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I tried some other attack Events, including a {{Hex|Locusts}} attack in [[Adventures]]. They didn't work, and hey I didn't need them to. It was fine not to have any, and I managed Raid anyway. Attacks are hard, and Events didn't solve any problems they have. | I tried some other attack Events, including a {{Hex|Locusts}} attack in [[Adventures]]. They didn't work, and hey I didn't need them to. It was fine not to have any, and I managed Raid anyway. Attacks are hard, and Events didn't solve any problems they have. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic= | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] |
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{{Quote|Text= Yes some one-shots and when-gain-style one-shots could be Events instead. And a few other cards, like {{Card|Harem}}. I don't think Events would eliminate either one-shots or when-gain cards, but there would be fewer of them. It's tricky because, when you convert the card to an Event, you lose some specific fun that you notice that you're losing. I enjoyed using TFB cards on the thing that became Banquet, for example. But this is always up against "but the Event just takes one slot in the set, and the kingdom card takes eleven." | {{Quote|Text= Yes some one-shots and when-gain-style one-shots could be Events instead. And a few other cards, like {{Card|Harem}}. I don't think Events would eliminate either one-shots or when-gain cards, but there would be fewer of them. It's tricky because, when you convert the card to an Event, you lose some specific fun that you notice that you're losing. I enjoyed using TFB cards on the thing that became Banquet, for example. But this is always up against "but the Event just takes one slot in the set, and the kingdom card takes eleven." |