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{{Infobox Card | {{Infobox Card | ||
|name = Elder | |name = Elder | ||
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|type2 = Townsfolk | |type2 = Townsfolk | ||
|illustrator = Julien Delval | |illustrator = Julien Delval | ||
− | |text = +{{cost|2|2}}<br>You may play an Action card from your hand. When it gives you a choice of abilities ( | + | |text = +{{cost|2|2}}<br>You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option. |
}} | }} | ||
− | '''Elder''' is an [[Action]]-[[Townsfolk]] card from [[Allies]]. It increases the number of choices you are able to make when a card prompts you to " | + | '''Elder''' is an [[Action]]-[[Townsfolk]] card from [[Allies]]. It increases the number of choices you are able to make when a card prompts you to "Choose" by one. |
− | It is part of a [[split pile]] that it shares with the other Townsfolk, {{card|Town Crier}}, {{card|Blacksmith}}, and {{card|Miller}} | + | It is part of a [[split pile]] that it shares with the other Townsfolk, {{card|Town Crier}}, {{card|Blacksmith}}, and {{card|Miller}}, which means there will always be targets for its ability in the [[kingdom]] with it. |
== FAQ == | == FAQ == | ||
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* If you play one with a "choose" ability, you may take an extra choice, but don't have to; for example, when playing {{Card|Count}} (from {{Set|Dark Ages}}), you could choose to only get one thing from the first "choose" ability, but two from the second. | * If you play one with a "choose" ability, you may take an extra choice, but don't have to; for example, when playing {{Card|Count}} (from {{Set|Dark Ages}}), you could choose to only get one thing from the first "choose" ability, but two from the second. | ||
* If you choose multiple things, you do those things in the order listed on the card; for example, if you use Elder on {{Card|Blacksmith}} and choose "draw until you have 6 cards in hand" and "+1 Card and +1 Action," you first draw up to 6, then get +1 Card and +1 Action. | * If you choose multiple things, you do those things in the order listed on the card; for example, if you use Elder on {{Card|Blacksmith}} and choose "draw until you have 6 cards in hand" and "+1 Card and +1 Action," you first draw up to 6, then get +1 Card and +1 Action. | ||
− | * If you use Elder on {{Card|Courtier}} (from {{Set | + | * If you use Elder on {{Card|Courtier}} (from {{Set|Intrigue}}), you get one extra choice, not one extra choice per type. |
* Elder doesn't affect all choices, just ones that say "choose" and have a list of options; for example {{Card|Workshop}} gives you a choice of what card to gain, but Elder playing {{Card|Workshop}} doesn't do anything extra. | * Elder doesn't affect all choices, just ones that say "choose" and have a list of options; for example {{Card|Workshop}} gives you a choice of what card to gain, but Elder playing {{Card|Workshop}} doesn't do anything extra. | ||
− | === Other | + | === Other Rules clarifications === |
− | + | * If you Elder a Scrap and trash a card costing {{cost|0}}, you get one choice. But if you play a {{Card|Scrap}} with Elder and trash nothing (because you have nothing in hand to trash), you get no choices. | |
− | * If you | + | * If you Elder a {{Card|Catacombs}} and choose both options, you won't get anything useful. You will put the 3 cards into your hand, discard them, and get +3 Cards. |
− | * {{Card|Catacombs}} | + | * If you Elder an {{Card|Amulet}}, you get up to two choices this turn, but only one choice next turn. Elder won't stay in play. |
− | * | + | * If you Elder a {{Card|Stronghold}}, you can get both +{{Cost|3}} now and +3 Cards next turn. But if you Elder a {{Card|Barge}}, you can't choose to get +3 Cards and +1 Buy now and next turn, because Barge's text doesn't say "choose one". |
− | * | + | * {{Way|Way of the Chameleon}} overrules Elder; if you play Elder and then play a card using Way of the Chameleon, you get the normal number of choices. |
− | + | * If you Elder a card that gives choices, and then you replay that card with either {{Card|Royal Carriage}} or {{Card|Scepter}}, you won't get an additional choice on the second play. [http://forum.dominionstrategy.com/index.php?topic=21119.msg888586#msg888586] | |
− | * If you | + | |
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== Cards that gain extra effects from Elder== | == Cards that gain extra effects from Elder== | ||
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* {{Set|Intrigue}}: {{card|Lurker}}, {{card|Pawn}}, {{card|Steward}}, {{card|Minion}}, {{card|Courtier}}, {{card|Nobles}} | * {{Set|Intrigue}}: {{card|Lurker}}, {{card|Pawn}}, {{card|Steward}}, {{card|Minion}}, {{card|Courtier}}, {{card|Nobles}} | ||
− | * {{Set|Seaside}}: {{card|Native Village}}, | + | * {{Set|Seaside}}: {{card|Native Village}}, {{card|Pirate Ship}} |
− | * {{Set|Cornucopia}}: | + | * {{Set|Cornucopia}}: {{card|Trusty Steed}} |
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* {{Set|Hinterlands}}: {{card|Spice Merchant}} | * {{Set|Hinterlands}}: {{card|Spice Merchant}} | ||
− | * {{Set|Dark Ages}}: {{card|Squire}}, {{card|Catacombs}} | + | * {{Set|Dark Ages}}: {{card|Squire}}, {{card|Catacombs}}, {{card|Count}}, {{card|Graverobber}} |
* {{Set|Adventures}}: {{card|Amulet}}, {{card|Miser}} | * {{Set|Adventures}}: {{card|Amulet}}, {{card|Miser}} | ||
* {{Set|Empires}}: {{card|Wild Hunt}} | * {{Set|Empires}}: {{card|Wild Hunt}} | ||
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== Strategy == | == Strategy == | ||
− | Elder is a situational card that can be compared to a {{card|Throne Room}}. While Throne Room can work on a much larger number of action cards and can also allow cards that 'choose one' to pick the same option twice, Elder also provides +{{cost|2}} and offers a notable advantage when used on action cards that target other cards in your hand, as you don't need multiples of those other cards. For example when using Elder on {{card|Broker}} or {{card|Modify}} you only have to trash one expensive card to get multiple benefits. A particularly noteworthy combination is with {{card|Specialist}}. By using Elder on a Specialist, it can both play another card twice while also gaining another copy of that card. This is particularly effective with powerful and expensive cards like {{card|Highway}}, {{card|Grand Market}}, or | + | Elder is a situational card that can be compared to a {{card|Throne Room}}. While Throne Room can work on a much larger number of action cards and can also allow cards that 'choose one' to pick the same option twice, Elder also provides +{{cost|2}} and offers a notable advantage when used on action cards that target other cards in your hand, as you don't need multiples of those other cards. For example when using Elder on {{card|Broker}} or {{card|Modify}} you only have to trash one expensive card to get multiple benefits. A particularly noteworthy combination is with {{card|Specialist}}. By using Elder on a Specialist, it can both play another card twice while also gaining another copy of that card. This is particularly effective with powerful and expensive cards like {{card|Highway}}, {{card|Grand Market}}, or {card|Laboratory}} that you often want a lot of in your deck, enabling a player to quickly snowball with lots of Grand Markets if good deck control is established. Using an Eldered Specialist on {{card|Skirmisher}} is another interesting combination. As the gain happens after executing Skirmisher and you will gain another Skirmisher, Skirmisher will also automatically trigger its attack when played in this way (as well as doubling its Peddler effect). If such cards are not available in the kingdom Elder can often be overlooked. |
===External strategy articles=== | ===External strategy articles=== | ||
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! Print !! Digital !! Text !! Release !! Date | ! Print !! Digital !! Text !! Release !! Date | ||
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− | | {{CardLangVersionImage | + | | {{CardLangVersionImage}} || {{CardLangVersionImage|d=1}} || +{{cost|2|2}}<br>You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option. || Allies || March 2022 |
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Language !! Name !! Print !! Digital !! Text !! Notes | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
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! German | ! German | ||
− | | Älteste || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} | | + | | Älteste || {{CardLangVersionImage|German}} || {{CardLangVersionImage|German|d=1}} || +{{Cost|2}}<br>Du darfst eine Aktionskarte aus deiner Hand spielen. Wenn sie dich in diesem Zug aus verschiedenen Anweisungen wählen lässt (z. B. „wähle eins“), darfst du eine zusätzliche, ungenutzte Option davon wählen. || |
|} | |} | ||
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|Text=Elder ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can Elder a {{Card|Count}} and take an extra good thing but not an extra bad thing. If I made a card like Elder as a regular pile, game after game there'd be no choose-one on the same board. But it's in a [[split pile]] so there are always at least two, {{Card|Town Crier}} and {{Card|Blacksmith}}. And then {{Card|Miller}} can help you line up the combo. | |Text=Elder ties the pile together, giving you an extra choice when choose-one-ing (or choose-two-ing). It's optional; you can Elder a {{Card|Count}} and take an extra good thing but not an extra bad thing. If I made a card like Elder as a regular pile, game after game there'd be no choose-one on the same board. But it's in a [[split pile]] so there are always at least two, {{Card|Town Crier}} and {{Card|Blacksmith}}. And then {{Card|Miller}} can help you line up the combo. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=21091.0 Allies Preview 3: Choose One] | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=21091.0 Allies Preview 3:Choose One] |
}} | }} | ||
=== Secret History === | === Secret History === | ||
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{{Navbox Allies}} | {{Navbox Allies}} | ||
{{Navbox Cards}} | {{Navbox Cards}} | ||
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