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If there are gains to be had, remember that they can happen mid-turn and then those gained cards can be used mid-turn in a lot of cases – watch out for it. Always keep your eye out on potential. If they won’t be able to three pile you, generally keep building, unless you reach the other stop criteria, which is that if you can just straight buy enough {{VP}} to end the game with a win, should you start buying green right now, then go ahead and green. That is, if you can buy 5 Provinces easily starting now, without gumming too much, and this won’t gum you too much to be able to maintain the lead, then go for it. | If there are gains to be had, remember that they can happen mid-turn and then those gained cards can be used mid-turn in a lot of cases – watch out for it. Always keep your eye out on potential. If they won’t be able to three pile you, generally keep building, unless you reach the other stop criteria, which is that if you can just straight buy enough {{VP}} to end the game with a win, should you start buying green right now, then go ahead and green. That is, if you can buy 5 Provinces easily starting now, without gumming too much, and this won’t gum you too much to be able to maintain the lead, then go for it. | ||
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{{Navbox Strategy}} | {{Navbox Strategy}} | ||
[[Category:Deck archetypes]] | [[Category:Deck archetypes]] |