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''[http://dominionstrategy.com/2013/01/23/the-five-fundamental-deck-types-the-engine/ Original article] by WanderingWinder. See [http://forum.dominionstrategy.com/index.php?topic=10754.0 here] for an article about a comparison between engine payloads.''
 
''[http://dominionstrategy.com/2013/01/23/the-five-fundamental-deck-types-the-engine/ Original article] by WanderingWinder. See [http://forum.dominionstrategy.com/index.php?topic=10754.0 here] for an article about a comparison between engine payloads.''
  
=== What characterizes the Engine? ===
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(=== What characterizes the Engine? ===
An engine plays important Action(s) repeatedly, very often, and in large quantity every turn.  Practically speaking, this means that you have massive [[deck-cycling]] in the form of card draw (not deck-cycling like, for example, {{Card|Chancellor}}).
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An engine plays important Action(s) repeatedly, very often, and in large quantity every turn.  Practically speaking, this means that you have massive [[deck-cycling]] (in the form of card draw, not deck-cycling like, for example, {{Card|Chancellor}}).
  
 
They are also typically fairly general and to some extent modular – you are looking more for types of cards than specific cards. You can replace most of the cards in the engine with similar substitutes and it would still work (e.g., swap {{Card|Warehouse}} for {{Card|Cellar}}), but if almost all of the cards must be a particular card and nothing else, then you’re probably looking at a “combo” more than an engine. Again, though, there’s not a bright dividing line.
 
They are also typically fairly general and to some extent modular – you are looking more for types of cards than specific cards. You can replace most of the cards in the engine with similar substitutes and it would still work (e.g., swap {{Card|Warehouse}} for {{Card|Cellar}}), but if almost all of the cards must be a particular card and nothing else, then you’re probably looking at a “combo” more than an engine. Again, though, there’s not a bright dividing line.

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