Valerie in particular did not like Duration cards. So the push was to limit how many there were, not come up with more things for them to do. In fact Haven was out of the set for a while, and made it back in very late when it turned out there was room for a 26th card (and that was a fine card that had been tested; Valerie had felt it was too similar to Caravan). |
− | < | + | <br> |
− | There was an attack that hit other players' turns (Tax Collector, made cards cost {{Cost|1}} more), that left (well turned into {{Card|Cutpurse}}) because it would have left play at a different time from other Duration cards, (end of the prev. player's turn) and Valerie didn't like that. Late in the going I realized I could save | + | There was an attack that hit other players' turns (Tax Collector, made cards cost {{Cost|1}} more), that left (well turned into {{Card|Cutpurse}}) because it would have left play at a different time from other Duration cards, (end of the prev. player's turn) and Valerie didn't like that. Late in the going I realized I could save Lighthouse by having it produce resources on your next turn, and of course that same solution could have been used for attacks; but Tax Collector had already turned into Cutpurse and again there was anti-demand for new Duration cards. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=11958.msg477977#msg477977 Groundless speculation about the 2015 expansion] | |Source=[http://forum.dominionstrategy.com/index.php?topic=11958.msg477977#msg477977 Groundless speculation about the 2015 expansion] | ||
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|Text=It goes back to before the cards had "duration" on the bottom of them. Something has to track what you're getting next turn. The duration card stays out because it has "something left to do"; the idea is, the Throne also has something left to do. | |Text=It goes back to before the cards had "duration" on the bottom of them. Something has to track what you're getting next turn. The duration card stays out because it has "something left to do"; the idea is, the Throne also has something left to do. | ||
− | In retrospect it would have been better if duration cards not in play didn't do anything (and, if cards you couldn't put into play also didn't do anything). That clears up {{Card|Procession | + | In retrospect it would have been better if duration cards not in play didn't do anything (and, if cards you couldn't put into play also didn't do anything). That clears up {{Card|Procession}}. |
{{Card|Outpost}} has an anti-Throne clause. Ideally it would have some form that didn't need that. | {{Card|Outpost}} has an anti-Throne clause. Ideally it would have some form that didn't need that. | ||
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==== Ways and removing Durations from play ==== | ==== Ways and removing Durations from play ==== | ||
{{Quote | {{Quote | ||
− | |Text=[{{Way|Way of the Butterfly}}, {{Way|Way of the Horse}}, and {{ | + | |Text=[{{Way|Way of the Butterfly}}, {{Way|Way of the Horse}}, and {{Card|Way of the Turtle}}] all existed in January for me. The best solution is still to make the change that means {{Card|Throne Room|Throne}}/{{Card|Feast}} no longer works and people quit the game. "If this isn't a Duration card" was too awful for the Ways. They could have had a general rule that durations didn't get to use Ways; maybe that's still worth considering for a later printing, but they didn't get it. There had to be new cards and those new cards got to exist. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg847400#msg847400 Interview with Donald X.] | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg847400#msg847400 Interview with Donald X.] | ||
}} | }} | ||
− | ==== | + | ==== Lack of Treasure-Durations ==== |
{{Quote | {{Quote | ||
− | |Text=By default they're trouble. The duration part has to be conditional on the card being in play, to avoid more problems ala | + | |Text=By default they're trouble. The duration part has to be conditional on the card being in play, to avoid more problems ala {{Event|Bonfire}} / Durations. It's doable, in the same way that {{Card|Crown}} exists despite it seeming like there would never be an Action - Treasure (to be fair {{Card|Crown}} does generate lots of questions). But, it would take something really compelling. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg826707#msg826707 Interview with Donald X. | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg826707#msg826707 Interview with Donald X.] |
}} | }} | ||
==== Durations in later expansions ==== | ==== Durations in later expansions ==== | ||
− | Every expansion | + | Every expansion after {{Set|Adventures}} has had at least two Duration cards. |
{{Quote | {{Quote | ||
|Text= | |Text= | ||
Originally all sets from {{Set|Seaside}} on were going to have Duration cards; {{Card|Fishing Village}} for example was from {{Set|Prosperity}}. This didn't happen because of how things went down for Valerie with {{Set|Seaside}}; she didn't like Duration cards, and spent a couple pages on the rules for them. My rulebook only spends a short paragraph on Durations, and I like them, and they are very popular with players. They open up card possibilities significantly, especially for Attacks. So, I'm happy having a couple nice ones in an expansion like that, and always have been. And it's no trouble, it's easy to make them. | Originally all sets from {{Set|Seaside}} on were going to have Duration cards; {{Card|Fishing Village}} for example was from {{Set|Prosperity}}. This didn't happen because of how things went down for Valerie with {{Set|Seaside}}; she didn't like Duration cards, and spent a couple pages on the rules for them. My rulebook only spends a short paragraph on Durations, and I like them, and they are very popular with players. They open up card possibilities significantly, especially for Attacks. So, I'm happy having a couple nice ones in an expansion like that, and always have been. And it's no trouble, it's easy to make them. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg874639#msg874639 Interview with Donald X. | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg874639#msg874639 Interview with Donald X.] |
}} | }} | ||
{{Navbox Seaside}} | {{Navbox Seaside}} | ||
{{Navbox Adventures}} | {{Navbox Adventures}} | ||
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{{Navbox card types}} | {{Navbox card types}} | ||
[[Category:Multi-expansion special card types]] | [[Category:Multi-expansion special card types]] |